All right, Nintendo's press conference at this year's E3 was good, anyone who actually took the time to watch it would witness with their own eyes. Let's see the highlights from this conference and what I'm hoping from each of the key launches. The only thing that saddened me was that they still haven't shown a thing from the next F-Zero, the anticipation is killing me, I really wanna play this game and I hope it's huge when it comes out. Other great franchises are still left out but calm down, everything at a time. Sorry if this text ends up having unorthodox characteristics.
To start I can only choose one game, a game I always thought was insulting for never receiving a brand new installment, a franchise that has "video-game" written all over it, nothing portrays the freedom of 2D controls better than Donkey Kong Country does, the gameplay is the key, and it appeals to anyone, doesn't matter if the player is the most casual middle-aged woman looking for a mere pastime, buying one or two games per year and an enthusiast of Wii Fit and Wii Sports, or if he's a hardcore gamer sporting an imposing collection of gaming goods. Why hasn't Nintendo released a new Donkey Kong Country yet, why the unforgiving 14 year hiatus? It was first developed by Rare, and brilliantly developed that is, and Rare now take orders from Microsoft, in the Nintendo 64 days Rare was around but they were too busy improving 3D perspective, so 2D was a thing of the past. Nintendo has learned that graphics aren't all in a game and it was about time for this series to be resurrected. Nintendo always left a feeling that Donkey Kong Country games weren't as important than, let's say, Mario platformers, that might still be true, but from a quality perspective both are equal, one will always sell better of course, but the other is the ultimate experience in gaming. Solid, pure, and satisfying gaming, get a controller and control it, nothing more to it, the way it should be.
I hope they bring some stuff to the table with this new installment, it's natural. The graphics, although the original's graphics would still feel fresh these days, seems like a wise choice, and so far, from the minimum we had access, it looks great. The gameplay is what bugs me, will it be the experience of a lifetime like the original three were? I have a constant feeling that the answer is clear, and that is a "no". We have recent examples of that, Take Mario 2D platforming for example, it was revamped and released as New Super Mario Bros, the last iconic 2D Mario platformer we had was Super Mario World -- we had Super Mario Bros 2: Yoshi's Island, but it had a much different concept, it was amazing, but felt different. New Super Mario Bros for the DS had a steep change of direction in the gameplay department, it may feel subtle if it's been ages since you last played Super Mario World or any of the NES releases, but it's not; the new Mario feels much more loosy than any of the previous Mario's. The same thing should be applied to Donkey Kong Country Return, with controls not being so tight anymore, along with some additions that might feel awkward at first but nothing like a little time playing to solve it, as well as backgrounds having a tridimensional perspective. If they add up to the right aspects it could become huge, if they try to casualize too much they will turn a dream coming true into just a great game, because frankly, I can't see this game turning out bad, I'm sorry.
Zelda has been announced, and it's about time, if you take it that each Nintendo console should have at least two Zelda's in its library of games (even though that's not carved in stone, and should not be carved in stone) we are way too late when it comes to Zelda, it's more than 4 year just for the first one. I can understand Nintendo has a lot more to cash-in these days than they had in the Nintendo 64 or GameCube days, but that's no excuse, not for me, I don't care for their financial accomplishments, I care for their gaming releases. This new Zelda, as well as any other Zelda after Ocarina of Time, will have the first 3D Zelda (I'm talking about the Nintendo 64's first Zelda, not about the 3DS) as its shadow, right after the announcement at the beginning of the press conference people were already rejoicing about this being a "Zelda more of Ocarina of Time style" or "how this really looks like it's the true sequel to Ocarina", they couldn't be more wrong, as far I know people who preach such statements are the same ones that got excited about Twilight Princess for the same reason, when they played the game, they realized it wasn't Ocarina of Time, and then complained, some even call Twilight Princess the weakest Zelda yet, another understatement. What I want in a new Zelda? I don't quite know. Zelda's stories have always been uninteresting, so the story should simply "work out". There should be lots of interesting locations to travel about in the overworld, with all the crazy pathways as always (walk into a waterfall to reach Zora's Domain style). The dungeons are what always made Zelda shine, and it should continue so, with numerous puzzling traps scattered around and such. The rest can come out of the developers imagination.
