Mario 64
When i play a Mario game, i am not the type who collects all the coins, goes for all the secrets, smashes every box, 100% OCD, current day achievement/trophy whore.
I played the 2d Marios as if they were Sonic games, held down the run button and ran, to me that made those games very exciting.
That, i assume is the reason i dont like Mario 64, its slow, sluggish, controlling Mario feels like controlling a 9 ton robot. The level design is not go from A to B always and that is annoying in a Mario game, if i wanted puzzles il play Zelda thanks.
Odd then that i love Galaxy 1 and 2, controls are tighter and the levels are far superior, its like playing Mario but in 3d...but with the same spirit of the 2d games.
Twilight Princess and Skyward Sword
There are bad, average, good and great games. Then there is that rare exception when the game feels heavy, like its work. Only MMOs can make you feel that way when you are grinding dailies or heroics you have done 95302532 times. But somehow these 2 latest Zelda games have lost any semblance of "adventure" and feel like absolute work.
Unless you are a massive Zelda zealot with Link bedsheets and a Triforce tattoo on your butt-cheeks, then it is almost impossible to just get through the long, mutha****** looooooooooooooonnngggg tutorial at the beginning of these games. My god does it sap the life out of you in every way imaginable, and after that you are playing a insanely padded game, where the entire world is one giant puzzle. I rather play a notoriously bad game for the irony (Street Fighter The Movie The Game, Big Rigs etc) than play any of these. What happened to Link just waking up in the middle of a rainy night and going out to look for his uncle (LTTP)?
Ofcourse the fanboys proclaimed these 10/10, best game ever on Gamefaqs and other sites full of overzealous and downright insane Zelda fans before the games even came out. They gave hell to Gerstmann for a 8.7 was it? TP didnt even deserve a 6, he actually did them a favour.
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