Ha, I wanted to make thread just like this. I'm very interested to hear more about the following events:
(a) Once I was joined by a jaunty old guy with a leather headband. He wanted to raise the mood of my group if I don't ask any questions. But I didn't trust him so I intercepted and he left off. Anyone know what happens if you let him do his thing?
(b) In the city where you have the encounter with Ekkil and Onef, I trusted Onef and later took Ekkil as prisoner. We saw how that pans out. What other options are there with this whole affair? Anyone took the way into the city through the water canal? I took the supply cart route. Is there a way that Onef doesn't betray you? And what happens if you fight for Ekkil in the city (I chose to fight for myself).
(c) What happens with the frozen girl? I just got it like a couple days before the end and I never got another dialogue option about her.
(d) Anything about the baby Dredge? I left it where it was, I didn't want to upset my caravan.
I played on hard and I have to admit I had to reload a couple of times (or so I thought) when I had my mainstay chars die/leave - like first time I tried to rescue that damn cart (although I didn't really want to, I just thought "the game surely won't kill this guy without giving me more of a notice).
Really loved how consequential your choices felt and how you never had enough resources for everything you needed. Halfway through the game I basically completely stopped to upgrade my guys because I was always lacking money for food. Also I didn't feel the battles became bothersome as some reviewers mentioned. On Hard they pretty much stayed nailbiters until the end.
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