I think people miss entirely what makes this game great. It's not trying to be an intro to fighting games. The game is designed to get to the Yomi aspect of fighting games as quickly as possible.
You can sit down with someone (who is or isn't a fighting game veteran), show them how a character works and getting into mind games with them in 15 minutes. There is no other fighting game that can do this. And frankly, everything but SF2 seems inelegant by comparison.
Its the mind games that make fighting games great not the endless hour you have to put into practice mode to build muscle memory for combos.
@edcase: yes. This. Hope he figures that out cuz it vastly increases the speed at which you can debug. Love that the in game chat is what tells you about this trick in game.
I did this last year and figured I'd do it again for fun this year. Here are Giant Bomb's top 10 games of the year based on science (i.e. putting all the individual staff lists together as a weighted list).
1. Tetris Effect
2. Dead Cells
3. God of War
4. Marvel's Spider-Man
5 & 6. Red Dead Redemption 2/Into the Breach
7. Hitman 2
8. Return of the Obra Dinn
9. Monster Hunter: World
10. Dragon Ball FighterZ/Destiny 2: Forsaken
The numbers were extremely close this year. Tetris ended up edging Dead Cells by just 1 point, which in turn beat God of War by just 2 points.
And now seeing what the list actually ended up being, this is shockingly accurate, which is very surprising considering how different last year's was.
I also did this using the 15 to 6 point system instead of a 10 to 1 point system. which is what old great vv critics polls used to use a point distribution system.
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