I don't know if this is just me, but I've played a lot of souls games (Probably around 300-400 hours in each game). But I've never been so frustrated with the enemy tracking as I am with Bloodborne, never have I experienced enemies being better at defying both physics and gravity mid air to home in on your character mid swing. Enemies are able to turn 180 degrees mid swing and just stomp you in the face from impossible angles, which is ever more infuriating when they one shot you in higher tier chalice dungeons or other end game content.
Never have I felt that any of the souls games have been cheap and I can usually only blame myself for any of my misfortune, but in Bloodborne I get seriously frustrated some times. And this is due to the fact that it feels cheap when the game doesn't follow the same set of rules as you do. (I guess this could tie into the fact that enemy hunters have unlimited ammo and stamina as well, although this is easily handled while defying the laws of gravity is something completely different).
Am I crazy or has any of you guys felt this at times as well?
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