Big monsters
By henrik_zwomp 1 Comments
Maybe I wouldn't mind the big monster so much if I could see if my hits made damage. That would leave me less confused about if I'm suppose to kill the monster or just avoid it. I would love to see the monster getting bullet wounds, it feels so unreal when they don't. Especially now when the environment has gotten to be more and more destructible. I understand that it might be hard to code (and earlier hardware wouldn't allow it), but a simple health bar above its head would help. Yes, I know, some FPS does this, but many don't.
In conclusion, please challenge me by other means than just throwing out a bigger enemy with more hit points for me to shoot at.