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JeevesPleez

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Making Progress...

 
Well, my journey toward gaming bliss is on its way: Tonight, I finished Batman: Arkham Asylum and  Condemned 2: Bloodshot.
 
And, like I said in my previous blog post, Battlefield: Bad Company 2 and Bioshock 2 are in the mail as we speak. Net gain: 0. Oh well.
 

Thoughts on Batman: AA

First of all, absolutely amazing game. I totally understand why it was one of the top 5 games of last year.
One thing I didn't like so much, though, was the much lauded combat system. Maybe (probably) I just suck at it, but I couldn't help but feel like I was just tapping square on every half-beat or so, only pushing triangle to counter, and double-tap X to dodge (by the way, a dodge is supposed to be real quick - double-tapping kind of sucks).
 
A combo system that I like a bit more (though it has its own flaws that I'll get in to) is the one in the Watchmen game. Dynamically stringing together different combos based on what you need (e.g. area, knockdown, or extra damage attacks) feels so good to me... until you get interrupted by needing to dodge (by rolling around like a 'tard - I'm looking at you, Rorschach). Regardless, Batman still had it's intense moments during fights. Did I mention that game is awesome?
 

Thoughts on Condemned 2

God, I started this a while ago. You know when you haven't played a game in awhile, so you push all the buttons to figure out the controls again (no, this game didn't have an in-game button layout that I could find) and you end up wasting shit? Well, I wasted a taser shot and threw my lead pipe off the catwalk. Damnit. Not to mention my latest save was right when a 'roided out druggie is sprinting straight for me. "Oh shit! What does this button do!? Damnit!"
 
Anyway, the reason why I stopped playing this game in the first place was because I was convinced I hit a glitch where the door to the next area wouldn't open. First time back in, I look at the giant wheel in the middle of the effing door, hit X... and the door opens. Sigh.
 
Oh, and as it turns out, I had been playing this whole game with the brightness setting WAY too dark. I thought it was just that the game itself was dark (which it is) because I've never really had to adjust brightness levels before. Sure enough, while in the menus looking for a controller layout, I figured "Ehh, maybe it wasn't a glitch and I just missed something in the dark." Well... yeah. Not my brightest moment (Ha! Another pun!).
 

What's Next?

I started playing Turok while I was getting  a "bad gateway" error from this site... now I remember why I quit playing it the first time...
 
Maybe it's because I'm playing the PC version, but it's buggy as all get out. Missing textures, missing geometry (an enemy fell through a hole in the floor that was obviously not supposed to be there, so I jumped over it... the next hole was too big to jump...), scripting problems, you name it. And the quicksave function is pretty broken, at least for the section I played. When I got to a certain part, I quicksaved because I heard gunfire. I charged in and died. I load the quicksave... no gunfire? I go forward, and there's no gunfire because there's no enemies. I got through what looked like a pretty tough part by repeatedly quicksaving, dieing, and loading.
 
And this is all in about 45minutes since the spot where I quit last time...
 
Well, time to play some more. Wish me luck...
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