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essi2

My Top 10 Games of 2014 http://tinyurl.com/top102014GB Apparently I didn't play many 2014 games in 2014.

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essi2

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Words fail me, thank you all 3 for all these years of entertainment O7

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essi2

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What does gamebomb.ru think though!? They haven't reviewed it yet

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essi2

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@wynnduffy ME1 and 2 have acceptable hotkey support.

ME1 is probably the ME game with the best UI on PC, but it's not great. If you think it is, then we'll just have to agree to disagree.

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essi2

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@mister_v: Okay, for those the PC UI gets a pulsing 'G' in the left lower corner.

I think what OP is worried about is all the optional research and flavor scans in the environment.

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essi2

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@shorap ME1 didn't have controller support, never tried it with ME2 or 3. But it was very popular for a long while to not include controller support, so I would not be surprised.

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#6  Edited By essi2

@casepb I'm expecting to enjoy Andromeda as much perhaps even more then ME3, it being a new place with new faces and all.

Now if you are playing Mass Effect on the PC the UI is consolized horseshit that barely functions with Mouse & Keyboard.

But the worst UI offender in ME:A is the damn map, you open it with 'M' and then you have to hammer the 'Esc' key to get back to the game.

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essi2

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essi2

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Generally it seems you might want to bring it out everytime you see something new, new plant, dead enemy etc.

If you want everything you will need to walk around with it open in areas, not all the time, but atleast to make a cursory look at the room you are in.

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essi2

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@bladededge: The story seems promising and the characters might be atleast on-par, but personally I don't feel like I got enough character interaction in the short while the demo lets you play to make any sort of judgement on that.

And yes, 7 hours is or atleast feels short, feels like the game has barely started. I'm very much looking forwards to continuing on the 23rd when it's out in Europe.

As for the multiplayer, it's an improved version of the ME3 multiplayer.

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essi2

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@jec03: Hard to know for sure, perhaps they are using old UE3/4 assets or the team is too fresh or maybe they spent too much time on the environments(which are quite good).

Whatever the reason there isn't much that can be done about it now, let's hope the next one does it better.