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Hamz

Does this shit still work?

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He's the Goddamn Batman, and his game was awesome!


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So I finally finished Batman: Arkham Asylum last night and felt the need to blog about it.
 
Lets get it out of the way first, I enjoyed the game and as the title suggest I thought it was pretty awesome. Definitely the best game I've played all year and if I'm going to be even more high-praising of it I'd say the best single player game I've played in the last five or so years.
 

"Hamz, what exactly did you enjoy about this game? Give us the rundown on what it is that made you feel like a little school girl swooning over Batman everytime he spoke." 
                                            - Jayge, resident man-bitch and post whore of the Giant Bomb community.

  • Voice Acting - When a game is story driven there is always cutscenes and dialogue sequences between characters and if the voice acting is poor then those scenes are easily forgotten or remembered for all the wrong reasons. Thankfully Rocksteady Studios went all out and managed to score the best voice actors for their characters. Kevin Conroy is the Batman, no doubt about it. His voice is instantly what I hear and think of when reading any Batman comics and it was brilliant to see him return and voice the character in the game. I'm not sure I could of enjoyed the voice acting if they had picked different actors for the characters. Could you really imagine someone other than Mark Hamill as the voice of the Joker? I mean he has such a brilliant way of portraying the crazed clown's emotions with laughter that I can't imagine someone else being able to achieve. 
  • Art & Visual Style - One thing that stands out visually about this game is that it has a dark theme too it both literally and visually but it doesn't heavily rely on a black or grey colour scheme. There are always obvious tints or green, blue or red to areas that make it look ever so dark and shadowy without relying on black to make it so dark you can barely see or enjoy the small details in the level design. The art style of the environments and characters are also a nice combination of comic-esque design with little touches of realism added to them. Simple things like Batman's obvious comic book inspired suit design having rivet holes and creases / lines between the plates of kevlar armour inside it. Instead of looking like a leotard made out of just one sheet of cloth.
  • Animations - While facial animations left a little to be desired when compared to older games such as Half Life 2, which had brilliantly animated facial expressions and lip syncing, the full body animations within Batman: AA were really well done. All of Batman's combat moves and the reactions and general feel of the thugs and other enemies encountered within the game looked, for lack of a better phrase, real. The iconic cape itself moved and swayed with movement in the way you would imagine a real cape would. The cape itself almost had a life of its own in some ways since it was animated so well.
  • Combat - The combat system isn't perfect but it's probably the closest thing too it I've ever seen in a game. It is so simple to grasp and use yet still provides a 'flashy' feel and look when Batman executes a bone crunching blow against his enemies. Racking up a large combo of moves is easily done once you grasp the basics of dodging, countering and attacking. And thankfully the low learning curve makes the combat a little forgiving and a lot less frustrating during moments where you do make mistakes and fail to counter or dodge an attack in time. The combat is very much an adrenaline fuelled flurry that I've yet to experience as much fun with in any other game.
  • Gadgets & Gameplay - A Batman game needs gadgets and thankfully this game has them and they each provide an adequate advantage to the Dark Knight's arsenal in his adventure. From batarangs to the batclaw I have to say each gadget got an equal amount of use from me, more so the batclaw, and they all fitted nicely into their own niche situations as well as more open ended ones. The gameplay made me smile, this isn't just a stealth game and neither is it just a straight up brawler. It had a comfortable blend of both that seemed to not only fit with the source material but the general feel of the game. There weren't really any frustrating gameplay mechanics or moments created by bad gameplay and I enjoyed that.
  • Detective Vision - It deserves a bullet point all to itself. A brilliant combination of night-vision and radar all in one nifty package. Not only did it fit in with the source material and get great use as a method for approaching the 'Invisible Predator' combat but it also was a great addition to the overall gameplay and feel of progression in the game. Following pheromones, DNA left by fingerprints or other such chemical markers to track down individuals as you progress through Arkham was great fun and this is all thanks to a nifty little gadget. It emphasised the detective aspect of Batman's personality and methods in how he approaches situations while providing ample 'eye-candy' as a simple gameplay mechanic.
  • Boss Fights - It seems this is a bone of contention in the game for most who played it. I personally felt each boss fight was done in such a way that was relevant to emphasising the characteristics of the bosses themselves....
  1. Bane - He's a brutal and physical character, he is the man that broke the bat's-back and his boss fight emphasised his very 'hands on' approach.
  2. Victor Zsasz - He's cunning, cruel and likes to torment Batman as much as he does his victims before he makes the final cut. If you can consider the second encounter with him as a boss fight then it was done rather well.
  3. Harley Quinn - A crazy acrobatic trickster who likes to both toy and taunt Batman while indirectly attacking him. Her final encounter was played out in the same spirit and way she usually attempts to deal with Batman.
  4. Killer Croc - A powerhouse similar to Bane but his nature is much like his namesake, ambush and attack when his prey least expects it. The boss fight with Croc felt spot on in my book.
  5. Poison Ivy - Her boss fight was likely the most fitting one considering the context of her situation. She was high on titan steroids and thus explains why she summoned up some huge plants. I mean she controls plants, of course she'll send a big ass flower to attack Batman.
  6. Joker - He's a clown, a showman and someone who fears Batman more than he lets on. Even when physically superior to Batman after his titan steroid intake he still can't stop being scared of Batman. His boss fight emphasises this entirely as he plays up for the news helicopter filming him all the while never truly attacking Batman directly and even when he does have a chance to finish Batman, the showman, the entertainer, the joker in him is his biggest downfall.
  7. Scarecrow - He doesn't want to kill or harm Batman physically. He wants to crush him mentally, strip away the thing Batman considers his greatest asset, his mind and memories. The hallucination sequences are a simple battle of willpower. And if you can consider this a proper boss fight then I'd probably say it is the best one in the game due to just being so evocative and atmospheric.
 
