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fox01313

Here in the game mutiverse playing games.

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Few interesting Star Trek books found recently

Thanks to Half Price Books for acquiring them from someone else so I could give them a good home. After looking through them they all seem rather interesting & worthwhile to explore more of the TNG universe & some of the props/costumes/ships of the shows.

 
The Continuing Mission (Star Trek: The Next Generation)

http://www.amazon.com/Continuing-Mission-Star-Trek-Generation/dp/0671025597/ref=sr_1_34?ie=UTF8&s=books&qid=1266458556&sr=1-34     
  
The Art of Star Trek (this is the same as Continuing mission but it doesn't cover TNG as much, does have a lot on the original series & movies)

http://www.amazon.com/Art-Star-Trek-Judith-Reeves-Stevens/dp/0671017764/ref=pd_sim_b_3        

 
Star Trek: Deep Space Nine Technical Manual

 http://www.amazon.com/Star-Trek-Space-Technical-Manual/dp/067101563X/ref=pd_sim_b_7    

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now on ps3


  

   
After seeing PS Home I can't make sense of why it's there as well as why anyone would put money in a beta. Also discovered after putting $10 from the $20 PSN card that I got all kinds of pinball games on the PSP which I don't own. Knowing my thoughts on handhelds, they're okay but not for me as I really don't like having to constantly rely on charging the battery of the handheld, plus as I don't use public transport seems kind of meh for a PSP. At least now I know how much I need to get Trine on the PSN as it's still MIA on the XBLA (what I was waiting to play it on).

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RIP Dan O'Bannon

RIP to Dan O'Bannon. Loved Return of the Living Dead, Dead & Buried, Alien, Dark Star and the Resurrected. Also as a fellow fan of H.P. Lovecraft you will be missed as you've put out some great Lovecraftian movies.

Still one of my favorite quotes from him on Dead & Buried special dvd:
 

"You see here's the thing, fear, fear is a sensitizing emotion, if you think about it, it's obvious that the function of an animal, organism, a human being is in danger it's survival value is in becoming really aware of where any threat might be coming from. Fear sensitizes you, your perceptions, your thoughts, you entire awareness and so if you frighten an audience they become momentarily more sensitive to everything in the film and the story, and that's one of the things that make Lovecraft's stories have such impact. Lovecraft simply isn't a catalogue of slimy frog monsters, and he's very good at creating an atmosphere of building fear, and by the time Lovecraft gets you good & scared that's when he starts to spring some of his cosmic ideas about the nature of the universe, the place of man in the universe, is there a god, is there not, the scale of the universe; and I guess his core idea is that out there somewhere things are different than they are over here. If you hit someone with this on the first page it won't mean much, but once you get the person frightened they become sensitized to anything and specifically they become sensitized to the story they're reading, the book they're seeing.

Atmosphere is extremely important to horror movies- the old house, the dark woods. I mean a horror movie which does not have a good atmosphere which the mood & setting are bland is almost ineffective, it's well known that atmosphere is important but nobody really knows why, the atmosphere is not there to support the fear, the fear is there because the writer really wants to write about is the atmosphere and he wants the reader or the filmmaker or audience to be sensitive to these old houses and old woods that he loves so much.  If you're not afraid, it's just a travelogue; if you're afraid it becomes a magic wood, a magic house. This is something that I figured out about 15 years ago when I was contemplating a patch of woods and wondering why I enjoy the old woods in a horror story so much, that's when it struck me, when you are afraid you are sensitized, I loved the old woods but unless you've got me frightened they're just a bunch of trees."


-Dan O'Bannon (Dead & Buried featurette on creating fear)    

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Woot

Only fitting that the place I applied & interviewed at for tester position (Halo Wars @ Ensemble Studios) last game is what pushes me to 50k in the Xbox achievements. Didn't get the testing position & won't be up til next day or whenever GiantBomb uplinks to Xbox main site. Glad but missing Ensemble, Pandemic & all the other fallen studios.

