@slag said:
@salvatron said:
Don't conflate frustration with hate. DF set expectations / deadlines that they couldn't meet.
That's really what it boils down to.
I love DF, I really like their games, but man one has to be a least a little concerned at what seems to be a pretty consistent pattern behavior for them.
Consistent how? People say this, but it doesn't actually seem to measure up to reality - only on hearsay which tends to crumble on scrutiny. I'd say we'd need at least 3 solid, unequivocal recent examples of this to credit the idea this is a pattern.
So let's look at their recent history... most recently is the release of Massive Chalice on early access. It's scheduled to be done in spring, which is consistent with their original target of I think October 2014 after you factor in the extra budget because it made more money than they asked for. That game has always been on budget and they're funded right up until release, and general backer concensus is that spring is a good target to aim for given the close-to-done state of the game. No credit.
Spacebase was definitely an error in communication, and probably in judgement about how much game needs to exist before taking something to Early Access, for a successful launch. So that's one credit. But we're hardly seeing a consistent pattern, yet.
Before that, Costume Quest 2. Release on time, obviously - and on almost every platform! (except for Sony in Europe who they submitted to on time but for some reason aren't certifying the game despite it being done ages ago in America)
Before that, Hack 'n' Slash. Another Early Access project which was much better scoped for early access, and released in a complete state (and in my opinion one of the hidden gems of Double Fine).
Then there's Broken Age. People focus on the game being split into two parts, but ignore the fact of what that enabled them to do. Also, it's not true that act 2 was entirely funded by sales of Act 1, Act 1 sales just enabled them to extend act 2 development beyond what would otherwise have been possible. Furthermore, when they announced the split, in July 2013, they said act 1 would be out in January, and it was. So this is the only time that the game has slipped from an announced release date (the original Oct 2012 doesn't count as they pretty much said on day 1 of the kickstarter that it was clear this was a bigger project now). If I'm being really generous, I'll say this is a half credit.
Before that, The Cave, a couple of Mobile games, and other indie games, all of which were developed behind closed doors but none of which show any particular signs of being rushed out of the door before time, or blowing their budgets.
So, that's 1.5 credits. Hardly a pattern, is it?
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