Overall the game wasn't perfect, no game ever is, but I genuinely enjoyed it not only for the source material as a Batman game but for its merits as a game in and of itself as well. It had memorable moments such as Scarecrow's hallucination sequences and seeing Batman's suit continually get more damaged as you progressed in the game helped to further the story and pacing. A story that was brilliant and to the best of my knowledge original as well, not a plot taken from any previous Batman comic or cartoon etc. As a game I think that  it is most deserving of the praise it has received and possibly one of the few games that did seem to get the praise it deserved in my humble opinion.
 
However no blog giving such a strong positive opinion over a game is complete without there being at least some retrospective look at the game and highlighting points in it that could have been done differently or in some cases improved on entirely. So commence more bullet points....yay? 
 
  • Batclaw - Easily my most favourite gadget in the game. However I think it could have been improved if they allowed you to disarm enemies by targeting the batclaw to the weapon they are holding and yanking it out of their hands. A nice way to deal with those few moments you find yourself face to face against a thug armed with a gun or stun baton, but perhaps haven't got the health or time to zip away to a gargoyle for safety. It would have been a nice way to even the odds in those situations.
  • Gargoyles - While zipping to and from them was fun, it did become a little stale when you entered a room and had to take down enemies one by one using the 'Invisible Predator' combat method by simply stay on the gargoyles all the time. A little variation and less reliance on gargoyles would have been a nice addition to those more stealthy moments in the game. The fact that there was always five or six gargoyles in these rooms, placed in specific areas around them did become somewhat repetitive. Perhaps limiting the number of them and strategically placing them in certain areas would have presented a little more of a challenge.
  • Unlocking Gadgets - The one thing that annoyed me with the game most was not being able to use all the gadgets from the start of the game. I never quite understood or enjoyed the reasoning why games require you to only receive certain items, gadgets or weapons that aren't plot specific at certain points in the game. It is a bit of a dated mechanic and one I personally don't like. By the time I got the Ultra Batclaw (the last gadget to unlock via plot progression) I had very few moments in the story mode to make great use of it and the same can be said for things like the sonic sequencer hacking tool and so forth. I enjoyed being able to unlock upgrades for my gadgets, such as multiple batarangs etc, but not being able to have them from the start but rather only receive them during mid-to-latter stages of the game was disappointing. Assassin's Creed started you off with everything, then suddenly you have to re-earn all your equipment again and it just, to be crude, sucks that games do this still.
  • Jumping - Batman can glide for metres with his cape, grapple up to gargoyles, fight ten enemies at once, throw batarangs, fight the likes of Bane and Poison Ivy's giant plant but he still can't jump. It's a small gripe but one I still see now excuse to not include in games these days. The character fits the physical profile of an athletic and martial arts build, surely he can run and vault over obstacles by jumping?
 
