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EldrinStorm

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EldrinStorm

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@l33t_haxor: This is why I love this site's community. We want the hosts to have as much fun as we do. Except Dan. I'm still unsure how he manages to squeeze enjoyment out of Mario Party.

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EldrinStorm

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#2  Edited By EldrinStorm

Hey, side note guys? Don't go into The End without a plan. Seriously, the exit portal that WAS there no longer is. You will NOT be able to leave without dying or slaying whatever's still in there first.

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EldrinStorm

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#3  Edited By EldrinStorm

@Strife381: In my experience, I'd go with these handy tips in addition to what's already been said.

  1. Try to make sure that you understand the scope of your campaign or setting, and ensure that everybody is on the same page about this. Certain characters simply don't fit into given scenarios, or the genre expectations of a player can clash badly with the DM's (for example, a player expecting low fantasy and the DM using a WWI fantasy setting). There IS a point where the game stops being fun, and that's usually when you've been playing the same campaign for well over a year to the point that your players have characters so powerful they can wreck face against anything you can come up with.
  2. Remember the rule of narrative casuality - so long as nobody stated a fact explicitly, you can take that and use it to your own ends, or to enhance the experience. For example, some players may decide to bugger off and not follow the incredibly obvious quest thread you've laid out. If nobody ingame specifies WHERE that dungeon or location they're supposed to go to is, the moment they decide to journey out of town you can have the party run into events that will get them where you need them to be. Use this sparingly; too often and players will begin to notice.
  3. It's not cheating to use or weave prewritten material into your own stuff. Learning to do this effectively allows you the chance to give your brain a break from being an amateur architect, while giving the party ample chance to sample other styles of playing the game.
  4. Read the DM Manual over twice. The little bit with the player psychology will let you figure out how to best include all of the party in a given scenario.
  5. Don't EVER let your party touch a Wand of Wonder. Ever. Not even once. Not even if they beg. No matter what you do, they WILL get a wish out of it, and they WILL wish for a Wand of Wishes with unlimited charges.

I think that covers what I'd like to contribute. Enjoy, and above all, have fun!

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EldrinStorm

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#4  Edited By EldrinStorm

@Mikemcn: Nah, it's cool. Anything in a hidden alcove is usually something that triggers something else in the base. Usually something incredibly dangerous. Honestly I was pleasantly surprised by the opportunity to test my fireproofed armor.

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EldrinStorm

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#5  Edited By EldrinStorm

@Mikemcn: Ah, so you triggered the lava curtain trap then? I was wondering why I was on fire when I logged back in.

@Nodderly: Less "crazy" and more "mad science".

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EldrinStorm

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#6  Edited By EldrinStorm

Learned the first part of Become Ethereal. After dealing with the intervening quests, I returned to High Hrothgar. After the excitement of being recognized as Dragonborn, I decided to test my new Shout.

By jumping off of High Hrothgar.

I Shouted, and felt the rush of air as I let myself fall off the pinnacle of the monastery. And in no time at all, I hit the ground.

And I was alive in more ways than one, with the biggest grin plastered all over my face.

...I fast traveled back to High Hrothgar. This tops having to try and kill two dragons at once, at least in my mind.

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EldrinStorm

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#7  Edited By EldrinStorm

Hey Fun, can you whitelist crispypags? I'll vouch for him.

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EldrinStorm

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#8  Edited By EldrinStorm

Oh man Fun, I hope we backed up everything...

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EldrinStorm

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#9  Edited By EldrinStorm

Creepers are evil, evil blights on everything we hold dear. We may have to start organizing actual security teams to sweep the village areas in the morning for them. Also, supplies are running low, so adventuring parties are looking to be something we'll need.

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EldrinStorm

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#10  Edited By EldrinStorm

Hey Fun, Jeb mentioned he released the server .jar for 1.8 PR2. You willing to risk it, or are we gonna wait it out a little longer?