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Junior_AIN

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Pro Evolution Soccer 2011 - Preview

 So, I played the demo for Pro Evolution Soccer 2011, I don't generally play demos but I'm really looking forward to this game so I had to try it. After a while I found this was pretty much what I asked in a sequel for PES, I consider recent games for the series any game released in or after 2008, so we have 3 recent games that are much alike, especially the 2010 version which adds simply a new design and some songs to the main menu, that's not the way to make a sequel, at least not in my book--it is in EA's book. Konami has been doing it to sports games for a while as well as some other developers so I won't complain anymore.

 
What do we have in Pro Evolution Soccer 2011 then? Is it worth the purchase if you have played any recent game on the series, the answer, as far as the demo goes, is yes. The graphics received a major revamp, are much better detailed and the perspective seems improved. The gameplay feels a little less dynamic, a little slower, and slightly more loosy, though my experience with the Wii version might have something to do with that. There are many other modes and several added teams, though only the UEFA and Libertadores Cup were available on the demo, and four teams. The offensive/defensive control set appears pretty standard and works fine. Playing with the keyboard is kinda strange to me, so it was just to have a glimpse of what's coming.

 
I could say that all versions of Pro Evolution Soccer 2011 will be worth purchasing, the only one I can't really tell, and is the one version I'm most interested in, is the Wii version, I don't know if there will be any downgrade or anything, if they manage to keep the overall quality found on the PC version, or at least downgrade to a minimal, it will be a sweet version to get as well, maybe the best version depending on your opinion on how the Wii handles. At least they really upgraded the game this time.

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Respawning is wrong

 Yesterday, while playing Turok: Dinosaur Hunter I realized a thing I hate in games, I've subconsciously always hated it, but only now I stopped and thought about it, and this thing is respawning. Anyone who played Turok knows it well, you kill a guy or a dinosaur and a few seconds later a white ray descends down from heaven and there you go, a new one is born right in front of your eyes! This is extremely annoying, Turok is already a pretty challenging game with its strange lives system, in an action game of that size, with limited ammo, and yet they had to come up with this as well? I see that some games have respawn but it's understandable, like in Mega Man when every time you change rooms every enemy is back again, but there's a huge difference there, the game style is different, and the form of respawning is different as well, they only respawn after you leave the room, and since Mega Man doesn't have any backtracking, it's doesn't really matter.

I could cite other examples as well, both good and bad, but the subject here is Turok, and in Turok I would like to have the option of creating strategies to try take minimal damage and reach the boss with the most ammo I can, and as healthy as I could. But everything needs to be rushed, and I often think to myself, "why bother? Just try to go through, I won't actually kill them anyway". I would suggest developers to put twice as much enemies than you normally would, but not use respawn, even make it triple the amount and I don't care, but don't be cheap and make the same guy reborn three million times if he had to.

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The Game of the Free: Super Mario 64

 Every now and then when I try to immerse myself in another next-gen gaming experience I come to think of Super Mario 64, you probably like this game, its hard not to, everyone probably played it in their youth and if they didn't they should have. The game itself is a masterpiece, I can't imagine how it could be any better, though rating a 14-year old game with the immense amount of nostalgia involved can be deceiving, it's not what I'm gonna do, after all I have a problem rating older games for this very reason, I end up labeling them "classics" and sticking a 10 on each one and call it a day. Still, I feel like I need to pay a tribute to this game, one of the most important games of all time.

