I have to throw my hat into the weird little debate that's going on in the comments - I would much prefer you to edit videos like this, where the content is not in any way aided by us sitting through loading screens and fumbling around with you. I get that the site's style is mostly long-form (mostly) unedited content (I have a suspicion you guys do more post-production than people think), but for that to become a hard and fast NO EDITING rule isn't useful - it just hampers your creativity.
As you are professional production people as well as professional entertainers, I trust you to create the content you want to, the way you want to, and trust as well that the way you produce it will improve the result. And as someone who has a job that involves directing the editing of footage into an entertaining product, I am PRETTY DAMN SURE that you know better than the people complaining that haven't seen the raw footage.
Do what you want, and for god sakes keep it coming. This was an excellent video.
I am 100% with Vinny when he says that we should be careful of ascribing too much power to amorphous groups that are more an ill-defined set of attitudes than actual organizations. That's been happening a lot recently.
I think, in general, this whole thing is just indicative of a very human problem, which is that life is very complex, and we have a compulsive reflex to simplify it. Ergo: "X group are all Y," "You support X idea? You must be Y, and think A, B, and C as well." It's a lot less scary, and perhaps more importantly, it generates a feeling of safety and power to think in binaries.
I don't think there's much more to say about this DOAX3 thing. Just another game of internet shadowboxing. It's all just a little depressing.
Dragon's Dogma is a game I should, on paper, be into, but cannot seem to enjoy for any appreciable length of time.
I mean listen, fantasy roleplaying worlds are my jam, my jelly, and my peanut butter, the game has some pretty snappy combat to it, and I understand the ending is fantastic, but something about it feels just... dead. Like I'm walking around in the corpse of some online game long forgotten to time (which I understand may be a side effect of how the game was originally planned).
I think that aspect, combined with a litany of minor complaints, just makes that game a no-go for me. I've tried to throw myself back into it multiple times, but I never really get there. There are moments in dungeons, or when climbing on the back of giant monsters, when I see the appeal, but... I don't know.
Homelessbird's comments