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Grumbel

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Grumbel's forum posts

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Grumbel

1010

Forum Posts

12

Wiki Points

17

Followers

Reviews: 99

User Lists: 2

#1  Edited By Grumbel
@SockemJetpack said: 

that is with a shift to mostly motion control and free to play/casual gaming; 

Seeing how Nintendo tries to get back into hardcore gaming with the Wii U and 3DS and how games like CoD still make the most money, I don't think a all-casual future is likely, especially when iPad and iPhone are already grabbing large part of that market.
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Grumbel

1010

Forum Posts

12

Wiki Points

17

Followers

Reviews: 99

User Lists: 2

#2  Edited By Grumbel
@Amukasa said: 

Should the reviewer be picked because they are a fan of the source material, genre, a fan of the series? Should they try to go into it as open minded as possible about the new experience the title brings? Depending on how this is handled should there be a counterpoint sub review so you get another opinion to balance things out?

All of it and none of it. The Internet exist, there is no reason to have all reviews fit any one style, you get far more value out of looking at different reviews. Read some reviews from people who hated the game and some who loved it. Once done you will have a much better idea about the pros and cons then out of any single review.
 
Also Podcasts, I find having people, who have a different opinion about a game, actually talk to each other about it to be the by far most useful thing. Sadly, that stuff almost never makes it to print and only happens in audio.
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Grumbel

1010

Forum Posts

12

Wiki Points

17

Followers

Reviews: 99

User Lists: 2

#3  Edited By Grumbel
@JasonR86 said:

User scores are emblematic of a gaming culture who likes to be as negative as possible. Hell, the internet likes to be as negative as possible. It's as if fun can't be had unless one is bitching. When I see someone who is that negative I can't help but think that they must live miserable, angry lives.

User reviews like to exaggerate of course, but that doesn't make them useless. When you see tons of negative reviews on a game you have a very good indicator that something is deeply wrong with the game, e.g. things like alway-online DRM, on-disc DLC and other junk that the "professional" reviews just like to completely ignore and might not even mention. 
 
And generally speaking: Don't look at the Metacritic score, look instead at how the scores spread, that gives you information that you won't get from any single review.
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Grumbel

1010

Forum Posts

12

Wiki Points

17

Followers

Reviews: 99

User Lists: 2

#4  Edited By Grumbel

I am ok with concept art and making-ofs as unlocks, but they should be something that is unlocked essentially automatically once you complete the game. As rewards for complicated achievements they however kind of suck, as they are rarely worth the effort on their own and thus will just make me go to Youtube to watch them instead. A game shouldn't lock that content away from the user, just far enough that he doesn't accidentally spoiler himself. 
 
When it comes to sucky unlocks my biggest complaint would be costumes, but not because they are a bad unlock, but because they are incredible badly placed unlocks in most games, i.e. you get them once you finished the game twice or other stuff like that, thus you get them at a point when you are already done with the game and have no longer any use for them. Tomb Raider: Legend was one of the few games I have seen that did it right, it had a lot of costumes and a lot of conditions under which you got them, so you constantly got new costumes to play with and could use them while you where unlocking new ones. Thus you actually had something from your reward instead of it just sitting dead on your hard drive.

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Grumbel

1010

Forum Posts

12

Wiki Points

17

Followers

Reviews: 99

User Lists: 2

#5  Edited By Grumbel

All nice and good, but I would remain careful and not overhype it. As much as people want another XCOM, what is often forgotten is that there have been more, a ton more. There have been four or so games in the UFO series ( UFO: Aftershock, UFO: Afterlight, ...), there has been a GBA conversion of the original (Rebelstar: Tactical Command), there was a real sequel with XCOM: Apocalypse, there are at least three fan remakes and there have been a few games from the creator of the original game that use similar mechanics (Laser Squad Nemesis, Ghost Recon: Shadow Wars). On top of that there have been a bunch of oddball sequels of the original series and whatever other stuff I forgot.
 
Point here is, people have tried again and again to recreate the XCOM experience, yet all of them kind of fell flat and didn't quite held up to people expectations. So maybe this one will be finally it, but chances are, it will just be yet another XCOM-like game that just didn't quite recapture the magic.
 
At this point I am not even sure that trying to redo XCOM is really the right way to go, it has already been done and people had more then enough years to replay the original. So when this one stays to close to the original, it might just end up being kind of boring, as people already played it enough.

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Grumbel

1010

Forum Posts

12

Wiki Points

17

Followers

Reviews: 99

User Lists: 2

#6  Edited By Grumbel
@Winternet said:

You guys think Republique is going to make it?

At this point, that's a definite "maybe". They have ramped up a lot, but they still have $80'000 to go and only 23h left, even if they can keep the pace it will get rather close.
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Grumbel

1010

Forum Posts

12

Wiki Points

17

Followers

Reviews: 99

User Lists: 2

#7  Edited By Grumbel

In A New Beginning you play a large part of the game as an older guy and that was fun. More generally speaking, the whole fantasy RPG genre would be a perfect fit for it. There are lots of fantasy settings where you have old and powerful magicians all over the world, but you never actually get to play as them, you just fight them or become their apprentice.

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Grumbel

1010

Forum Posts

12

Wiki Points

17

Followers

Reviews: 99

User Lists: 2

#8  Edited By Grumbel

I would like to see some games focus on actual photorealism, what they are doing right now isn't photorealism, but on some kind of hollywood-hyperrealism, where the colors are all wrong, the contrast blown up to eleven, everything is more blurred then it needs to and whenever to things touch each other, they explode. I'd like to see a game that doesn't look kind of realistic, but actually feels realistic and not like Michael Bay has taken a piss all over it.
 
Of course not every game has to look like that, stylistic is fine too, but lets keep in mind that just because it's stylized, doesn't mean it's any more original. All those Team Fortress 2 clones kind of look rather boring and all those indie games doing their nostalgia pixel-art thing also starts to get really boring, as it has simply been overdone. So when stylized, do what Raymen or Braid did, do a style and make it look good, don't try to do a lame imitation of somebody else's style.
 
The most important thing however isn't the graphics anyway, but the interaction, animation and physics. A lot of modern games look perfectly fine already when things are standing still, it's when the graphic start moving when it shows that everything is just another primitive video game.

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Grumbel

1010

Forum Posts

12

Wiki Points

17

Followers

Reviews: 99

User Lists: 2

#9  Edited By Grumbel
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Grumbel

1010

Forum Posts

12

Wiki Points

17

Followers

Reviews: 99

User Lists: 2

#10  Edited By Grumbel
@TheDudeOfGaming said:

Why would it ever be boring or frustrating?

Easy, it comes at the wrong time in most games. When I start with a game, I want to start with the actual gameplay, not spend two hours in some character creator. What makes the situation worse is that you most often can't customize anything after that point, so if you screwed up on a minor detail, you'd be stuck with it for the next 30 hours or have to start over. And a lot of character creators make it very easy to screw up one of the dozens of sliders, as they never give you a detailed enough preview of how the character will look like in game. On top of that there is also the annoying thing that you can often customize things like costume color in an RPG where your costume will be covered by armor five minutes into the game. Customizing a face and then basically never getting to see it in the game is also not that great of a design choice.
 
Long story short, I like the idea of customization, most implementations of it however flat out suck.