Whenever a new game is released and the masses of players finish it there is always a moment where thoughts suddenly spring ahead to what we would like to see in a sequel, even if no sequel has been confirmed. So brace yourselves for yet more bullet points!
 
  • The aforementioned issues above that I have listed.
  • More gadgets such as smoke / flash bombs, explosive batarangs, a taser batclaw attachment, tranquillizer darts and generally more creative methods of dealing with situations by using gadgets. While I do enjoy a good batarang to a criminal's skull followed by a takedown, sometimes a little more variation can be fun!
  • Combining gadgets and gameplay mechanics a bit more to create exciting sequences. 
  1. Eg - Batman is in a vent system above a room, using detective vision you see there is one hostage and five thugs all armed with various melee and ranged weapons. Dropping down will likely result in Batman and/or the hostage being killed before all the thugs can be taken out. However dropping some smoke / flash bombs into the room first to distract, disorientate and confuse the thugs will allow Batman time to drop in and use his detective vision to see through the smoke and take out the thugs and free the hostage.
  • Take the setting to Gotham City itself. A new and exciting location which I'd love to see brought to life and explored.
  • Allow players to drive the batmobile and other vehicles Batman has at his disposal. The moment I saw the batmobile parked in Arkham's courtyard I really, really wanted to take it for a spin.
  • Start the next game off where Arkham Asylum ended with Batman heading to Gotham in an attempt to catch Two Face after he has just robbed a bank. Hearing that had occurred during the ending cutscene after the credits I immediately had hopes we would see this happen. The second game (if there will be one) picking up straight after the first with Batman all 'battle damaged' from his horrifying night in Arkham Asylum would be brilliant.
  • Show us the true Batcave under Wayne Manor. I want to see the giant penny, the robot dinosaur and the numerous bat-vehicles on display.
  • Lets see Robin, Nightwing and Oracle / Batgirl.
  • It must have a scene with Batman landing on the GCPD roof after seeing Commissioner Gordon light up the Bat-Signal into the night sky.
 
Anyway folks I think this will be a long enough read that most people will struggle through. As usual comment and critique as you feel necessary and as a nice end to what seems like an overly long blog. Enjoy this image! 
 
Hamz, XOXO
 

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Hamz

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No Caption Provided
So I finally finished Batman: Arkham Asylum last night and felt the need to blog about it.
 
Lets get it out of the way first, I enjoyed the game and as the title suggest I thought it was pretty awesome. Definitely the best game I've played all year and if I'm going to be even more high-praising of it I'd say the best single player game I've played in the last five or so years.
 

"Hamz, what exactly did you enjoy about this game? Give us the rundown on what it is that made you feel like a little school girl swooning over Batman everytime he spoke." 
                                            - Jayge, resident man-bitch and post whore of the Giant Bomb community.

