They want you to try out different strategies and experiment to find a way to succeed. Simply allowing you to lower the difficulty would eliminate that. FFXII, unlike most other RPGs, made great use of buffs, debuffs and status ailments, making them actually useful against bosses, opening up a wider range of valid tactics than the typical JRPG." @dungbootle: I understand some people enjoying difficulty, but if developers are going to put an encounter in a game that is difficult enough to force people to stop playing... why not add difficulty options? Call me a child, but I'll gladly lower it for tough fights. Frustration = game being sent right back into a used game pile somewhere. "
Don't assume that if you can't beat a boss in an RPG, then the game is simply too hard, or that you need to grind. If you aren't making good use of the different options that the game makes available to you, then that's your own problem, not that of the game.
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