I don't get being vaccinated and being scared of a movie theater. They entire point of a vaccine is so you can get back out there. It's wasted if you sit inside all day.
Anyway, got my F9 Tix for tomorrow's matinee baby!
@gerrid: When I beat the first boss with warrior, I had 10 hp/sec regen, the trait that creates an HP buffer (I think each time you pass through camp which procced on the boss fight), and 100+ hp a day from meadows buffed with chrono crystals and beat the boss with almost full HP. I like that the game has other viable tactics though.
Also, you do unlock an encyclopedia, that helps with letting you know what enemies/tiles/cards/actions drop certain materials. I wish they had made that an earlier upgrade. I got it around 10-15 hours in. You can even spend resources to unlock entries for things you haven't unlocked yet.
-Always try to put meadows adjacent to other objects, not clumped together. It was wrong to say you shouldn't put meadows around rocks. Meadows shouldn't be clumped with other meadows.
-Chrono Crystals are great for doubling the effect of adjacent meadows. You will also reach a point where you want to increase certain monster spawns.
-Enemy spawning cards are not "bad." All cards are used to help you get resources and gear. For instance one resource only drops when you fight four enemies at a time, making the spider spawns super useful for bunching a lot of easy 4 enemy encounters.
-Only things placed adjacent to the treasury get resources, not in lines.
-Swamps are great for placing adjacent to vampire houses because it causes Vampire's life steal to deal damage instead of heal them.
-Only upgrade equipment if it really offers a big benefit. Equipping something slows down your dusting of equipment into mats.
-Gray gears does not necessarily equal bad gear. I would rather have a 3 hp regen ring versus a yellow with .8 regen and two other stats my build doesn't utilize.
Place battlefields at the beginning of a loop since chest gear somewhat scales with the level of the loop you are on.
-Think of magic damage as armor piercing damage. It is a flat increase to your damage that bypasses enemy defense.
-In the early going, save an oblivion card for when you play 10 mountain/rock cards, so you can instantly take out goblin camps.
-Max HP and regen are by far the best stats for a warrior. I don't take vampirism because of the swamp/vampire combo I use.
Edit:
One last thing I saw later on in the video, You are better off using oblivion cards to take out what is spawning enemies, than the enemies themselves. I usually use them on the bandit and goblin camps if I don't want to fight those.
- don't bother laying the weaker version of rock/desert/forest. Every card you lay just brings you closer to summoning the boss so don't waste uses on the weaker ones
On the flip side, the earlier in your run you spawn a boss, the weaker they will be.
The tip about placing things adjacent to your camp is REALLY useful for when you do decide you are going to do a boss run. I also tried to save 2-3 oblivion cards for when the boss spawned.
Great write up. I am on your wavelength with Gareth Coker. I own the first Ori soundtrack on vinyl and can't wait to see what he does with Halo Infinite.
Just happy Ori at least got recognition. It was my personal number one. Seems hard for orchestral scores to get recognition so thank you to Brad, Vinny, and Jason. Gareth Coker is such a great composer. Excited to see what he does with Halo Infinites score.
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