  • Voice Acting - When a game is story driven there is always cutscenes and dialogue sequences between characters and if the voice acting is poor then those scenes are easily forgotten or remembered for all the wrong reasons. Thankfully Rocksteady Studios went all out and managed to score the best voice actors for their characters. Kevin Conroy is the Batman, no doubt about it. His voice is instantly what I hear and think of when reading any Batman comics and it was brilliant to see him return and voice the character in the game. I'm not sure I could of enjoyed the voice acting if they had picked different actors for the characters. Could you really imagine someone other than Mark Hamill as the voice of the Joker? I mean he has such a brilliant way of portraying the crazed clown's emotions with laughter that I can't imagine someone else being able to achieve. 
  • Art & Visual Style - One thing that stands out visually about this game is that it has a dark theme too it both literally and visually but it doesn't heavily rely on a black or grey colour scheme. There are always obvious tints or green, blue or red to areas that make it look ever so dark and shadowy without relying on black to make it so dark you can barely see or enjoy the small details in the level design. The art style of the environments and characters are also a nice combination of comic-esque design with little touches of realism added to them. Simple things like Batman's obvious comic book inspired suit design having rivet holes and creases / lines between the plates of kevlar armour inside it. Instead of looking like a leotard made out of just one sheet of cloth.
  • Animations - While facial animations left a little to be desired when compared to older games such as Half Life 2, which had brilliantly animated facial expressions and lip syncing, the full body animations within Batman: AA were really well done. All of Batman's combat moves and the reactions and general feel of the thugs and other enemies encountered within the game looked, for lack of a better phrase, real. The iconic cape itself moved and swayed with movement in the way you would imagine a real cape would. The cape itself almost had a life of its own in some ways since it was animated so well.
  • Combat - The combat system isn't perfect but it's probably the closest thing too it I've ever seen in a game. It is so simple to grasp and use yet still provides a 'flashy' feel and look when Batman executes a bone crunching blow against his enemies. Racking up a large combo of moves is easily done once you grasp the basics of dodging, countering and attacking. And thankfully the low learning curve makes the combat a little forgiving and a lot less frustrating during moments where you do make mistakes and fail to counter or dodge an attack in time. The combat is very much an adrenaline fuelled flurry that I've yet to experience as much fun with in any other game.
  • Gadgets & Gameplay - A Batman game needs gadgets and thankfully this game has them and they each provide an adequate advantage to the Dark Knight's arsenal in his adventure. From batarangs to the batclaw I have to say each gadget got an equal amount of use from me, more so the batclaw, and they all fitted nicely into their own niche situations as well as more open ended ones. The gameplay made me smile, this isn't just a stealth game and neither is it just a straight up brawler. It had a comfortable blend of both that seemed to not only fit with the source material but the general feel of the game. There weren't really any frustrating gameplay mechanics or moments created by bad gameplay and I enjoyed that.
  • Detective Vision - It deserves a bullet point all to itself. A brilliant combination of night-vision and radar all in one nifty package. Not only did it fit in with the source material and get great use as a method for approaching the 'Invisible Predator' combat but it also was a great addition to the overall gameplay and feel of progression in the game. Following pheromones, DNA left by fingerprints or other such chemical markers to track down individuals as you progress through Arkham was great fun and this is all thanks to a nifty little gadget. It emphasised the detective aspect of Batman's personality and methods in how he approaches situations while providing ample 'eye-candy' as a simple gameplay mechanic.
  • Boss Fights - It seems this is a bone of contention in the game for most who played it. I personally felt each boss fight was done in such a way that was relevant to emphasising the characteristics of the bosses themselves....
  1. Bane - He's a brutal and physical character, he is the man that broke the bat's-back and his boss fight emphasised his very 'hands on' approach.
  2. Victor Zsasz - He's cunning, cruel and likes to torment Batman as much as he does his victims before he makes the final cut. If you can consider the second encounter with him as a boss fight then it was done rather well.
  3. Harley Quinn - A crazy acrobatic trickster who likes to both toy and taunt Batman while indirectly attacking him. Her final encounter was played out in the same spirit and way she usually attempts to deal with Batman.
  4. Killer Croc - A powerhouse similar to Bane but his nature is much like his namesake, ambush and attack when his prey least expects it. The boss fight with Croc felt spot on in my book.
  5. Poison Ivy - Her boss fight was likely the most fitting one considering the context of her situation. She was high on titan steroids and thus explains why she summoned up some huge plants. I mean she controls plants, of course she'll send a big ass flower to attack Batman.
  6. Joker - He's a clown, a showman and someone who fears Batman more than he lets on. Even when physically superior to Batman after his titan steroid intake he still can't stop being scared of Batman. His boss fight emphasises this entirely as he plays up for the news helicopter filming him all the while never truly attacking Batman directly and even when he does have a chance to finish Batman, the showman, the entertainer, the joker in him is his biggest downfall.
  7. Scarecrow - He doesn't want to kill or harm Batman physically. He wants to crush him mentally, strip away the thing Batman considers his greatest asset, his mind and memories. The hallucination sequences are a simple battle of willpower. And if you can consider this a proper boss fight then I'd probably say it is the best one in the game due to just being so evocative and atmospheric.
 
