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fr0y0

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fr0y0

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@rorie

Sweep mentioned that him and his co-op partner just went full physical at some point. Early on in my playthrough, on the game's subreddit I read something about physical damage being op. I dismissed it at first for a couple of reasons, but it's true and becomes pretty obvious as the game progresses. A lot of balance changes went into that huge re-work update last year and while I think it's not as bad as it used to be, physical damage is still really, really strong. I mentioned the Bouncing Shield skill in my post - it does physical and actually became one of my biggest damage sources late game, albeit on a fairly long cooldown. My tank would reliably destroy anyone's physical armor in one go, if they weren't heavily armored themselves; two at the same time with a good bounce. When I played my cards right, enemy casters became a non-issue in a lot of fights.

Anyway, I probably made it harder for myself this way, but I decided to stick to builds I want to play instead of "breaking the game" if you will. All the magic and elemental synergy stuff seemed to cool not to explore.

High-level Summoning has also been mentioned. I highly recommend it as well. The big familiar is really strong and super versatile thanks to infusions.

I have a mod suggestion as well. I had a few mods installed, most of them QOL or UI stuff. This one I can't recommend enough: https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/35 It recharges your party's Source points when you use the bedroll and also revives dead party members. Both features save a ton of time and some resources.

Recharging Source points is especially nice because those skills are The Shit. Use them as much as you can. Some of them require a bit of setup to get their full potential and it's so damn satisfying when it works. Additionally you should have at least two characters with the Bless spell prepared. Ideally one of them has the Far-Out Man talent to get you out of potential tight spots, although that's situational (really good talent to have, regardless).

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fr0y0

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Hi Matt!

It's been a few months since I've finished the game, so my apologies if this isn't all too specific.

First off: The Scarecrows. If you've just gotten to Act 2, I'm assuming you're somewhere between Level 9 and 10 (if you're lower, good luck!). The Scarecrows are level 12 if I remember correctly. You can leave them be for now. Generally, if you see anything 2 levels above your characters, I would turn around and find something else to do.

Act 2 is where you will really cut your teeth for the first time, especially switching from Explorer to Normal. I'm pretty seasoned with RPGs, but not a die-hard, and found the jump in difficulty from Act 1 to 2 quite big. Since every encounter and most resources in this game are finite, you can't really grind levels anywhere. You have to find some sort of progression between all the encounters and the attached quests that are available in your level range. I used a comunity-made map that divides the island into regions by encounter/NPC level and found it difficult to play that act without it. I also used a ton of quest guides, but that's up to anyone's personal preference of course.

As far as your character builds, they look okay. Except for Lohse, you're not going "all in" on one class, which is good. A mix of two or three abilities is mostly what you want to go for. Once you've got your head around all the systems it's really fun to just experiment. I used the re-spec mirror a lot. Elemental- and damage synergies are key for disables (via stunnded/frozen/etc statuses, that chicken spell, and knock-down). Once you've figured out how to do it, stun-locking key targets will become a game changer. That and mobility skills (Spread Your Wings, Tactical Retreat, Cloak and Dagger/Backlash...) I found really strong in this game.

Also build a full-on tank - heavily prioritise the Constitution stat, Warfare skill and one magic school (I chose Aerothurge), plus a point in Polymorph here and there for more stats and some sweet utility skills. I don't know if it's just me, but building a tank was very effective and also a hell of a lot of fun for some reason. Finding a new, better shield became a top 3 loot highlight for me. The Bouncing Shield skill lets shields deal damage based on their armor value, to two targets no less. The damage became insane later in the game. Put points in Dodge and Retribution if you're feeling fancy.

By far my favourite build happened on my (non-Origin) player character. Maybe a breakdown of that build (spotty memory notwithstanding) will help you somehow.

The character was a Warfare melee fighter with two-handed weapons and a heavy focus on Pyromancy, built entirely around critical hits. The primary stats were Wits (to increase crit chance and intiative) and Strength (to boost weapon damage and meet equip requirements). Constitution and Memory were second priority. The build needs both, so it's a fine line to walk. Intelligence is sort of useful, but putting points in Pyromancy also raises that damage output.

