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loafofgame

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#1  Edited By loafofgame

There are 104 games in my epic library, 5 of which I have actually paid money for. That's just a bit silly.

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@notnert427 said:

RDR 2 - My RDR 2 experience mirrors Dan's. There's a good game somewhere in there, but the game doesn't want you to experience it and instead wants to waste your fucking time on annoying survival mechanics and sluggish controls. I've tried to revisit it several times and still nope.

Don't listen to this person! ;-P The game is amazing!

Nah, I get it. It's... an acquired taste. I can't stop playing it, though (playing the pc version). I'm not a fan of survival mechanics at all, but I feel like most of the mechanics in this game don't require a lot of time (similar to GTA San Andreas). You can't actually starve and I'm really only eating to keep my cores up and refill my dead eye bar. The camp stuff I'm simply buying my way out of whenever the icons turn red. Also, I'm really enjoying the hunting, so that helps with managing the survival mechanics. Still, as with all survival mechanics, I just can't consider them fun or see the added value, so I could totally do without them.

As for the controls, to me they were only annoying when I was caught by surprise. But yes, they are very sluggish and deliberate and I can totally see why it would infuriate some people. For instance, the fact that you can't cancel out of the skinning animation is just dumb. Stuff just takes forever after you hit a button, but I guess when you're immersed, that doesn't matter as much.

As for the topic, I'll just echo:

Just go w/ your gut. Really, play what you feel like and try not to burn yourself out. It’d be a shame if you got to April and was gamed out when REmake3 comes out.

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loafofgame

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I'm joining the Bloodborne sentiment. But I would also very much play HZD.

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@mellotronrules said:

this is armchair speculation at it's most charitable- but i wonder if the decision to do the 'year in review' was an effort to curb the negativity latent in ranking the games for their various categories.

This. Regardless of whether it drove the decision, I agree the actual ranking is what predominantly causes negativity. You've got interesting and positive discussions devolving into bickering and pettiness solely because stuff needs to be ranked. And as a result people in the comments start complaining about how arbitrary all the lists are or how 'bad' arguments undermine the value of the rank order.

I think they could bring back the different categories, so that the talks become more varied, more specific and more in-depth. They'll make a selection beforehand and then just discuss the items on the list. That's it. They simply avoid ranking anything and focus on the discussions, the rants and the bits... all the things we like the crew for (I think).

Ranking is a silly practice, like review scores, especially in this 'live' context. There's no added value. It leads to talking in circles and annoyances among everyone involved.

Stop ranking stuff.

That said, I personally enjoyed this year's content, and I also did before the format change. I like the crew and like to hear them talk about games. That's all I want, really.

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I like it. That's it. It's not amazing, but I'm enjoying myself. It seems far less enjoyable if you don't already know some of the characters, though. I've never read the books, but I played the last two games to death, so I feel like a lot of the characters and the world already have more depth in my head than they actually have in the series (which I guess is making me enjoy it more?)... I'm not sure what someone who doesn't know anything about The Witcher would think of this. Pretty middle of the road probably...

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I don't think I can do this. A decade is too long. There simply isn't one game, or two or three.

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#7  Edited By loafofgame

I completely disagree with that. The communication part of the devs is the catalyst for the amount of response. The tone and content of the response is another another part. Condemning one part does not make one approve the other. Both parties can have faults in their messaging. And obviously the response part is way worse. But personally I think that part is uninteresting to discuss, because what else can you say but condemn the people sending death threats and say its not acceptable?

I think its more interesting to discus the reason why people feel so strongly about this, but if it might be just me.

It would be a potentially interesting discussion to be had, but it is ruined by the disproportionate backlash, which overshadows the whole thing. The devs might have been at fault if their messaging lead to fewer sales or people politely voicing their disappointment. But that is not the case. It lead to vitriol and hate, for which the devs are not in any way to blame, regardless of what they said. This stuff happens in a context and you can't disregard that for the sake of discussion.

If you want to discuss the question you pose, you need to frame it differently and not connect it to people's reactions to something a dev said. This is not the place, because all you're going to get here is "whatever you say is irrelevant, because the backlash was way out of line". The announcement of the dev is merely a trigger, it is not the reason people feel so strongly about this. So talk about the actual reason. Which probably lies with companies doing shitty things in this case.

If you're coming in with "I don't condone this, but..." the discussion is over. Because you are putting some of the blame in the shoes of the devs and that is enough for any idiot to feel justified in their actions. If you go elsewhere and start with "Epic's conduct is problematic, because..." you're basiscally talking about the same thing, but without telling the devs they are partly to blame for the shit they get. They don't deserve it, they are not to blame, the people who threw the shit are to blame and they are getting away with it every single time.

In Ooblets case the "entitled" comment I read from them was regarding the patreons. They said they didn't do Kickstarter because they didn't want to owe anything to entitled gamers. Their defense is that their patreon tiers does not include promise of a game. Personally I think that's a hard argument to sell when you are taking peoples money for game development. Technically they might be right, but I don't think all the people on patreon feel the same.

