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Juno500

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Juno500

497

Forum Posts

2534

Wiki Points

20

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Reviews: 1

User Lists: 6

#1  Edited By Juno500
@jozzy said:
"  Aren't we all semi-immune to commercials these days? "
Absolutely not.
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Juno500

497

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#2  Edited By Juno500

I'm not going to defend the quality of those videos or anything like that.
 
But when you judge the people who enjoys music like that, keep in mind that when you were that age, there were probably a lot of things you enjoyed that people our age at the time thought were just as stupid.

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Juno500

497

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#3  Edited By Juno500
@Commisar123 said:
" @MordeaniisChaos:  Look MassEffeect is one of my favorite games ever, but that game had a lota issues.  Bad tech, bad inventory, akward controls, akward combat and other stuff. 
But those aren't necessarily issues that need to be solved by simplifying the game. Making the combat better than it was in ME1 wasn't an issue of complexity, it was caused by a lack of polish and poor AI. And like I explained before, the inventory didn't need to be removed, it needed to be fixed.
 
Just because a feature in a game was poorly implemented doesn't mean it should be removed for the sequel.
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Juno500

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#4  Edited By Juno500

 Simplifying things is neither good or bad by default. The problem is that many devs see it as an easy way out when they have systems that need to be fixed. Simplification should be done to systems that are needlessly obtuse or complex, not systems that have other problems as a way to avoid those problems. Developers should be fixing these problems, not avoiding them.
 
Take the change of inventory use from ME1 to ME2 for example. The inventory had problems, but being too complex wasn't one of them. Equipping new guns and armor was a chore, but that was because Bioware didn't put in a very simple solution for it. When you have multiple pieces of the same equipment, that piece shouldn't be listed multiple times. Instead, it simply should have been listed once, with a listing next to it telilng you how many you have. Tons of other RPGs do that, like it will say "Potion x 10" or "Antidote x 7". That simple, commonplace feature would have made things so much easier. I was seriously baffled that Bioware, a veteran RPG developer, overlooked that.
 
But instead of fixing that problem, they decided to remove the inventory completely, which sacrificed an extra layer of depth to avoid dealing with it.

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Juno500

497

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#5  Edited By Juno500
@PenguinDust said:
" @Juno500 said:
That makes so much more sense, and the late changes might also explain the lack of romance in the story, at least so far for me.  The very few other FF's I've played and those I haven't but am familiar with all had some sort of sentimental love story mixed in with the "save the world" plot.  I'm not complaining, but making an observation.  I like the politics of the story, though.  It's like Shakespeare meets Star Wars.   "
The lack of a love story is probably less to do with the last minute changes, and more to do with the fact that the director (until he left the game due to being upset with said changes), Yasumi Matsuno, prefers different plots and settings than the guys who typically write FF stories. If you play other games that he's created, you'll notice a trend. I'm playing through the PSP remake of Tactics Ogre right now, and the story and themes are very similar to FFXII. Heavy themes of politics and rulers, Shakespearean-like dialogue, and very little focus on romance or "stop the apocalypse".
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Juno500

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#6  Edited By Juno500
@PenguinDust said:
"  Vaan's a puddin' head, though which is odd since I thought he was supposed to be the main character.   "
That was actually a last minute change. Originally, the team planned to have Basch as the main character, but apparently Square Enix didn't think that would sell and so they had the story focus around Vaan. In fact, Vaan and Penelo hadn't even been created until late into development of the game.
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Juno500

497

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#7  Edited By Juno500
@PenguinDust said:
"  There are a few frustrating zones where one subdivision will be perfectly fine for you but move into the next and everything it twice as high as the mobs you just left. 
That's the game telling you that you're in the wrong spot. Use Libra and check the levels of the enemies nearby, if they're significantly higher than your party then that means you should come back later.
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Juno500

497

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#8  Edited By Juno500
@mutha3 said:
No.  The last SMT game to carry SMT in its title in Japan is Nocturne. "
Strange Journey had it.
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Juno500

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#9  Edited By Juno500
@MrWakka said:
" Perhaps not, either way I support the discussion. Given how in america nine times out of ten and conversations about anything potentially controversial gets shut down for not being PC. Games in some ways offer us a way to discuss and consider things that might be too taboo for real life, or discouraged. Like race and sexuality, which BioWare skirted close but failed to truly overcome. Until man on dwarf action is in dragon age, no one is truly equal. "
I don't think there's anything wrong with discussing sexuality in this game, or any game. 
 
But I do want to point out that when people talk about what patterns of sexual behavior are "natural", they are most likely basing them on the standards in their own society and therefore aren't really appropriate for the discussion. This isn't about political correctness, this is about the simple fact that it doesn't make any sense to judge what is unusual in one society with the standards of another.
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Juno500

497

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#10  Edited By Juno500
@Deusoma said:
" @benjaebe said:
" Awesome first post, bro. You could swing both ways in Origins, you can swing both ways here. The only difference is that they've made more love interests open to both sexes instead of just Zevran. I don't see people complaining when you could lesbian it up anytime you want, but the moment you can choose to flirt with Anders or Fenris everyone throws a fit. "
The threads talking about this subject aren't 'eww, gay, gross', at least not the ones I've seen, they're just pointing out that it seems fairly unrealistic that almost every member of your party swings both ways. "
In a society far removed from our own, who's to say what's unrealistic or unprobable? Sexuality isn't a universal constant.