@dixavd: Crate and Crowbar is excellent for technical and critical discussion - very literate PCG and RPS writers getting drunk and analysing game mechanics and writing.
People used to be terrified of mountains. The enormous, empty mass. The often impassable, craggy dead zone of a landscape on which one would struggle to survive.
Now we have visitor centres, paths, cafes, maps, phones, helicopters. Back then they were just a big nothing that one could make no sense of. That's my interpretation, but David O'Reilly would be like "eh. whatever you say."
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