Do you know what other release I'm anxiously waiting for? Kirby's Epic Yarn. Kirby is underrated, I've come to realize that recently, not only by the mass public or gamers, but by the very Nintendo, owner of the character. Sure it's just a pink ball (would help if it was blue or green, strangely) but some games are gems, and this new one gives me a constant feeling that it will be too. The art style looks absolutely gorgeous, that's the type of graphical style one should aim for when their console lacks hardware prowess to front the competitors, gamers are not easily satisfied with any sloppy looking release. And Kirby's Epic Yarn looks tight, colorful and unique. The controls look good as well, though no one can really tell until they have a controller in their hands with the game spinning inside their Wii's. Gameplay elements are not a problem either, Kirby has the whip with which he can interact with the environment in many cool ways; Kirby's ability to transform into things like a parachute, a car or a flying machine also seems appealing. Not to mention the bosses which from what we could see (very little that is) are looking pretty fun and immaginative. If you ask me, I'd say that Kirby is ready to bring us a marvelous 2D platforming adventure, it wouldn't be the first time, and a game this good is always welcome.
Metroid: Other M is just around the corner, contrary to most of what we saw in E3 this game is not too far away from us, it's due out in August 31, 2010. As much as I dislike its name, looks like the name change won't be made, but it's okay, the name is not important, what's recorded within the confines of the disk is. I'm not entirely impressed by what I could see from Metroid so far, of course Metroid is Metroid and any release it worth checking, but when Metroid Prime received a new direction in first-person perspective maintaining the overall mechanics from the previous while still throwing in some other cool ideas I was much more excited. It's not Retros Studios behind Metroid anymore, if Team Ninja will be able to pull something unique out of this franchise only time will tell, though I'm confident they will do a pretty good job. I don't expect this to be a bigger hit than Metroid Prime (quality, not saleswise) but I'm quite sure the fun will still be delivered like it should.
Goldeneye needs no introduction, anyone who lived the Nintendo 64's golden days will recognize its greatness, a group of fans once remade the stages as a mod of Half-Life 2, the source engine worked out great for it, but nothing would come out of it if wasn't for the sheer brilliance of the work made by the group of fans, that was the appetizer for a remake of this classic. As I always say, I'm against remakes, I find them a waste of time, money and effort; why lose time, money and effort remaking a game when you could create something brand new? That's quite a question, but as a human I tend to fall victim to my own ideals, and when I see a timeless classic like this in the process of being remade I can only hope for the best. Though have in mind that everything has a limit, I would hope this game be remade when the next Nintendo console is launched, in all high definition glory, but a man can't have it all so this will do. I don't know much about the game yet, and even if I knew nothing this would be a certain purchase. All I know is that it's supposed to be a remake with the same levels, many added new cutscenes, completely redesigned, and with Pierce Brosnan out and Daniel Craig in. Seems fair, looks like the missions and story will be changed too, which would certainly spice things up a lot. But you know what would be perfect? A remade version of the story and objectives, as well as the original, both shipped in one disk, with the original version serving as a bonus feature for anyone who finished the whole game in all difficulties. Dreams are free, so they say.
I've been a staunch criticizer of the Nintendo 3DS, but from what I could catch from Nintendo's press conference and then further investigation on the subject, it could work out. It's not the system itself, it's what comes with this type of advancement, which I'll save the topic to get more in-depth in a future blog entry. Right now let's talk about what could work on the Nintendo 3DS. First let me begin by saying Nintendo corrected a past mistake they made with the first DS models about Wi-fi connectivity, the Nintendo 3DS will work with WPA and WPA2 security protocols, which are much better than the previous WEP from the first models, it was a bothersome mistake of theirs, now it's corrected, but as a company so tuned on what's new and what's best, or at least I like to think so, they should have known better--especially since the Wii does not use WEP. The motion sensor is strange since the 3D perspective is so dependent of the handheld's position, a thing can't have it all. The gyroscope it is said to have is a giant interrogation mark for me, gyroscopes are truly extraordinary objects, but I can't see how this applies to a Nintendo DS. The analog stick is welcome. The camera shots in 3D are a nice little touch, I doubt it will be of any practical use. The design sure looks slick, especially that set of colors shown at E3 in black and blue. That's actually an idea, why not flood the market with several type of design choices? It would be cool and would add a whole new variety policy to it.