For me, every time I think of it some aspects pop into my mind, first, the simplicity fun it proportionates, just get the controller and control Mario, at the time it was top class, and it still is if you can overcome the aged graphics. But the main aspect would be the freedom it hands out to the player, you're at a castle and you go exploring, a somewhat small overworld suddenly gets bigger while you're playing, no one minds the backtracking, it doesn't exhaust the player. The world inside the paintings are what shines the most in it, it's pretty much a whole bunch of stars thrown in together in different spots and up to you to find them, you don't go in to find the star, you go to find a star, you don't need to follow the right path to reach them, maybe you can just fly up to a high above star, or go climbing your way up with no fear of what you might encounter, maybe taking different routes, it doesn't matter, what matters is actually get the star. When I play many games today I feel like I'm not playing the game, I feel like the game is playing me: "go there, now go there, kill this, get your reward, let's start the next mission". A feeling I never had and never will have with Super Mario 64, you're in control, all the time.Good old times with platforming madness in stages like Wet-Dry Land, held in a small game space, but complex within, everything contained is used in its fullest for gameplay, nothing "just for the sake of design" or overdoings. I can see how some stages with this kind of approach can be seen as bland today, but when it comes to actually play, there's nothing like it.

The controls are also what makes this game so great, it almost feels like they perfected 3D controls in its primordial, maybe they were just overly naive to think 3D should give more freedom, and not the other way around. Mario's repertoire would make some developers go nuts these days: "How could they do that? Mario has too much control, it will break the game!". Well, a little, after digging deep in its gameplay mechanics more experienced players can shape the star-hunt based on their level of experience, but it doesn't break any game, it simply gives opportunities. Mario's movements are loosy, but also tight, in the sense that the game gives you complete and fast control, but never let you lose it. I wish more platformers could be like it, it never restrains you, never holds you down, never feels like the game is limiting you and constantly reminding "Hey, this is a game", Super Mario 64 goes beyond a game, it's an experience, an experience that uses gameplay as its primary tool for immersion, in keeping you busy thinking how you're gonna overcome the next task, in creating several types of moves for Mario to perform. It doesn't need a deep story to immerse the player at all, it doesn't need high definition graphics, it simply needs a 3D world full of opportunities.   

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Latest purchases - SSX3 and Pikmin

 I've recently bought these two games and they arrived today, they're games I've wanted to play for a long time, and now I have the chance. It was 6.99 for the SSX3 and 9.99 for the Pikmin. Bought them on Ebay, the paradise for gaming needs. Right now I'm playing Castlevania: Order of Ecclesia, which is a hell of a good game too, right after I finish it, I'll start, probably Pikmin first, and then SSX. Another interesting fact is that I'll finally have the opportunity to unlock the Captain Olimar trophy in Super Smash Bros. Melee, which is kinda cool.
 

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In times of World Cup, a football game idea.

 World Cup is upon us and because of that I've been watching a lot more football matches than I usually do, I normally watch two games per week but now I've sometimes watched four matches in one day, that's a lot of football, I simply can't miss a game and I haven't yet, not from this World Cup, nor do I plan to. I once had ideas about a brand new and revolutionary football game, the ultimate football gaming experience if you will.

It's simple, it's all about the online generation, games these days sure lose a lot of appeal if it doesn't contain online multiplayer, and worse, if it doesn't contain multiplayer at all--prime examples of unnecessary multiplayer in games, at least for me, are everywhere, Bioshock 2 and Resident Evil 5 to cite a few. Football is a type of game that doesn't suffer from this at all, online works pretty well, but picture this, how about a football game with 22 players online, each controlling one single player and each person having his own position to care about, if you're a defender you should defend, if you're a left-side full back that's what you should stick doing. It would work out like a real football match, each player having distinctive and essential role in his team's strategies. Like in real soccer, player's generally don't have flexibility in positioning themselves anywhere anyone wants them to be, this lack of positioning flexibility happens for the players to excel their talents at its fullest and really professionalizing in one specific role, this would happen online too, some players would choose to be defenders and would increasingly get better at it, making them valuable additions to any online match--after all, not everyone would make a good striker, some have more capacities on the defensive field without the ball, that's life. If that's the case, so be it, players would choose their favorite positions and start playing as them online with several other players making the team function as a whole, each with his own purpose. I can see how everyone would want to be the striker and score most goals and all that, I can also see that not everyone would be interested in holding position and not be tempted to rush toward the attacking field while your team has the ball for a chance of scoring, even if he's the goalkeeper; as I said, it was a great idea, not that this is a perfect idea. For anyone willing enough to recreate a football match at its fullest with everything and more, this would be a dream of a game.

