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Driam

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"I'mma make a video game!" Part 1

Well, what's all this then?

Okay, so short back-story: I've been in what I assume is the Swedish equivalent of college for the past 18 months where I've been studying game programming (and some other crap that came with the package) and a little bit of math. While I've made a few games during all of this, they've all been in the context of me learning how to program, so most of them are pretty tech demo-y.
Right now there are no lectures for a while, and I've started working on a project intended to end with me having a fully-fledged 3D game that I can release for the 360 through the Xbox live indie marketplace.
The game will be a puzzle game in the same style as something like Kororinpa, with the player rolling a ball through a maze while avoiding enemies and trying to reach the goal, collect a bunch of stuff or something of the kind. I'm set to show off my complete game (or at least something close) to the professor-dudes on the 11th of January and if all goes well I'll be able to submit it for peer review on microsoft's app hub (the place where dudes like me submit their games for certification before they're released) shortly thereafter. 
 
 I'll try to keep this blog going and update it as often as I can. Hopefully you duders will have some ideas or opinions on what I'm doing. If not, I'll at least have some sort of log that I can use when the project's over and see how far I've come or horribly I've failed.
 

So where you at, dawg?

 I've been working in 3D since mid-november and most of it's been spent on technical stuff like lighting and getting the camera fully functional. Right now there's not that much to see. The player controls a ball with the left stick, jumps with A and attempts to roll into the crappy spheres I made in Maya. There are also five black cubes in the middle that he can collide with or jump up on. Pretty psyched about those.
 
  
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