@owl_of_minerva: Maybe, maybe not. You're getting into a fundamental argument on what YOU believe a game should be, and that really should not be the basis of a review. I review comics. I prefer my comics to be of the traditional epic, with a beginning, middle and end and that put emphasis of flowing plots and character building, ala 100 BULLETS, Y: THE LAST MAN, etc. That does not mean that if/when I review a superhero comic that is being a superhero comic I should be downgrading it because it's not what I feel the medium of comics should be striving for. If this reviewer truly does believe that fail states ruin the flow of the game and that the essence of that game is the flow, then I can sort of see the two point deduction, as I said before, but then that raises all sorts of questions about what emphasis should go where when it comes to critiquing a game because, really, I can boil down that point to "He died and thought dying ruined his experience, obviously dying should not be in this game." That's generalized and obviously a manipulated statement given his critiques, but it is also a leap in logic that could be made. And I obviously disagree with the assessment that cinematic has no place in gaming.
Gaming is about experiences. If you need to be THAT hands on with a game that you need to be in a Fallout world with tons of control and the ability to interact with everything, then by all means find, play, and love those games. I do too. But I like cinematic. I like craft. Naughty Dog is great at craft. They craft great environments, they create great characters, I think they have crafted great interactivity within the confines of what they want to do with the combat between the cover and hand to hand systems. If I want to be able to scale each and every last thing that the developer puts in the environment, well, I have Assassin's Creed and I'm playing Arkham City right now and I love those games. I play Uncharted because the characters are great, the combat is tight, the environments, even with limited interactivity, are gorgeous, and I love the plotting. Those should not be reduced for what they are because someone would rather not be playing that style of game, they should be reduced if you genuinely feel that Naughty Dog failed to develop those things properly this time, or if they played it too safe in pushing those mechanics when they could have done some great stuff, then there is legitimate criticism there that should be put to paper.
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