Overall the game wasn't perfect, no game ever is, but I genuinely enjoyed it not only for the source material as a Batman game but for its merits as a game in and of itself as well. It had memorable moments such as Scarecrow's hallucination sequences and seeing Batman's suit continually get more damaged as you progressed in the game helped to further the story and pacing. A story that was brilliant and to the best of my knowledge original as well, not a plot taken from any previous Batman comic or cartoon etc. As a game I think that  it is most deserving of the praise it has received and possibly one of the few games that did seem to get the praise it deserved in my humble opinion.
 
However no blog giving such a strong positive opinion over a game is complete without there being at least some retrospective look at the game and highlighting points in it that could have been done differently or in some cases improved on entirely. So commence more bullet points....yay? 
 
  • Batclaw - Easily my most favourite gadget in the game. However I think it could have been improved if they allowed you to disarm enemies by targeting the batclaw to the weapon they are holding and yanking it out of their hands. A nice way to deal with those few moments you find yourself face to face against a thug armed with a gun or stun baton, but perhaps haven't got the health or time to zip away to a gargoyle for safety. It would have been a nice way to even the odds in those situations.
  • Gargoyles - While zipping to and from them was fun, it did become a little stale when you entered a room and had to take down enemies one by one using the 'Invisible Predator' combat method by simply stay on the gargoyles all the time. A little variation and less reliance on gargoyles would have been a nice addition to those more stealthy moments in the game. The fact that there was always five or six gargoyles in these rooms, placed in specific areas around them did become somewhat repetitive. Perhaps limiting the number of them and strategically placing them in certain areas would have presented a little more of a challenge.
  • Unlocking Gadgets - The one thing that annoyed me with the game most was not being able to use all the gadgets from the start of the game. I never quite understood or enjoyed the reasoning why games require you to only receive certain items, gadgets or weapons that aren't plot specific at certain points in the game. It is a bit of a dated mechanic and one I personally don't like. By the time I got the Ultra Batclaw (the last gadget to unlock via plot progression) I had very few moments in the story mode to make great use of it and the same can be said for things like the sonic sequencer hacking tool and so forth. I enjoyed being able to unlock upgrades for my gadgets, such as multiple batarangs etc, but not being able to have them from the start but rather only receive them during mid-to-latter stages of the game was disappointing. Assassin's Creed started you off with everything, then suddenly you have to re-earn all your equipment again and it just, to be crude, sucks that games do this still.
  • Jumping - Batman can glide for metres with his cape, grapple up to gargoyles, fight ten enemies at once, throw batarangs, fight the likes of Bane and Poison Ivy's giant plant but he still can't jump. It's a small gripe but one I still see now excuse to not include in games these days. The character fits the physical profile of an athletic and martial arts build, surely he can run and vault over obstacles by jumping?
 
Whenever a new game is released and the masses of players finish it there is always a moment where thoughts suddenly spring ahead to what we would like to see in a sequel, even if no sequel has been confirmed. So brace yourselves for yet more bullet points!
 
