@shorap ME1 didn't have controller support, never tried it with ME2 or 3. But it was very popular for a long while to not include controller support, so I would not be surprised.
Generally it seems you might want to bring it out everytime you see something new, new plant, dead enemy etc.
If you want everything you will need to walk around with it open in areas, not all the time, but atleast to make a cursory look at the room you are in.
@bladededge: The story seems promising and the characters might be atleast on-par, but personally I don't feel like I got enough character interaction in the short while the demo lets you play to make any sort of judgement on that.
And yes, 7 hours is or atleast feels short, feels like the game has barely started. I'm very much looking forwards to continuing on the 23rd when it's out in Europe.
As for the multiplayer, it's an improved version of the ME3 multiplayer.
@jec03: Hard to know for sure, perhaps they are using old UE3/4 assets or the team is too fresh or maybe they spent too much time on the environments(which are quite good).
Whatever the reason there isn't much that can be done about it now, let's hope the next one does it better.
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