If this turned true imagine how many online championships and professional players would emerge? It would be the ultimate competitive football game, maybe the ultimate competitive game. Each player would create a profile with a player having a distinctive position, a some sort of career would commence for them, with that they would join online game matches, play games, record stats, acquire achievements, failures, maybe even becoming famous as one of the best in his position. It certainly would be massive, and loads of fun. I see the Wii as a serious contender for this because of the great controls for football it has, unfortunately Nintendo's online system sucks, and the hardware is limited as well, the high-end generation consoles would work out fine, FIFA for example looks and handles great. An option to create online fictional teams would be cool too, maybe even some players who would like to be coaches be allowed to be so, who knows. The only thing that still feels strange is how the goalkeeper would work out for the player controlling it, I can't think of any way possible for it to be, at the same time, appealing gameplay-wise, reasonable when recreating the the real-life actions and fun for the player to play, maybe a penalty kick perspective would be wiser to use, maybe a normal perspective with some control actions for the player to perform, though I frankly do not see this happening without an avalanche of goals due to controlling difficulties, maybe the goalkeeper would be better off with the CPU controlling it, it has been doing a fine job all these years. Another thing is that it could become a little monotone because the action wouldn't be at all times at the player hands, but as a simulator it would be outstanding. Imagine the defenders trying to synchronize themselves to form an offside line and trying to get off the right moment to jeopardize the offensive players' actions, it would be sweet.

Of course regular gameplay would still be available for those going solo or multiplayer against one or two friends, but with these simulation options available as well to choose from while playing online. Sure there would be some drawbacks but the general idea sounds cool to me.

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Lucky Egg: So perplexing, almost scary.

 I have a tale to tell, it actually happened today with me, just now. As some of you must know I've recently purchased the latest Pokemon game released, Pokemon SoulSilver, a remake of the Game Boy Color classics, I've been playing this game non-stop lately and it's no surprise that I find is absolutely amazing. I've reached a far point in the game, beat the Elite Four, collected some badges in Hoenn, and everything was going fine, but I still felt bad for not having the ultimate item in Pokemon, the Lucky Egg. It raises the experience acquired by a Pokemon by 50% and it's never a good idea to keep on battling and getting experience without it because you could be getting more, why settle for less, right? A waste of effort. So I had to get my hands on it. I still remember back in Diamond when I gave up on searching for it, no big deal. Now I wasn't going to quit, I was in for the challenge, I'd get the lucky egg no matter what. I got ahold of everything I could to raise my chances of getting it, I got:

* Level 12 Butterfree with Compound Eyes to double the chances of encountering a Pokemon with an item.
* Level 25 Stantler with Frisk to discover the Pokemon's item and Smoke Ball attached to it.
* Level 36 Mr. Mime with Trick (though this one wasn't ready yet, I was still raising him but I'd probably not need it).
* 99 Pokeballs, Greatballs and Ultraballs to make sure that if I run upon a Chansey I wouldn't in any way run out of Pokeballs.
* 99 Max Repels (the one up to 700 steps).

The chances of getting a Chansey to appear in the wild is 1%, and the chances of a Chansey appear holding the Lucky Egg is of 5% (actually 10% because of the Compound Eyes). I was anticipating the moment so much that I couldn't wait to get Mr. Mime and decided to simply catch her if I ever see one, I was highly doubting it, and was ready to spend hours upon hours in front of the Nintendo DS. I reached route 15 and said: "Now I just need to kill my Butterfree so the Stantler will appear first in the battle and start", I walked into the grass and a Pokemon appeared, I was only looking for a Pokemon to kill my Butterfree so I could save the game and start hunting, but to my surprise it was a Chansey. My Butterfree was weak and her Confusion wasn't taking anything from her, I put her to sleep and sent my Pidgeotto in, got her health bar to the red mark and captured her. I made sure to not put on Stantler in so it wouldn't spoil things up. When I finally came back to the PC in the Pokemon center and looked her up I couldn't believe it. That Chansey had a Lucky Egg! What are the chances huh? And I spent more time preparing to get it than actually getting it, how crazy was that?