The Talents are were this build comes together: The core Talent was "Savage Sortilage" which gives your damage spells (sorry, "skills" in this game) the same critical chance as your basic attacks. I tried a bunch of different combinations with other talents and had some favourites. Mnemonic saves you a couple of stat points that would otherwise have to be be spent for memory. Same with Picture of Health which saves you some constitution points. All the saved points went into Strength and Wits of course. Hothead is also amazing, because 8 out 10 times you will be on top of the initiative from your high Wits score, jumping into the fight with 50+ % crit chance later on. It's crazy. Opportunist talent is a super dirty combination for the same reason. The Demon talent seems like a good fit at first glance, but every time I got to spend talent points, I found better options.

The skills I used in this build were badass. Some examples are Phoenix Dive to get in and out of position, Blitz Attack and/or Battering Ram to quickly switch targets (and knock-down disable with the latter). Good old Fireball for some range, as well as Fire Whip and Laser Ray (the shit you can pull with with that spell from a melee position is insane). Not the strongest skill by a long shot, but my secret favourite, was Flaming Tongues, which creates flames around the character that auto-attack enemies that move in and out of melee range. And just like the other fire spells, those flames can crit! Putting out tons of damage by just standing there. Hilarious. There's also a skill that buffs your weapon with fire damage, but I found the more "active" skill more fun.

I might have put some points in other skills than Warfare and Pyro, don't remember, but that's the build in a nutshell.

As I said, experimenting with builds is fun, and and a core part to this game. If something doesn't work out as you expected, fuck it, go use the mirror. It can get quite pricey buying all the skill books you want, depending on if you're just modifying some things or completely scrapping a build for something else entirely (which is totally doable).

I'll post here again if I have more thoughts. Cheers!

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fr0y0

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@gaspower said:

By the way I have no idea how to pull videos from Twitch or if someone has already pulled this video already. Just needs some confirmation from duders around here who might have already pulled the video or has uploaded else where.

http://www.twitch.tv/giantbomb/b/271112642

Check this out, yo http://www.twitchtools.com/video-download.php

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fr0y0

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It's from http://www.twitch.tv/giantbomb/b/271112642 . Unfortunately, I don't have enough Internets to use since most Internet providers in Canada have absurdly small download caps.

Yes! You beautiful human being!

Alright guys, case closed, pack up! Thank you for your cooperation.

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fr0y0

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I think you can find that video on YouTube already, if it's the one I'm thinking of. I'd link to it here, but I'm on my phone right now

Oh god, I hope it is. No idea what to search for though.

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fr0y0

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#6  Edited By fr0y0

Hey gang!

If you haven't been paying attention to news coming from Twitch.tv in the last couple days (I sure haven't; just found out via Patrick's twitter), in three weeks all archived videos older than 60 days will be deleted: https://plus.google.com/+RonAmadeo/posts/e5VJHRYsNEE

So here's the thing: On the GB channel, buried deep in the archives, there is a video that I think needs to be saved before this happens. I found it the day after Ryan passed, digging through the archive trying to make myself feel better, and that video did wonders for my mood. Let me pitch it to you; maybe you've seen it: It's Ryan, Jeff and Rorie on the couch/chair in the Whiskey basement. It's late, it's dark, they're drunk - like, on a perfect level. They shoot the shit and say all kinds of hilarious things. Ryan pitches all kinds of absurd scenarios to Rorie (who is out of it), and Jeff provides color commentary. The camera frame is askew and I think there's music and background noise. It might have been during a BLLSL, I'm not sure.

I'm drawing a blank for more details about the content. I've only seen it once and haven't been able to find it since then. I don't think it got deleted; rather the lack of a Twitch subscription is preventing me from seeing it (does that make sense?). Searching for it via text search is very difficult, because the title of the video consists only of Japanese characters.

If anyone knows what I'm talking about and where to find the video, or has a way to pull it from Twitch, I'd be eternally grateful and you will gain my undying love.

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fr0y0

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fr0y0

176

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Reviews: 0

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#8  Edited By fr0y0

They made me do it.

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fr0y0

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#9  Edited By fr0y0

Having never been to the UK may give me an unfair advantage here, but I'm willing to risk it:

East Putney.

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fr0y0

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#10  Edited By fr0y0