Humanity's comments

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Humanity

20190

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I feel like I've been hearing people say "now is about the time they should do the Leviathan DLC" for the last couple of episodes.

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Humanity

20190

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@toxicantidote: Hopefully, but Nintendo was never above this sort of stuff so who knows. I don't remember From trying to sue the DSFix guy (probably because he was actually fixing their botched port) so possibly they aren't too litigious.

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Humanity

20190

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5738

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Reviews: 40

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As a final reward tier that Metal Gear was utterly disappointing.

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Humanity

20190

Forum Posts

5738

Wiki Points

135

Followers

Reviews: 40

User Lists: 14

I would never want to touch Deadly Premonition 2 myself but from what I'm hearing I wouldn't mind watching someone play it. Just depends whats the ration between goofy/interesting story bits and mundane fetch quests required to progress the plot.

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Humanity

20190

Forum Posts

5738

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135

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Reviews: 40

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Bitterblack Isle is a really tight package. All this cool new stuff crammed into this one location where you don't have to run across the map all the time - although the dungeon is pretty sprawling. As much as I love Dragons Dogma I never got around to finishing this for some reason. I got in pretty deep and something else had come out I think. It was always a big regret of mine since now I just don't want to invest the time to beat the entire base game all over again just to start up on this.

Glad to see Jason playing it though!

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Humanity

20190

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5738

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135

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Reviews: 40

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@yogibht: I only beat this game a week ago and I imagine people with kids or other obligations could take even longer. 30 days is nothing when it comes to a 30 hr game - you have to remember not everyone has the ability to put in 8hr play sessions a day. Also I think it’s better to have a bit of time to internalize and mull over your thoughts.

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Humanity

20190

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5738

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135

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Reviews: 40

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Edited By Humanity

Got around to listening to this and I'll say this. I didn't really agree with the vast majority of viewpoints represented by the crew, or at least they didn't line up with my own experiences, but I appreciate that they took the time to do it and share their thoughts.

My only criticisms are that their inability to plan and coordinate ahead of time to include Bakalar in the discussion is absolutely bewildering, and there was a whole lot of talking over each other all around which I partially attribute to delay but also just letting people finish their train of thought before chiming in would go a long way to alleviate this problem.

Would really love to have them do more of these but if anyone from the staff is reading this (and I doubt it.. but who knows) going forward I would recommend taking a page from Waypoints notebook in having a more structured conversation. I absolutely do not want a 6hr podcast that breaks down the fall of Rome before we can get to the game narrative proper, but the way they talk through the plot as it chronologically happens in the game is a great way to cover all story beats and get everyones impressions from start to finish.

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Humanity

20190

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5738

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@dawgs4life: I thought it was one of the better parts of the game and the part I did die on was fighting the little stinker at the end but that only happened once. Different people will have different experiences I guess. Normally I hate chase sequences but I dunno, that whole part leaned into the horror aspect in a way I appreciated.

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Humanity

20190

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5738

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Edited By Humanity

@lanechanger: I never felt any of it was cheesy or manipulative. It's all very intentional and weighed against the backdrop of the story. This is the life Ellie is living and this is the life Abby is living. These two characters on the surface level are dealing with similar problems but when you look deeper they are motivated by very different life experiences.

A lot of long form writing about games in the past several years has conditioned people to try to over analyze a lot of very basic slice of life storytelling with the intent to gleam some hidden depths. In the process you really end up missing the forest for the trees as you try to constantly looks whats around the corner instead of enjoying what is right there in front of you. Abby's entire point of view is there to show that despite her ruthless act of vengeance she is a human being like any else, connected with a web of relationships that are deeply affected by her actions. It isn't groundbreaking "gotcha" storytelling, it's unique specifically because it's so very basic. While people are waiting for this amazing justification the game is constantly trying to tell you that there is nothing extraordinary about tragedy. Tragedy is often very mundane but it's after effect are very powerful.

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Humanity

20190

Forum Posts

5738

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135

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Reviews: 40

User Lists: 14

@ro: rich man Bakalar was on a boat at the time (a paddle boat but still...)