"Lucky" Egg indeed!

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Nintendo: A glimpse at the future.

 All right, Nintendo's press conference at this year's E3 was good, anyone who actually took the time to watch it would witness with their own eyes. Let's see the highlights from this conference and what I'm hoping from each of the key launches. The only thing that saddened me was that they still haven't shown a thing from the next F-Zero, the anticipation is killing me, I really wanna play this game and I hope it's huge when it comes out. Other great franchises are still left out but calm down, everything at a time. Sorry if this text ends up having unorthodox characteristics.

To start I can only choose one game, a game I always thought was insulting for never receiving a brand new installment, a franchise that has "video-game" written all over it, nothing portrays the freedom of 2D controls better than Donkey Kong Country does, the gameplay is the key, and it appeals to anyone, doesn't matter if the player is the most casual middle-aged woman looking for a mere pastime, buying one or two games per year and an enthusiast of Wii Fit and Wii Sports, or if he's a hardcore gamer sporting an imposing collection of gaming goods. Why hasn't Nintendo released a new Donkey Kong Country yet, why the unforgiving 14 year hiatus? It was first developed by Rare, and brilliantly developed that is, and Rare now take orders from Microsoft, in the Nintendo 64 days Rare was around but they were too busy improving 3D perspective, so 2D was a thing of the past. Nintendo has learned that graphics aren't all in a game and it was about time for this series to be resurrected. Nintendo always left a feeling that Donkey Kong Country games weren't as important than, let's say, Mario platformers, that might still be true, but from a quality perspective both are equal, one will always sell better of course, but the other is the ultimate experience in gaming. Solid, pure, and satisfying gaming, get a controller and control it, nothing more to it, the way it should be.

I hope they bring some stuff to the table with this new installment, it's natural. The graphics, although the original's graphics would still feel fresh these days, seems like a wise choice, and so far, from the minimum we had access, it looks great. The gameplay is what bugs me, will it be the experience of a lifetime like the original three were? I have a constant feeling that the answer is clear, and that is a "no". We have recent examples of that, Take Mario 2D platforming for example, it was revamped and released as New Super Mario Bros, the last iconic 2D Mario platformer we had was Super Mario World -- we had Super Mario Bros 2: Yoshi's Island, but it had a much different concept, it was amazing, but felt different. New Super Mario Bros for the DS had a steep change of direction in the gameplay department, it may feel subtle if it's been ages since you last played Super Mario World or any of the NES releases, but it's not; the new Mario feels much more loosy than any of the previous Mario's. The same thing should be applied to Donkey Kong Country Return, with controls not being so tight anymore, along with some additions that might feel awkward at first but nothing like a little time playing to solve it, as well as backgrounds having a tridimensional perspective. If they add up to the right aspects it could become huge, if they try to casualize too much they will turn a dream coming true into just a great game, because frankly, I can't see this game turning out bad, I'm sorry.

