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JesterPC238

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A Response to "Game Theory" by Lucy Kellaway

After checking out Worth Reading this week I was intrigued by Lucy Kellaway's "Game Theory" article, and it's accompanying perspective piece from Matt Brice. Admittedly, my first response was nerd rage, but given that that's completely useless to furthering a discussion on the topic, I decided I'd try to put my thoughts into a blog post rather than just post a comment. For the record, the articles in question can be found here:

http://www.ft.com/cms/s/2/41f8bcc0-1158-11e2-a637-00144feabdc0.html#axzz29UjVDD70

http://realtalkvideogames.tumblr.com/post/33804404262/take-us-seriously-but-please-none-of-that-highbrow

Now, the first criticism that can be leveled at Kellaway is the apathy at which she seems to approach the situation she's found herself in. I get that she doesn't play games, that's fine, but she's clearly not interested in doing too much work to appreciate them, and that seems to undermine the position she's accepted. That said, it is admirable that she made any effort at all to understand the medium. This cuts at the core of what bothers me about "outsiders" complaining about games. Very early in the article she writes about how the GameCity prize "wants to start a cultural conversation about video games and get people talking about them the same way they might talk about Ian McEwan's latest novel or the new Woody Allen movie." The problem here is that she's just pulled two names out of her hat that (arguably) represent modern pinnacles of their respective mediums. The only reason there is a "cultural conversation" about Woody Allen movies is because people "knowledgeable" in the medium have recognized the artistic value in his work. If you pulled a kid out of high school who grew up on Kung Fu movies and told him to judge a Jazz competition, he may have a similar appreciation for Herbie Hancock that Kellaway has for Mass Effect. That's kind of why I think this whole "GameCity" prize is a bit of a joke. High brow film critics lampoon things like the MTV Movie Awards, but hey, let's put a bunch of people who don't play or appreciate the intricacies of games or development in a room and ask them to pick the best. Inevitably you're going to end up with Journey being the most well received, it's the most like a Academy Award winning film (for the record, it's also deserving of any praise it gets, but that's not the point). To simply give up on Mass Effect because you don't feel an immediate connection to the character or controls is the equivalent of angrily switching the dial away from Chopin because the melodies are more than 5 notes long.

This brings me to Brice's blog post, in which he defends Kellaway's position. He argues that it's on game developers to make sure that players "get it." I desperately hope that his comments are falling on deaf ears. What's wrong with asking someone to do a little work to appreciate a piece of art? Furthermore, what's wrong with people not "getting it" in the first place? I've never met a gamer who wants games to be taken seriously because they want film critics to like them. Generally the argument for games as art comes either from a defensive place, or because we believe that International laws that protect art should extend to games. I don't particularly care if my grandfather wants to have a cultural discussion about Deus Ex, I'm already having that discussion with people who "get it." So at the end of the day, I commend Kellaway for trying, but she really doesn't have to, it's OK, she'd probably rather be reading Steinbeck anyway.

Sorry if this came off as too ranty!

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thomasnash

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Edited By thomasnash

The thing I found a bit strange about the article was making any reference to "Game Theory" or the possibility of a theory enmeshed entirely in "games." I think I sort of see where the people establishing the prize are coming from, because what most bloggers and critics (seem to me) to do is only on the level of applying external theoretical principles to examine games as cultural artifacts. It's not a totally invalid form, I suppose, but it will never help elevate games as a "serious" art form in the way that these writers seem to expect, it's a "cultural conversation" with an in built heirarchy.

What they get, whether this was what they wanted or not, is a writer who does exactly what "theorists" of games ought to be doing, which is to try and see what their experience of the medium shows them about games, what the immanent qualities of games might be. I would compare it most, I think, to Roland Barthes' Camera Lucida, where he examines his own reactions to photographs to try and divine something about "the essence" of photography (as a sidebar, anyone who is saying that we shouldn't listen to people not entrenched within the world of videogames, or anything they discuss, or that they have no right to speak, should read some Barthes). I think in a way this comparison is why I didn't think that her references to prejudices or beliefs about games going in were evidence that she couldn't speak about games because of bias. I think by acknowledging the bias (which, incidentally she was acknowledging as experience from afar, so as to contrast with actual direct experience) she is just acknowledging that the immanent features of a form attach themselves to the character of the person experiencing them.

So yeah, that's kind of what I thought she was trying to do, in part. And I think it's a valid direction. I do have to agree with everyone who has said that she needed to put more effort into it though. The kind of examination that Barthes produces requires a dedication to seeing it through that she didn't have. But then again, it is very different writing a book while in an academic position, to writing an article to a deadline for the FT, so...

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CrossTheAtlantic

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Edited By CrossTheAtlantic

@thomasnash: You Barthes comparison is spot on.

I took the follow-up to not necessarily be a campaigning for making single games to a wider-audience. Rather, by making various games for different audiences we can begin to incorporate a wider range of people in the conversation about what video games can be. Further, whether we ask for it or not, "video game" is a successful, expansive and influential medium and, as such, is going to be increasingly subject to a range of critiques. We have to move away from the critique mindset of being good or bad and recognize that as with film, literature, music, etc you can have the feminist, marxist, post-structuralist, whatever critiques of a work that exist separate from the work itself. Just because someone is talking critically about something doesn't inherently make it an attack, and I feel like, as gamers, we have a natural reaction to buck against that for a few different reasons--whether a sense of inclusiveness or protection. What I think Mattie Brice is ultimately getting at is that gamers should be more open to the conversation if not the specific points: it's going to happen whether we want it to or not.

I'm surprised no one's referenced this great New Yorker article by Nicholson Baker about his first experience with video games as an adult. He even mentions how great the Bombcast is!