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Kenori

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Praising The Sun Is Hard To Do - Dark Souls 2

I never had any intention of playing Dark Souls 2, or any of the other Souls games for that matter. I had always been of the mind that the Souls games were difficult only for difficulty's sake. The gifs and memes of the first two games never held my interest. It wasn't until a good friend of mine pestered me about it over and over and over that I decided to check the newest of the games out.

Dark Souls 2 has several beautiful vistas.
Dark Souls 2 has several beautiful vistas.

Dark Souls 2 is a game in a very old school vein. There are no overly long tutorials or long winded cut-scenes showing you where your next objective lies. The game has a very small tutorial section full of small stones that tell you the basic controls, stones that you could easily accidentally hit and destroy in the middle of combat, preventing you from reading them, and even if you do read all the messages and learn the basics, the game tells you nothing about its more advanced features. Getting your estus flask to restore your health, leveling up, upgrading weapons and armor, all of this information is up for the player to find. The game does not hold your hand, it gives you exactly the tools you need to overcome your situation and beat the game, but it gives you nothing more than that, and it requires you to find it all yourself.

At first this was my most hated feature of Dark Souls. The fact that it explains nothing to you, that you have to scrape and scrounge and dig for everything the game has to offer really got under my skin. But the longer I played the game and the more experience I gained in its unapologetic style, the more I came to realize that the reason I railed against this game's style was because I had been spoiled.

He looks like a friendly fellow.
He looks like a friendly fellow.

I really think what turned me around to a game like Dark Souls was the same thing that originally turned me on to the first game I ever played: The Legend of Zelda. Both games have a grand sense of scale and adventure. Both games give you very little in the way of detail and just allow you to go out and explore the land. Both games can be brutally difficult if you dont understand how the enemies operate.

But I think, as time went on, I lost that sense of exploration. I forgot how much I enjoyed the idea of being thrust into a world with only your own wits and a few subtle clues. Over time maybe the video game industry lost the idea of that challenge factor in favor of more visually stunning graphics and gameplay that is more appealing to a wider range of audiences. And unlike most gamers, I don't necessarily think that is a bad thing. However, I do think that it dulls us to a lot of fun that can be had out of games that challenge us more than the standard "Reach the Objective, Kill the Enemy" games, causing us to forget just how fun those old games were.

At it's heart Dark Souls 2 isn't the flashiest game out on the market, and it will never be accused of holding anyone's hand, but it has a sense of freedom and exploration that games these days are sorely lacking. And it charmed my heart to the point that I have 182 hours on my main character at the time of this writing, and I'm still finding new things I didn't know about and enjoying my time with the game. And I think that, regardless of minor graphical glitches and some frustration at the beginning, if a game can hold your attention for so long, it at least should be fulled explored before an opinion can be formed. I learned that the hard way.

(Originally written 06/25/2014)

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6 Comments

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Lysergica33

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Edited By Lysergica33

Have you played Dark Souls 1 since the time of writing? DS2 is good but the first is a vastly superior game in a meta sense of being more cohesive; all the disparate elements that make up a video game are far more unified and it's generally the fairer game.

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Kenori

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Yes, I have played DS1 to ALLLMOST completion (computer crapped out before the Gwyn fight) and while I agree that its a superior game in terms of level design. I actually enjoy DS2s combat, movement, and level progression a bit more.

Theres something weird and stilted about DS1s combat that I just cant get behind :/

Bloodborne, however, is PRETTY boss, and I have a blog post about that coming up in a few days.

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thatpinguino

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thatpinguino  Staff

@kenori: Do you think that you would have enjoyed the lack of hand holding if you did not already have that experience with The Legend of Zelda? Also do you think you would have kept playing if you didn't have a friend who pestered you into giving it a try in the first place?

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Kenori

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Edited By Kenori

Honestly I'm not really sure. The Legend of Zelda is so influential in how I perceive video games and my own personal favorite genre of video games. I still think Ocarina of Time is the greatest game ever made and I will continue to think that until I die, so its really hard to sit down and think about what my taste in video games would be without LoZ, or even if I would have HAD a taste in video games if not for LoZ.

And yeah, the story in the blog is a bit more condensed than what actually happened. This was right before I had gotten into Giant Bomb and he had been pestering me to pick it up on release day. So to appease him I told him I'd watch a few videos of it and if I liked it I'd considered picking it up. So I watched the original quick look video, and realized that I couldnt stop thinking about how the game started, how it controlled. I watched a few other videos (some of Vinny's Dark Souls and Brad's Demon Souls, and The Completionists review of DS1) and at that point I had decided to play it. 12 hours later I was so engrossed in that game I had to stop myself to actually eat food.

The reason I posted this as my first blog post here is because I honestly think that this is one of the games to really get me into checking out Giant Bomb in the first place. If not for my need to pore over all everything i could find of the Souls games, I might never have made it here and fallen in love with this site.

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notnert427

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I'm in the middle of a SotFS playthrough, and I, too, have Giant Bomb to thank. I'm now thoroughly enjoying a game that I at first glance viewed as unapproachable and not for me. I'm really glad I gave this series a chance. I've got a running thread on my playthrough going that I'll probably update next week. Dark Souls II is a great game.

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Shindig

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I need to get back into II. My real problem now is that I keep going back to Dark Souls like its a comfy pair of slippers. I'm still in that stage of II where I'm trying to get somewhere and then leaving it so long I feel like restarting the whole journey when I come back to it. Eventually I'll hit critical mass when I can't not feel like proceeding but I'm just waiting for something to click.