Zelda has been announced, and it's about time, if you take it that each Nintendo console should have at least two Zelda's in its library of games (even though that's not carved in stone, and should not be carved in stone) we are way too late when it comes to Zelda, it's more than 4 year just for the first one. I can understand Nintendo has a lot more to cash-in these days than they had in the Nintendo 64 or GameCube days, but that's no excuse, not for me, I don't care for their financial accomplishments, I care for their gaming releases. This new Zelda, as well as any other Zelda after Ocarina of Time, will have the first 3D Zelda (I'm talking about the Nintendo 64's first Zelda, not about the 3DS) as its shadow, right after the announcement at the beginning of the press conference people were already rejoicing about this being a "Zelda more of Ocarina of Time style" or "how this really looks like it's the true sequel to Ocarina", they couldn't be more wrong, as far I know people who preach such statements are the same ones that got excited about Twilight Princess for the same reason, when they played the game, they realized it wasn't Ocarina of Time, and then complained, some even call Twilight Princess the weakest Zelda yet, another understatement. What I want in a new Zelda? I don't quite know. Zelda's stories have always been uninteresting, so the story should simply "work out". There should be lots of interesting locations to travel about in the overworld, with all the crazy pathways as always (walk into a waterfall to reach Zora's Domain style). The dungeons are what always made Zelda shine, and it should continue so, with numerous puzzling traps scattered around and such. The rest can come out of the developers imagination.

Do you know what other release I'm anxiously waiting for? Kirby's Epic Yarn. Kirby is underrated, I've come to realize that recently, not only by the mass public or gamers, but by the very Nintendo, owner of the character. Sure it's just a pink ball (would help if it was blue or green, strangely) but some games are gems, and this new one gives me a constant feeling that it will be too. The art style looks absolutely gorgeous, that's the type of graphical style one should aim for when their console lacks hardware prowess to front the competitors, gamers are not easily satisfied with any sloppy looking release. And Kirby's Epic Yarn looks tight, colorful and unique. The controls look good as well, though no one can really tell until they have a controller in their hands with the game spinning inside their Wii's. Gameplay elements are not a problem either, Kirby has the whip with which he can interact with the environment in many cool ways; Kirby's ability to transform into things like a parachute, a car or a flying machine also seems appealing. Not to mention the bosses which from what we could see (very little that is) are looking pretty fun and immaginative. If you ask me, I'd say that Kirby is ready to bring us a marvelous 2D platforming adventure, it wouldn't be the first time, and a game this good is always welcome.

Metroid: Other M is just around the corner, contrary to most of what we saw in E3 this game is not too far away from us, it's due out in August 31, 2010. As much as I dislike its name, looks like the name change won't be made, but it's okay, the name is not important, what's recorded within the confines of the disk is. I'm not entirely impressed by what I could see from Metroid so far, of course Metroid is Metroid and any release it worth checking, but when Metroid Prime received a new direction in first-person perspective maintaining the overall mechanics from the previous while still throwing in some other cool ideas I was much more excited. It's not Retros Studios behind Metroid anymore, if Team Ninja will be able to pull something unique out of this franchise only time will tell, though I'm confident they will do a pretty good job. I don't expect this to be a bigger hit than Metroid Prime (quality, not saleswise) but I'm quite sure the fun will still be delivered like it should.

Goldeneye needs no introduction, anyone who lived the Nintendo 64's golden days will recognize its greatness, a group of fans once remade the stages as a mod of Half-Life 2, the source engine worked out great for it, but nothing would come out of it if wasn't for the sheer brilliance of the work made by the group of fans, that was the appetizer for a remake of this classic. As I always say, I'm against remakes, I find them a waste of time, money and effort; why lose time, money and effort remaking a game when you could create something brand new? That's quite a question, but as a human I tend to fall victim to my own ideals, and when I see a timeless classic like this in the process of being remade I can only hope for the best. Though have in mind that everything has a limit, I would hope this game be remade when the next Nintendo console is launched, in all high definition glory, but a man can't have it all so this will do. I don't know much about the game yet, and even if I knew nothing this would be a certain purchase. All I know is that it's supposed to be a remake with the same levels, many added new cutscenes, completely redesigned, and with Pierce Brosnan out and Daniel Craig in. Seems fair, looks like the missions and story will be changed too, which would certainly spice things up a lot. But you know what would be perfect? A remade version of the story and objectives, as well as the original, both shipped in one disk, with the original version serving as a bonus feature for anyone who finished the whole game in all difficulties. Dreams are free, so they say.

