I'm a bit worried to hear Brad and Vinny's concerns with the stamina meter. One of the specific frustrations I had with regard to Skyward Sword's control design was how limited the sprint felt, and that game's environments were far more closed than they're implying here.
Otherwise, I hope the durability system is fleshed out in the release. It won't feel good or interesting to just run through your three best weapons every time you fight a boss. SS actually did good work with that in the early game. There were a few instances in which I decided to abandon blocking because I was worried about shield damage, but you also had to eat several hits to get to that point. Disposable shields lessen that consideration.
Jazz_Lafayette's comments