@burusu A nice and interesting video. The academic in me wants to emphasize that it's not a particularly balanced representation of the two games. I.e. comical music in the background during TLoU, and somewhat derisive commentary.
Full disclosure - I haven't played TLoU - but the video does seem to indicate that the AI in that game isn't particularly advanced. The one point made in the video I still am not convinced of is, that apparently enemies in TLoU fail to respond properly when significant noise (gun shots) are made close to them? Given that to the best of my knowledge the game contains a lot of stealth sequences, I find this a bit hard to swallow. Especially when coupled with all the rave reviews it's gotten. Then again, I have never played it.
As numerous people have pointed out, making good AI is really hard. Most games that do it really well use some really deceptive techniques to make the enemies seem much smarter than they actually are. Knowing exactly what's being done can do a lot to dispel the magic.
One thing that's sometimes forgotten is the reality of resource distribution. Most of the time AI routines get a mere 10-15% of a systems resources, and despite all the next-gen claims of using the cloud to sort that out, I'd imagine this is still the case for most games. Couple that with the fact that in most FPS', the enemies generally get to live no more than 10-15 seconds a piece, it's no big surprise that this area, given it's already high difficulty, sees fairly little improvement.
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