I've been a staunch criticizer of the Nintendo 3DS, but from what I could catch from Nintendo's press conference and then further investigation on the subject, it could work out. It's not the system itself, it's what comes with this type of advancement, which I'll save the topic to get more in-depth in a future blog entry. Right now let's talk about what could work on the Nintendo 3DS. First let me begin by saying Nintendo corrected a past mistake they made with the first DS models about Wi-fi connectivity, the Nintendo 3DS will work with WPA and WPA2 security protocols, which are much better than the previous WEP from the first models, it was a bothersome mistake of theirs, now it's corrected, but as a company so tuned on what's new and what's best, or at least I like to think so, they should have known better--especially since the Wii does not use WEP. The motion sensor is strange since the 3D perspective is so dependent of the handheld's position, a thing can't have it all. The gyroscope it is said to have is a giant interrogation mark for me, gyroscopes are truly extraordinary objects, but I can't see how this applies to a Nintendo DS. The analog stick is welcome. The camera shots in 3D are a nice little touch, I doubt it will be of any practical use. The design sure looks slick, especially that set of colors shown at E3 in black and blue. That's actually an idea, why not flood the market with several type of design choices? It would be cool and would add a whole new variety policy to it.

Epic Mickey is what we could call the less hyped by gamers among the latest Wii games announced, it's a third party title, so this is a rare breed in a Nintendo console, even rarer are the ones you can actually sit down and play, more information is emerging quickly, but there's no telling if this game is any good unless we can experience it, until then, it will remain a promise, and a contender to team up with the few black sheep third party games for the Wii that didn't completely suck. Epic Mickey is a 3D platformer adventure game, my kind of game, but don't be fooled, making a 3D platformer is much more deceiving than making a 2D, some formulas are easily recognized for making a decent 2D platforming, but 3D is much more complex. Mickey can feel proud for having some 2D classics in the old days, and nothing will ever change that, but now the situation gets a little trickier. The game does look good from what I've seen, though it feels bland, the world feels empty, it also does not need to be overly childish, a game can be cartoony and funny without sounding stupid for anyone older than 5 years old, not a very touched aspect yet but the objectives must be pretty clear with many types of collectibles, then we'll have a deal. Now take a look at the end of the Epic Mickey's part in the Nintendo's press conference, when Mickey enters what they call a "travel zone", Mickey magically transports himself into a stage flaunting full 2D glory all over again, you see that? That's what a Mickey game should look like, not only a travel zone, an entire game. The stage Mickey is controlled during the conference is a remake of a stage from a Mickey game called Mickey Mania, which was also released for the Super Nintendo in the mid 90's, needless to say it looked awesome--better start worrying about this constant reinvention of the past and transformation of any recent developed game into a 2D side-scroller, though I can't help it, just let an avalanche of them fall in the industry and I will be happy.

Some other launches are worth mentioning as well, the DS and the future 3DS have amazing line-ups waiting release; such as the new Golden Sun: Dark Dawn, another RPG to the already awesome library available on the Nintendo DS. The new Pokemon White and Black, these are my top priority when the subject is Nintendo DS--can anyone resist the charm of Pokemon? I sure can't. Okamiden, sequel to the Playstation 2's game. The new Kid Icarus, long waited new game featuring Pit. Super Scribblenauts was also mentioned, I still haven't had the opportunity to play the first game but people tend to speak highly of it, I should check it out if I have time. Mario Kart was also announced, after Double Dash I kinda lost faith on this series, then the DS version made me regain the faith on it all over again, now I just hope the best for the franchise and for me, I'm a huge fan of this series, especially the first two games. Not to mention other key franchises rumored to have 3DS games as well, Mario, Donkey Kong, Sonic, Contra, Star Fox, Paper Mario, Final Fantasy, Assassin's Creed, the new Resident Evil and Metal Gear Solid. How could a prospect so grim start looking so bright and sweet? Not for the DS of course, but for the Wii, and basically Nintendo itself. Donkey Kong seems asking too much, a Wii and a 3DS release all at once? Slow down, I'll have a heart collapse like this. New Resident Evil? Count me in. Contra? Awesomeness. Some might be ports or remakes but doesn't matter, most games are classics anyway.

