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Gustav

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Seaside Racing

Evening everyone! 
 
The game just passed peer review a couple of hours ago and it is now available on the Xbox Live Indie Games channel! After about 2 years of work it is finally released, I feel relieved and extremely happy that I was able to finish such a big project at all.
 
Overall, I am happy with how the game turned out and I hope people will like it! Here is a link to my website with more information about the game: http://gustavolsson.squarespace.com/ Please post your feedback if you play it!
 
(Not sure if this should be posted to the forums or not since I only talk about my own game in this post, if a mod thinks it shouldn't, please just remove it from the forums.)

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Hello!

Hello everyone!
 
I haven't been very active in the GB community (I'm usually a lurker when it comes to communities), but I have been enjoying the content of the site very much, it is easily the best site covering video games out there. I signed up for the site the day it launched and have listened to/watched pretty much every Bombcast and Quick Look to date (I came from On the spot and the early Arrow pointing down podcasts introduced me to the format, I still haven't found anything as good as the Bombcast though :) 
 
My name is Gustav and I'm a hobbyist/indie game developer. I usually work on projects in my free time while studying but since the last year has been my gap year, I've been able to work a lot more than usual. I have decided to start writing about what I am working on from time to time in my profile, to hopefully get some feedback and reach a somewhat wider audience than my friends and the other game developers I usually talk to.
 
Right now I am about to release my first major game ever, a multiplayer kart racer called "Seaside Racing". I started working on it in the beginning of 2009 using a physics engine I had started working on a couple of months earlier. It was meant to be a small game to test out the physics engine.. it turned out to be a huge project that took me almost 2 years to finish :)  Here is a screenshot of the finished game. I'm very happy with how it turned out and I've learnt a lot from the project, the most important thing being that you should always plan creative projects ahead, at least have some idea of what you are aiming for and what the most ambitious scenario for the project would look like (I did close to no planning before I started working on the game).
 
Anyway, I have submitted the game to peer review for the Xbox Live Indie Games channel, so please keep an eye on the channel and please post your opinions and feedback on the game if you play it!

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