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freakin9

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freakin9

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Depends what you think a level should be, if you think a level should never force you to use the editor(and believe me I can see why you would think that) then this level is dogshite. Having said that, figuring out the solution in the editor is kinda fun, and the fact that there's a cheese that lets you skip half the level makes actually completing it doable. I'd say the hardest part is getting the feather, after that there's nothing too hard. You'll definitely mess up, but it's doable. The question is will Dan at some point close up the cheese. I think the level is fun with it, and way too hard if it was taken out.

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Went through this whole level for like 2 hours, and while I figured out most of this on my own Maniac helped me with a couple cheeses and a bit of damage cape boosting I hadn't thought of. I may post a youtube about the solution for those confused about it, and I'll actually try to beat it at some point. It's... hell. I'm not sure how you figure out the solution without the editor. But the cheeses do skip some especially annoying bits. I'm not sure Patrick can beat this within a month, it will surely take him a long ass time just to figure out the solution.

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#3  Edited By freakin9

I think I figured out how to do this, but my brain is pretty sure it isn't physically capable of going through every step without collapsing in onto itself. I put up a stream at http://www.twitch.tv/stubborngaming. I'm not Patrick, if you guys want to offer suggestions, or a cheese, go nuts.

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#4  Edited By freakin9

I might pop up a stream on twitch sometime, I'll let you guys know if I do, it will include a lot of level editor confusion. I've looked at this thing in the editor, tried some backtracking to figure it out, but am encountering some circular logic where the things I think I need I know where they are, but several steps and items needed to get to those things I can't get to... seemingly blocked off by something I can only get to by using the thing I'm trying to get to. It's headache inducing. I don't get the feeling there's any weird jumps like the stuff that plagues Jeff's levels. Though hearing the way Dan and Jeff were cackling at what was being created on UPF makes me think there's something sinister I'm not noticing.

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#5  Edited By freakin9

Titanfall was one of the most unique and fresh shooters to come out in awhile, you could argue the same about Evolve though it was tougher for most people to get into that and enjoy it, Star Wars I don't think can compare to those in any other way than the lack of a single player campaign, and in that case you might as well throw Shadowrun in, as I think it holds the benchmark for amazing multiplayer only game that wasn't successful. Personally speaking though, if the multiplayer is a blast that's all that matters, I loved Shadowrun and who cares if it sunk a company(I think). The only reason certain games sustain what they sustain is the amount of effort put into marketing the game and adding new content. Evolve and Shadowrun I believe were just left for dead post release. Plus neither were particularly hyped leading up to their releases either. Star Wars doesn't have that problem. And I'd argue it doesn't matter how long you spend with a game, as at some point it's just addiction.

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Guardians of the Galaxy was really good though. But yes very rarely does it feel like anything more than comic book nerd pandering.

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It was infinitely better than the first one, that I didn't like much at all. I would've maybe liked the first one more if I was a kid, since in theory that's what I wanted when I was a kid, but I prefer a super hero movie with a bit more of an edge which this movie had. Though I'd say the last third of the movie didn't really do much for me. In general though the intentionally uncomfortable dialogue is what put this movie over the top for me. It had some smart humor throughout because of it.

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I think I'd rather rewatch Tyson Undisputed. Could care less who wins. The only thing interesting about boxing today is the way the hbo commentary team feels free to bash boxing.

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The others I thought were just a test of my patience, this one was the first one I found legitimately entertaining. Maybe because it's finally gotten to that point where repetition of a bad joke actually becomes funny.

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@rongalaxy said:

I actually helped a few people last night with the boss in cainhurst. Makes me wonder if you were one of them!

To answer your question, no. The whole point of that system, to me, is one of give and take. If you summon for a boss, then after you beat it offer help to the next person who needs help. I only summoned once in my 2 play throughs, but I don't feel like its surrendering. They included that system for a reason.

Hah, no. I beat Cainhurst a week or so ago. Good on you for helping though!

@freakin9 said:

If you're worried what a child thinks of you you have bigger problems than that. And yes only children, and grown up children care how you play a video game.

What an unnecessary tone to my question. There's a distinct sociological aspect to these games, so it's not ridiculous to be a little self-conscious about how you've experienced the game. I really enjoyed Dark Souls, so I wanted to have a proper, fantastic experience. You can even find elements within this thread of people saying how the co-op isn't necessarily a true example of how the game should be played (trivializes the AI, or isn't balanced properly, etc) so it's not a "problem." Just contrasting my feelings with other players.

If you feel bad simply because you don't want to do the whole thing over again just to solo that boss yourself I get it. The game's hard saves can lead to regrets. It's really more about how you feel about your experience. Maybe you simply agree with the people that would decry you for co-oping.