What made Nintendo wake up? Is it because they really love their fanbase? No. Is it because they decided to have pity on us poor mortals and start giving us what we wanted? No. It's more likely that they milked the fat gigantic casual money cow long enough until it dried to a point where it became a mere money cow, people realized Wii Music is crap, the Wii Sports trend faded away, third party crap no longer amused even the more casual gamers. The Wii is not the current best thing on the market anymore, it still sells and will continue selling, but the first impact is over, the huge profits were made, and it's time to focus on what really matter for those patient enough to wait, as you must have in mind, casual players don't wait, hardcore fans do, priority first right? What matters is that now they should concentrate once again on releasing great games to maintain their fanbase, just like it's been during their whole existence--with some crap release here and there. Though I can't say I'll ever see Nintendo the way I used to see them, they surely lost their magic and "plus factor" they had on me, I simply want their games delivered with the best quality possible, I don't care about them, they don't care about me, a fair deal.

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At least I tried...

 I'm done with Crysis Warhead, I was really looking forward to playing this game but after many struggles trying to make it run nicely with no crashes I gave up. I was told it ran better than Crysis, but that's not what I experienced. I could run the original with everything on maximum with solid framerate most of the time, this time I even had to lower to "mainstream" in some parts. Parts those that I actually got to play, because I frankly did only play a little. The game crashed at every given opportunity, crashed during normal gameplay, crashed during action, crashed during loading time, crashed while saving. I have officially given up on Crysis Warhead, I've tried everything, I updated everything you could imagine, searched for answers though the internet like crazy, and no happy ending after all. Such a shame, because from what I could catch of it from this brief period of gameplay, I would be a good release to follow the original.

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First!

Oh boy was I glad to see this, and then this. The second one I gave up to the community, and the first one is my legit "First!" quest. Second person on the site to get it. That's how I roll.

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Old Skool

 Since sometime now I've disliked Capcom with everything I've got, but there's no denying that Capcom, as far as problems go, did something right, and this something is revamping their own view on what path Mega Man should take. I can't stress enough how much I loved Mega Man 9, and I simply can't wait to get Mega Man 10. Obviously I just hope this series continues like this, old school and focused on what made it so great in the first place. Some developers could learn a thing or two from Capcom's action, especially in times of downloadable content. I could go on and on thinking about titles which I think would make a great addition to the back-to-old school releases.

Take Mario for example, up until today people are making hacks designed with Mario 3 or Mario World sprites, and some of them are actually good, why not make a full new game and profit with that? Better than a new manual on "how to destroy a franchise" with Donkey Konga and the likes. Donkey Kong is, for me anyway, the prime example of this, some games even received Game Boy Advance/Nintendo DS new games that satiate our hunger for freshness, but Donkey Kong Country, one of the most satisfying game experiences of all times, just doesn't seem to fit any requirement to get that as well; why can't we -- a more pertinent question would be why haven't we already -- have Donkey Kong Country 4? I'm sure it would be a both critic and commercial success.

It's not just about the 2D platforming, it's about the whole concept, New Super Mario Bros Wii is awesome, I can't complain the least about it and I hope they continue with good releases like that, but a new game with the classic style found in Mario 3 or Mario World would just be a blast. Though I'd like Nintendo to be the primary student in Capcom's class, many other developers should get their notebooks ready and take note. Contra 4 pretty much covered that, it's renewed using the Nintendo DS's new capabilities but it's the right right way to do it. While we can't have that, it's up to just sit, wait and hope it's not for long.

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