@dkraytsberg: That's really hard to answer. It's a new way to play things, and I don't really see current games adapting to it well.
Elite Dangerous, flight sims, racing might adapt well. They are pretty cool looking around the cockpit too see everything.
I don't see it as a novelty though, it way better than a novelty. I tried using a triple monitor setup for Drift and TF2 a few years back, and that was a total novelty.
I tried the Rift, and without tracking controllers, that felt like a novelty to me and I wasn't willing to bite on vr. Moving around freely with tracking is just no natural that I don't feel like I'm being tricked into something. It works like it should.
Arizona Sunshine, a wave based Zombie shooter, I haven't gotten access to on my account. That one felt like it needed a lot of work to feel replayable, but Hover Junkers is multiplayer, and probably has a decent amount of life to it.
It's definitely a new way to play, and for now it kind of makes the thumbsticks feel ancient.
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