  • The aforementioned issues above that I have listed.
  • More gadgets such as smoke / flash bombs, explosive batarangs, a taser batclaw attachment, tranquillizer darts and generally more creative methods of dealing with situations by using gadgets. While I do enjoy a good batarang to a criminal's skull followed by a takedown, sometimes a little more variation can be fun!
  • Combining gadgets and gameplay mechanics a bit more to create exciting sequences. 
  1. Eg - Batman is in a vent system above a room, using detective vision you see there is one hostage and five thugs all armed with various melee and ranged weapons. Dropping down will likely result in Batman and/or the hostage being killed before all the thugs can be taken out. However dropping some smoke / flash bombs into the room first to distract, disorientate and confuse the thugs will allow Batman time to drop in and use his detective vision to see through the smoke and take out the thugs and free the hostage.
  • Take the setting to Gotham City itself. A new and exciting location which I'd love to see brought to life and explored.
  • Allow players to drive the batmobile and other vehicles Batman has at his disposal. The moment I saw the batmobile parked in Arkham's courtyard I really, really wanted to take it for a spin.
  • Start the next game off where Arkham Asylum ended with Batman heading to Gotham in an attempt to catch Two Face after he has just robbed a bank. Hearing that had occurred during the ending cutscene after the credits I immediately had hopes we would see this happen. The second game (if there will be one) picking up straight after the first with Batman all 'battle damaged' from his horrifying night in Arkham Asylum would be brilliant.
  • Show us the true Batcave under Wayne Manor. I want to see the giant penny, the robot dinosaur and the numerous bat-vehicles on display.
  • Lets see Robin, Nightwing and Oracle / Batgirl.
  • It must have a scene with Batman landing on the GCPD roof after seeing Commissioner Gordon light up the Bat-Signal into the night sky.
 
Anyway folks I think this will be a long enough read that most people will struggle through. As usual comment and critique as you feel necessary and as a nice end to what seems like an overly long blog. Enjoy this image! 
 
Hamz, XOXO
 

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pause422

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Edited By pause422

Nice write up Hamz, glad to see you enjoyed the game...I thought it was going to be just alright when I played it, and it totally surprised me with how much I ended up enjoying myself with it.

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bonbolapti

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Edited By bonbolapti

This bat review was bat happenin. 
 
The only thing I just didn't like was how the people looked, the game was wicked awesome but every once in a while I would stop and look and declare things to be ugly. 
 
but obviously it wasn't ugly enough to turn me away.
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Edited By Charon

Wow. That's a lot of love for Arkham Asylum. 
I'm about half way through and I'd agree on a lot of your points; its fun.  But I do hate that you have to wait soooo long to unlock a bunch of the different gadgets in the game.  Waiting for such a long time before you get the tool that unlocks the security doors infuriates me. But the game exemplifies the notion of balance; you never do any one task for too long or in quick succession.  If you have to fight a bunch of guys in one room the game is made so that in the next room you're platforming or you're having to use stealth. It  make me eager to get back to fight a large group of guys b/c of the battle system is great and the animation to go with combat are really well done too.  
Also there is so much to do in each area you pass through, looking for the myriad of collectables or trying to solve those (sometimes infuriating) riddles is fun and gives a lot of dimension to the world.
However I'm not crazy about the boss battles, maybe they become more exceptional and I just need to progress further but from what I've played they're a little...bland.  They're not bad by any means, I'm just not as sold as you are.  And the scarecrow bits while cool initially I think fall into the same category as the Max Payne dream sequences and just don't hold a candle to the other aspects of the game.  
Not trying to disagree with you outright, it's a great game and one of the better one of the year (I don't know if I would say the best), but it will be interesting to see how it stacks up in 'Game of the Year' discussions

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Edited By LiquidPrince

Good stuff, now go get your platinum. Shock and Awe Extreme man...

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Edited By Tanuki

 
HI HAMZ!  I'm here to comment on your bat blog.  I thought the game was awesome.  Although I didn't really enjoy the boss battles.  Especially Crocs.  I felt it was boring and tedious, walking slowly just to throw a batarang when he pops up.  It wasn't tension filled or anything.  I felt the same with Ivys and Jokers battles.  (that they were dissapointing)  I did however love the Scarescrow stuff.  Although wouldn't playing into a hallucination and attacking skeletons and demons that don't actually exist push you further into the madness?  Afterall... it wasn't real.  Dun dun dun!! 

