@Thule: Fungal isn't just about number of shots, it's how long you have to wait while fungal does damage. This change widens the window to hostile armies to deal damage and prevent the next fungal, making infestors somewhat worse against every unit in the game and severely worse against those which now require an extra shot. In particular, fungal goes from a 1 shot against zerglings to 2 shots, which is massive for ZvZ (mine at least).
The truth is that Fungal was too strong and needed to be changed.
No it did not. People bitch about infestors simply because they are too stubborn and stupid to actually counter them correctly. It forces people into more of a reactive style which non-zerg players are not accustomed to. As terran, you can even go bio against infestors and it will be fine. FFS, get GHOSTS. 1 EMP can make every unit that the zerg poured all of their gas into completely useless. Throw down a couple snipes and you are golden. But people in the lower leagues complain because they are too lazy and have to go out of their way to get ghosts. Also, it requires micro. OH NOES!!!11
And fungal isn't THAT good against toss anyways. Besides, if toss does want to completely nullify infestors on the field, get the unit that is cheaper than the infestor and also hard counters them: HT. High temp can use feedback and destroy the infestor army. On top of that, they can become archons after using all their energy.
No. Infestors are not OP and do not need to be changed. People just need to stop being babies and learn to adapt their play like zerg players do.
How did EG get all of this money to throw around in the first place? Or maybe a better way to ask: How did EG get all of these sponsors in the first place? It's not like they just started up and started buying all these players. They had an amazing CS team where they cultivated talent. That allowed them to get money to spend on better players. There is nothing greasy about that.
I could not agree more. They also get other cheats, such as having full vision of the map at all times.
In my opinion, they should have just made the ai harder in the sense that they micro and macro better, get better unit composition, try to control the towers, etc..
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