@Dtat: What commands would you recommend? I'm editing the game right now to try and add in suggestions from the thread because you're right -- it's hard to predict people's creative input!
@Twinsun: Maybe 10 hours off and on? The hardest part is guessing at what people will type in and trying to find an end state that isn't so obscure no one will get there.
I'm happy to share the source of the game if you (or anyone) is interested.
@drewbert: Thanks for checking it out! Lots of great feedback in the thread -- I'm going to take another stab at it (adding a list of verbs per @MattyFTM is definitely a priority).
@AjayRaz: It's funny how tunnel-vision affects you when you make this kind of game -- killing these guys (at least, not in a plane crash) never occurred to me. Back to the code!
zblorb is the format used for Inform7 text adventure output. I can understand the link being scary, but it's not a download -- it plays in the browser.
Hi guys -- longtime member but never really had the urge to post. I was reading Patrick's recent article about interactive fiction and remembered a desire to learn more about Inform7.
I decided to make my first project a high-flying adventure with the Giant Bomb Flight Club, featuring Vinny, Drew, Dave and a rapidly decending A-10 Warthog.
If you have any feedback, feel free to send along. If you'd like to see the source and maybe add to it, I'm happy to pass it along.
EDIT -- cooking up a new version with a "help" menu and more, should be available in the next few days. Thanks to everyone who has tried out the first version!
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