Epic Mickey is what we could call the less hyped by gamers among the latest Wii games announced, it's a third party title, so this is a rare breed in a Nintendo console, even rarer are the ones you can actually sit down and play, more information is emerging quickly, but there's no telling if this game is any good unless we can experience it, until then, it will remain a promise, and a contender to team up with the few black sheep third party games for the Wii that didn't completely suck. Epic Mickey is a 3D platformer adventure game, my kind of game, but don't be fooled, making a 3D platformer is much more deceiving than making a 2D, some formulas are easily recognized for making a decent 2D platforming, but 3D is much more complex. Mickey can feel proud for having some 2D classics in the old days, and nothing will ever change that, but now the situation gets a little trickier. The game does look good from what I've seen, though it feels bland, the world feels empty, it also does not need to be overly childish, a game can be cartoony and funny without sounding stupid for anyone older than 5 years old, not a very touched aspect yet but the objectives must be pretty clear with many types of collectibles, then we'll have a deal. Now take a look at the end of the Epic Mickey's part in the Nintendo's press conference, when Mickey enters what they call a "travel zone", Mickey magically transports himself into a stage flaunting full 2D glory all over again, you see that? That's what a Mickey game should look like, not only a travel zone, an entire game. The stage Mickey is controlled during the conference is a remake of a stage from a Mickey game called Mickey Mania, which was also released for the Super Nintendo in the mid 90's, needless to say it looked awesome--better start worrying about this constant reinvention of the past and transformation of any recent developed game into a 2D side-scroller, though I can't help it, just let an avalanche of them fall in the industry and I will be happy.
Some other launches are worth mentioning as well, the DS and the future 3DS have amazing line-ups waiting release; such as the new Golden Sun: Dark Dawn, another RPG to the already awesome library available on the Nintendo DS. The new Pokemon White and Black, these are my top priority when the subject is Nintendo DS--can anyone resist the charm of Pokemon? I sure can't. Okamiden, sequel to the Playstation 2's game. The new Kid Icarus, long waited new game featuring Pit. Super Scribblenauts was also mentioned, I still haven't had the opportunity to play the first game but people tend to speak highly of it, I should check it out if I have time. Mario Kart was also announced, after Double Dash I kinda lost faith on this series, then the DS version made me regain the faith on it all over again, now I just hope the best for the franchise and for me, I'm a huge fan of this series, especially the first two games. Not to mention other key franchises rumored to have 3DS games as well, Mario, Donkey Kong, Sonic, Contra, Star Fox, Paper Mario, Final Fantasy, Assassin's Creed, the new Resident Evil and Metal Gear Solid. How could a prospect so grim start looking so bright and sweet? Not for the DS of course, but for the Wii, and basically Nintendo itself. Donkey Kong seems asking too much, a Wii and a 3DS release all at once? Slow down, I'll have a heart collapse like this. New Resident Evil? Count me in. Contra? Awesomeness. Some might be ports or remakes but doesn't matter, most games are classics anyway.
What made Nintendo wake up? Is it because they really love their fanbase? No. Is it because they decided to have pity on us poor mortals and start giving us what we wanted? No. It's more likely that they milked the fat gigantic casual money cow long enough until it dried to a point where it became a mere money cow, people realized Wii Music is crap, the Wii Sports trend faded away, third party crap no longer amused even the more casual gamers. The Wii is not the current best thing on the market anymore, it still sells and will continue selling, but the first impact is over, the huge profits were made, and it's time to focus on what really matter for those patient enough to wait, as you must have in mind, casual players don't wait, hardcore fans do, priority first right? What matters is that now they should concentrate once again on releasing great games to maintain their fanbase, just like it's been during their whole existence--with some crap release here and there. Though I can't say I'll ever see Nintendo the way I used to see them, they surely lost their magic and "plus factor" they had on me, I simply want their games delivered with the best quality possible, I don't care about them, they don't care about me, a fair deal.
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