@hunkulese: That's somewhat less true than what it used to be as the current crop of machines share an near identical hardware base to current PC's. There are still obviously advantages from the closed nature of the platform such as the lack of a driver layer between API and GPU but Vulkan and DX12 do knock down that advantage somewhat when properly exploited. Ultimately rendering at 4K isn't too hard for a 1060/RX580/480 once you bump down the detail settings to the same sort of level you get from the console versions of games.
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