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HeinzHarald

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HeinzHarald

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Trying to figure out if this was the pirate game I suddenly remembered seeing a bit of gameplay of from an old E3. Not sure, but this seems to be the only candidate.

I seem to recall Ryan Davis commenting on it, perhaps even having tried a demo. It was billed as a pirate RPG. We got to see a short clip of a pirate on a beach fighting perhaps some turtle or crab monsters of some kind.

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HeinzHarald

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As someone in the same age range as Jeff and Brad who never reads reviews anymore other than synopsis and bullet points I'm positive about this approach. One of my main issues with reviews that this somewhat fixes is that they are written by someone who has "forced" him- or herself to complete the game, which is a viewpoint that is uninteresting to me as I rarely finish games these days. There isn't the same room to talk about early/mid feelings about the game in a written review, plus here you have people contributing who haven't finished it.

It did seem overly long though, half the time or a bit more probably would've been better.

I initially felt that this should've been mashed up with a kind of quick look where Ben plays while talking (it certainly would've helped with the overly long issue at least), but as I thought about it I felt that such an approach probably would've left less room for Jeff and Brad to contribute their own feelings, it would've been even more focused on Ben probably.

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HeinzHarald

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Man, what a list. It made me finally take the plunge and get Last Day of June, I had missed there is another Zachtronics' game out so I got that one, and Cosmic Star Heroine seems to be the JRPG I always wanted so I had to purchase it. Oh and there's a couple of games more on the list I didn't know about but am now curious of.

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HeinzHarald

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That big nose character in A Way Out looks like Josef Fares because he is clearly played by Josef's actor brother Fares Fares. Both face and voice match. Really curious about that game.

http://www.imdb.com/name/nm0267241/

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HeinzHarald

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At first I cringed a bit when he fired wildly with a seemingly fairly standard machine gun, floating free in 0 g, and didn't seem affected by any counter force at all. But then he used a grappling hook on a dude and they traveled about halfway each, and later they did two rapid decompressions that seemed believably short, so it seems they did pay some attention to physics after all. This pleases me.

Of course there's lots of other stuff that's not realistic, but I can suspend disbelief if they at least make an effort to not ignore physics completely.

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HeinzHarald

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Edited By HeinzHarald

@alwaysbebombing said:

I can't imagine how these 700 hour, super complex board games are fun.

EDIT: Though I do love the Cold War and the way they handle it

It's nowhere near that long, on the contrary, which is one of the things that makes it great imho (though it's not a short game either obviously). The game only goes up to 10 rounds, so they were 1/3 through. Though that's not counting the time it takes to learn the game. :D

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HeinzHarald

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@dies0rn said:

I don't know man. Mirrors Edge focus isn't on the combat but on the traversal and it needs to be somewhat challenging. Dying Light's traversal looked easier because combat is a huge part in that game. I feel that if they went with a Dying Light movement approach, Mirrors Edge would be just plain boring.

I agree completely.

In Dying Light you go places in order to do other stuff. It is fun to just traverse in Dying Light, but it would grow old extremely fast if there were no other point to it other than to find a collectible or because a mission told you to.

That said the gameplay in Catalyst will not be everyone's cup of tea of course, just as it was with the first game. I just hope more people will find it enjoyable this time.

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HeinzHarald

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I picked the other ending and it still feels like the right one for my Max, but man am I bit bummed now that this ending was so much more emotional and conclusive.

That said I am impressed that the devs managed to boil it down to two widely different endings that split the players evenly and are both very much about living with your choices and to some extent about the choice of inaction.