That's speculation. There is no reason to assume people on patreon gave the devs money because they expected to be given a game on their terms. If they did, then that's completely on them. They shouldn't have expected that. Patreon is there for people to give money to other people they like or who make something they like. It generally doesn't lead to something you can own or claim. I'm sorry, but you again seem to blame the devs for other people having the wrong expectations or wrongfully feeling like they are owed something. Also, they are not taking money from patrons, they are being given that money. Arguably the same, but a whole different tone.

You might find it a hard argument to sell, but some people just want to give money to something, because they like it or because it makes them feel good, not because they expect something in return. Like a charity. If you don't want to do that and you want something in return, don't support it. But people shouldn't put words in other people's mouths by claiming that the patrons are owed a game on whatever platform. Or that customers in general are owed a game on whatever platform. That is not how this works.

In the case of only having free EGS games I would argue you are not a costumer until you have actually spent any money. Because one of the issues EGS still has as far as I know is that EGS pushes the transaction fees to the customer. Making games sometimes a lot more expensive compared to competing platforms.

I'm sorry to disappoint you, but I have also bought games on EGS. ;-P No mental gymnastics are going to help here. I'm supporting that platform. I'm the terrible destroyer of gaming and you're just going to have to accept it. :-P I'm the actual customer here. I want the stuff and I don't care how I get it. Face the dark future.

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I'm a consumer. I currently have 24 free games in my EGS library, most of which are very good. I'm a satisfied consumer. Thank you, Ooblets devs, for giving me free games.

As long as I'm not entitled, I suppose. Don't people realize how much there is to consume? There's so much. There's no need to be entitled. How can anyone be entitled in this day and age? There's so much stuff.

We are consumers, we exert power by choosing what to consume. If we would just focus on that a little bit more, instead of consuming something we don't like and being an asshole about it in the process, maybe things would be different. Maybe we would be happier. I know I am.

I just feel like all these discussions always turn out the same. The news hits, and when it is reported on, the death threats have already hit and then you are not allowed to criticize the messaging that led up to the harassment, because then you are victim blaming. So it ends with condolences to the victims "thoughts and prayers" and we cant talk about it until it happens again to someone else.

Maybe that's because, and this is just how I see it, many people (not all) who feel the need to criticize often do so in very definitive and absolute terms, confident that the like-minded comments they read are enough to disregard other views and absolves them of critically looking at their own thought process.

I've read a lot of comments saying the announcement was disrespectful to consumers and ridiculing supposedly 'entitled' people, but when I read it myself I found it very hard to believe that. I mean, sure, the announcement wasn't devoid of any opinion, but I feel like people might have been projecting more onto that piece of text than was actually there.

And if people then come in with claims that consumers were being disrespected, throwing me, also a consumer, on one big pile, suggesting this is way bigger than it is and insinuating that the announcement can really only be read in the way they read it, then I'm very quick to pick the side of the devs.

I can understand why this might be frustrating, but in the end the amount of shit the devs got far outweighs the fact that they handled their communication poorly. So yeah, we can't talk about the latter anymore, because shitty people ruined it for everyone. Everything you say regarding the poor communication on the dev's part is a justification for the actions of shitty people, even if that's not your intention at all.

And to be honest, you can't really have this discussion until the shitty people stop being shitty. The messaging prior to the shit either affected you or it didn't, which might be a balanced starting point for a discussion. However, the shit throws this balance off. It's not just about discussing the poor messaging anymore, it's about discussing the poor messaging in the context of a shit storm.

Any concerns about the messaging are moot, because the devs were already disproportionately punished. So what is the point of discussing it really? People who are critical of the poor communication basically got what they wanted, albeit far worse than they would probably like.

And the people who were not affected by the poor messaging just want to support the devs who got all the shit. Why does the poor messaging matter so much if the amount of shit it causes is so disproportionate?

In this case, no matter what they would have said they still would have received harassment because a group of people hate EGS that much. The are a lot of legitimate reasons not to want to support EGS and those are being swept away by devs and media outlets as not important, but it does affect the customers. Even GB are guilty of this. People are being asked to be quiet and "vote with your money", but if no none is listening or can calculate potential loss of sale, is that really working?

Isn't this exactly what the 'entitlement' argument is about? If it turns out that not enough people vote with their wallet, doesn't that simply mean that others have to accept that they lost this battle? That they can't come in and make broad claims about how this affects customers in general. Because apparently it doesn't. The fact is that it affects a group of people that seem unwilling to accept that in this great capitalist society they might not be part of the majority and therefore have to accept that they can't have it all their way.

I'm a customer/consumer just like you, but I support EGS. It gets me free games every week. There might be legitimate reasons not to support EGS, but that doesn't matter to me. And I bet I'm not the only one. If we outnumber you, you'll just have to admit defeat and watch how we idiots destroy gaming.

As I said, there is so much stuff. So much. It's almost depressing how much I don't have to care about these Ooblets devs. Just pick something else to consume.

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I was too late. :-(

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I still remember washing ashore the Skellige Isles and hearing that music for the first time. It was awesome.