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epic failing games


GI Joe (mostly controls) & Gyromancer (controls & more on-screen penalties than NHL Stanley Cup finals), as a future game designer/artist I plan on finding out who is responsible for the vehicle controls for GI Joe & verbally assault them as the controls on it just makes my head hurt trying to figure out how it works. Gyromancer is the combination of Square Enix & Pop Cap which in all thinking would be like combining chocolate & peanut butter, except for the fact of the peanut butter being shoved up your nose & the chocolate being launched at your head from 300 yards away. If it copied the first Puzzle Quest game & at least let you rotate the gem anti-clockwise it might have been saved from getting deleted on my 360. Sure you can rotate the 4 gem wheel anti-clockwise with the use of an item which you only get a few of so big penalty on gameplay there, especially when you're fighting some creature that puts 4+ skulls out on the field & sometimes locks those skull markers, get penalized more when you are rotating something & not getting a match, then get penalized even even more when you can't get to matching the skull gems (to cancel the damage from them) in 7 rotations in time & also penalizing you more by not really giving any way to heal your creatures after the fight apart from finding 1-2 shrines on the map which heals some of the lost HP.  
 
Gyromancer could be fixed if it used half of the controls to allow you to rotate another direction like every other version of Bejeweled, have turns with the enemy instead of just giving you time to turn gems for making a match or getting penalized. Yes basically make it like Puzzle Quest at least in the gameplay. Also I'm horrified that between Square Enix & Pop Cap, two companies that have made tons of games, neither one thought to make use of the freaking start button for the primary game menu, they spent too much time giving a puzzle game such USELESS features as a replay feature, pressing X to also replay the last move & multiple help buttons. How many times does someone playing Bejeweled grab someone nearby & start telling them of how completely awesome it was to match 3 gems??  Thought that Galatrix is a better game (that Gyromancer) which isn't saying much as that game quickly got rather boring compared to the first Puzzle Quest game which at least was more entertaining in story & simple, addictive gameplay.
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Bioware/Dragon Age Origins

Looks like they're still getting things set up on the profiles for the website but just putting this up here so if Giant Bomb gets a link going to Bioware's achievements. Profile: fox1313.  
 
Sadly can't change the user name & one of the few times 0 isn't in the file name. 
 
BTW loving dragon age origins & after playing the 6 origin stories I'm stuck trying to figure out who to play through first as all of the origin stories are done really well. So far dwarf noble, mage & human noble are favorites on how they are done. Also loving that I'm done with trying to save & figure out where the jump occurs to away from the origin story so I can take all the gear off the other party members to keep/sell at the last moment before the jump which involves lots of near nudity on that final cutscene before leaving the origin story. Also the dog rocks for the human noble, the pov camera looking down when the dog can't find something makes it hard to feel bad towards the dog.

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new video card :)

Well looks like the new Radeon HD 4650, which I bought mostly as I know that when I get Dragon Age Origins between now & Julian calendar end of year (31 Dec. not 31st Oct.)  & the 8600 XFX Nvidia card would be rough on running it, can handle Crysis on the medium setting which proves that when I bought this HP computer & video card that I would have paid about $300 for Crysis to run (as I bought the 8600 card for $150). It also proves that for the first time in a while Crysis is doing the whole vertigo sensation so feeling kinda ill after playing a few dozen minutes of it. Off to download again the patch for Crysis & the SDK, where learning the SDK was the main reason to get Crysis & hopefully it's better than Source in how the tools are designed as I know graphically it can outshoot Source SDK by a few planetary orbits from the sun.  
 
BTW so glad for Fileplanet as the download from the main Crysis site rather bites compared to the quicker speeds of fileplanet. Crysis does look good but more looking forward to DAO after Drew from GiantBomb & coworker have raved about it & curious to see what mods/user levels come out of DAO's user community & hoping the DAO level editor/toolset is easy to figure out. 

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TF2 Halloween Event


Thought that the ghost & pumpkin boms added a lot to the KOTH harvest map & it will be sad to see these leave as it made the maps rather unique on extra obstacles to try to avoid, or if playing the demoman using the pumpkin bombs mixed with grenades to blow up people a bit more. The best though had to be one player (not sure who he/she/it was as never caught the name by itself as it was usually part of the conversations) but the player sounded electronic & was perfectly identical to the transformer Soundwave. The mental images from those matches with that one player & 20+ others made it rather enjoyable until some jerk started camping the one spawning point/building on the KOTH map that I was swearing for a few minutes before switching over to playing more of Torchlight. Been trying to burn through Torchlight with the warrior so I can see what retiring will do for one of the other characters & been stockpiling good loot for them to use once ready to see how the other classes are in the game.
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