God, the minute you start asking people to buy your game and exchange money for it, you're open to criticism and that's regardless of your team size, budget, time or whatever.
There are amazing games made by lone developers and there are a TON of bad games made by lone developers...this game ain't amazing at all.
@shiztoid: Totally - the beginning of the video is pretty much the entire preface for this whole thing "We wanted to do a quick look and it just doesn't work". Mustering fans to play something wouldn't actually show the game in it's "true" current state.
That being said, I do partially agree with @sparky_buzzsaw and that it'd be cool to see more indie games get exposure on Giant Bomb, whether through UPF or short quick looks or something. Maybe a round-up of indie games? I think there's a couple of titles from 2016 that could've been really fascinating to see a quick look of.
But I don't know if a call to get people playing a game ISN'T advertising though, as the role of a game reviewer, quick look or otherwise, is to present the game as it arrived to them/exists and I feel like that attempts to alter the conditions to try to present the game in a more positive light. If the game launches without players, that's very much a part of the problem; the developers have made an online-focused game with no guarantee of an audience.
And while an audience can be created or mustered to show a game in it's "optimal" state, few of us can get a group like that on demand. If the flaws are in the game or the idea of the game then no amount of presentation will fix that. But I totally agree; it's a difficult situation. Do you show the game as it COULD be and perhaps will be, or do you show as it is and maybe all it will ever be?
What this video is is actually sobering; it's kind of a reminder of how often this continues to happen. The bevy of Steam titles without audiences, with empty lobbies and empty matches. I wish some games could get the audience they deserve, whether through coverage or sales or whatever. But it is still rather ill-fated and very overly optimistic of indie developers to make online-only/multiplayer focused titles when there's no guarantee of an audience.
@flasaltine: Totally thinking that as well - it's like "well we gotta be more crazy than before" and they've seemed to have completely missed what made Dead Rising 1 so much fun. Like the wacky items in 1 were cool and crazy but they were crazy because they stood out in comparison to all the mundane stuff
@clagnaught: Will Smith yelling HOSES DOWN, the 35+ minutes that a 16 second sample of BOOM BOOM MONEY played, the many times that small screws got lost/caught in the case.
@babychoochoo: Yeah I couldn't stop laughing during the stream - it sounds like Italian restaurant music if the restaurant was located somewhere in Hell
@andrewjplant: You might have already bought this and figured it out but yes, the game has a new number system (Base 4) that you'll need to get a handle on for some of the puzzles.
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