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Hashbrowns

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Edited By Hashbrowns

It bears mentioning that in the days of MIDI soundtracks, we did get a lot of great original music in Star Wars games that fit in well with the tone John Williams established. The main theme for Dark Forces is great. Here's a more orchestral version of the original:

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TIE Fighter had some tremendous reinterpretations of the baseline Imperial March, turning it into an almost uplifting and inspiring theme that drove home the idea that while you were fighting for the Empire, you wouldn't be thinking of yourself as the bad guy.

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After Red Book audio became standard, there was a dark period where Star Wars games weren't given the budget to record original orchestral pieces, but people expected orchestral quality soundtracks. This tended to mean they just reused the film scores for most projects such as Dark Forces 2: Jedi Knight. It was so refreshing when Shadows of the Empire featured so much original score, though that was more to do with it being a weird trans-media project (a Star Wars film release with everything but the film).

We did finally start getting some more original material when digital sampling started getting good enough to pass for orchestral recordings if you squinted your...uh... ears. Jeremy Soule did some great work on the Knights of the Old Republic in that vein. It'll be interesting to see how EA handles original music (if any) in their upcomming gamut of Star Wars games.

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Hashbrowns

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@kasaioni said:

Aw c'mon guys, did you not get the super obvious MGS3 reference?!

They pretty much talked right over the call-back lines. When I saw that scene in the Quick Look, I remember thinking that Dan and Drew would really appreciate the recoil, engravings, and "pretty good" lines. Maybe Drew did recognize it, but if he did, there was zero indication of it.

Considering how rare cutscenes are in this game, Dan might want to not start talking over them when there'll be countless hours of running, menu, horse-ridding and loading screen time to talk.