Anyhow.  I'd really like to see a sequel.  I was very shocked to find out this game didn't suck and that I enjoyed it. 
 
P.S.  Also, why the HELL would you want to see Robin in any batman related product, ever!?  I call shenanigans on your entire review!    

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Edited By AgentJ

Damn it, I hate how new games are so expensive. It completely prevents me from playing all these great games when everyone else is playing them.

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@AgentJ said:
" Damn it, I hate how new games are so expensive. It completely prevents me from playing all these great games when everyone else is playing them. "
Agreed.  Maybe I should get a job so I can get some money for the new games coming out now.
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Edited By Yummylee

Still haven't purchased Batman AA yet, been too many more appealing games being released in such close conjunction...and when i finally have some spare cash again another game i've been after shows up...its an endless cycle i tellz yah!! D':
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Edited By bwooduhs

Completely agree with you Hamz. So glad you enjoyedb it as much as i did.

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AgentJ

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@JJOR64 said:
" @AgentJ said:
" Damn it, I hate how new games are so expensive. It completely prevents me from playing all these great games when everyone else is playing them. "
Agreed.  Maybe I should get a job so I can get some money for the new games coming out now. "
Maybe I should get ANOTHER job...
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Edited By SpecTackle

Batman: AA is something to marvel at, indeed.

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Edited By dbz1995

Its a great game, definitely. Isn't Nightwing Robin grown up? I don't have great knowledge of the comic book characters, but that is what I got from watching Teen Titans when I was younger. TEEN TITANS GO!!
 
Scarecrow seriously kicked ass, and Poison Ivy as a boss I enjoyed too. I guess I'lll let Harley Quinn go because her boss fight would have been really easy if it was an actual boss fight, and Zsasz because of the same reason. I liked Bane when I fought him, but it annoyed me a lot that they made other characters play almost exactly the same as when you fought him, and I wish Killer Croc had a nice little fight at the end.

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Edited By Carlos1408

That was a good read, yeah I found the game to be quite a pleasant surprise, it is great! :D

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Edited By jakob187

Is that from All Star Batman and Boy Wonder?  Are those any good?  I've wanted to check them out...but I'm just not sure if it's the kind of Batman I dig.

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Hamz

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Edited By Hamz
@jakob187: Yeah it is, I enjoyed those issues just for how absurdly insane the Batman is written as being.
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Snail

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Edited By Snail

Aye.
 
It was the game I enjoyed the most in a long time, there is nothing quite like it. I always try to enjoy games, but I am a very demanding gamer at the same time. One thing I look for in games, and probably the thing I value the most in a game is its uniqueness. Batman: Arkham Asylum feels very unique, there is nothing quite like it, and as such, I love it. Its one of those games that I can play again in 3 years and I still will have one hell of a time. Another thing I love about the game is how it handles stealth. And I totally agree with what you said about the sequel being set in Gotham. That would be sooo awesome. But I sure as hell don't want to see Robin (aka: Batman's homosexual partner), or any other partner in a sequel (and for that matter, neither do I want to see them in a movie or even a comic book). Batman is much more awesome as a lonesome Dark Knight than a teacher to half a dozen apprentices.
 
By the way, I did not read the whole thing thoroughly but I don't think you mentioned what arch-villains you would like to see in the sequel did you? I think it would be awesome to have Catwoman, The Penguin, Mr. Freeze and Two-Face in it.

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eroticfishcake

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Edited By eroticfishcake

That's a great god-damned blog you have there! I guess this is really my cue to buy the game.

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jakob187

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Edited By jakob187
@Hamz said:
" @jakob187: Yeah it is, I enjoyed those issues just for how absurdly insane the Batman is written as being. "
I've been debating on picking up the TPB for it.  I'm always iffy when Miller's name is involved, mainly because...well...it's Miller.  He's a great writer and all, but he can drone on forever and ever *cough*DARKKNIGHTRETURNS*cough*.  Doesn't mean I don't like him.  It just means he writes too much like a teenager sometimes.