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Halomaste19

I have a follower...so happy, can't wait to let you down..

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Halomaste19's forum posts

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Halomaste19

148

Forum Posts

187

Wiki Points

3

Followers

Reviews: 9

User Lists: 12

Avatar image for halomaste19
Halomaste19

148

Forum Posts

187

Wiki Points

3

Followers

Reviews: 9

User Lists: 12

@voshinova: I always find it fascinating how some people enjoy what many don't. I haven't played Thief (2014) yet, but I am going to get around to it at some point. Going in with an open mind.

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Halomaste19

148

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187

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Reviews: 9

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#3  Edited By Halomaste19

@video_game_king: When I asked this somewhere else I got 4 or 5 people who championed this game. Interesting how a lot of people hate it, to me (as someone who is not a FF fan) it seems like the same type of game. But watching the Spoony review it seems there are some major faults with that game.

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Halomaste19

148

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187

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Reviews: 9

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#4  Edited By Halomaste19

@video_game_king: Personally, in my opinion I think games are barely scratching the surface when it comes to telling stories. Now Im not implying that games need to be huge and open filled with freedom. I simply mean that many games are telling stories using cutscenes between gameplay to move the narrative forward. And that is fine, in fact I have enjoyed many a game that uses this way of story telling.

But I really REALLY want to see more games tap into what only games can do. Sure that can mean offer you choices and freedom. But it can also be as you have stated to restrict what you can do, or watch how you play and change elements of the game. Games are unique to movies or film in that they don't have to be linear. A movie has to start and has to end, with predetermined scenes in the middle. A game doesn't need to do that. Some games will follow that way of stroytelling, thats fine. I love the diversity gaming gives us.

But I want more games that challenge that way of story telling or shake it up, or maybe leave behind all together. Im not asking or wanting every game to do this. Im just looking for more to do so. Thats all.

I feel that this whole conversation is getting a bit derailed because people are using words like "cinematic" and "freedom" to express there feeling (And for some frustration) that games just aren't living up to their full potential as a stroytelling medium. You might disagree with that statement, but thats how I feel.

Also thanks for reading and discussing this. I honestly love the Giant Bomb community.

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Halomaste19

148

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@xalienxgreyx: No, I just think its weird that the best way to tell a story in an interactive medium is usally through non interactive cutscenes. Movies are fantastic at telling stories, which might be why so many games use cutscenes to tell a narrative.

That send I don't see cutscenes as bad. I just was thinking about them, and how I would love to see more games like Half Life and Gone Home which don't use them to tell a story.

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Halomaste19

148

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@ll_exile_ll: Yeah, this post was in no way meant to claim cutscenes are bad, just to think about them and what they mean to gaming. As you say they have a use and reason in some games. But I'm a bit strange and would love to see a Uncharted type game that just let me walk away from a cutscene. Lol, that would be neat.

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Halomaste19

148

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#7  Edited By Halomaste19

@crithon: I haven't played enough JRPGs to critcize them about this. Your point about set piece stories and brining comic writers is really spot on. I feel like a lot of games use audio logs/diary pages as a way to world build cheaply, with little thought.(Not all audiologs/diary pages, just some.)

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Halomaste19

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@crithon: Well, to be fair I think its still an interesting conversation to have. But yes, I'm not the first person to point this out.

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Halomaste19

148

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Reviews: 9

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#9  Edited By Halomaste19

@believer258: Going to be honest, don't really understand where this became a conversation about freedom or options. Like I thought we were talking about games and how they tell stories. Then I become the champion of choice? Confused.

About cinematic and how to define it, I guess its all relative? Shitty answer I know, but what someone feels is cinematic others might find boring. Though this whole conversation has gone away from what this post was about. So, color me a bit confused.

M

Like seriously, my whole freedom and choice was more related to his reply that games shouldn't be all about freedom. Which I agree with, and then big words and paragraphs happened. As for the name its an old runescape name that I used. In a long ago time.

Edit:Looks like this all started when I said games weren't interactive enough and he inferred I ment they needed to be big and free. Idk..not really arguing either way. Like I said confused.

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Halomaste19

148

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187

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Reviews: 9

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#10  Edited By Halomaste19

@miko1222: I love Metal Gear, but some of those MGS4 cutscenes could drag a bit.still MGS is interesting to think about because of how intense that game can be, mentally. After sneaking through a huge enemy base, finding your objective and sneaking/fighting even more enemies your nerves can be a bit frayed. So I think a cutscene works there. I literally need a break. Time to relax a bit.