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Egge

Controversial opinion: I like save-scumming. Acquiring a lot of loot in Deathloop and dying just before I exit the map is not fun.

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The Witcher (Gameplay #6) Fight Hard, Think Hard, Drink Hard.

After having been gone for more than a few months, I'm finally back in the world of The Witcher - where sword fighting, heavy drinking and engaging in existential discussions about the nature of Good and Evil are considered good ways of spending a dark and dreary night in the shady back alleys of Vizima.   
  

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Egge

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Edited By Egge

After having been gone for more than a few months, I'm finally back in the world of The Witcher - where sword fighting, heavy drinking and engaging in existential discussions about the nature of Good and Evil are considered good ways of spending a dark and dreary night in the shady back alleys of Vizima.   
  

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ahoodedfigure

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Edited By ahoodedfigure

The combat looks nice and dynamic, although some of those guys seem like they didn't have much of a chance to survive. :)
 
It also helps emphasize how odd it looks to slash a ghost with a sword.

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Egge

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Edited By Egge
@ahoodedfigure: The combat generally looks nicer than it feels...although it is quite satisfying when everything "clicks".  I was definitely somewhat over-levelled for these particular fights, but the combat can get challenging at times (or at least difficult enough to require the player to spend some time learning the intricacies of the alchemy system for various buffs and debuffs etc.).