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LocoRocker

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LocoRocker

326

Forum Posts

780

Wiki Points

7

Followers

Reviews: 3

User Lists: 4

#1  Edited By LocoRocker
@Strongschwartz said:
" Don't know about you, but I order my games in online shops. It's cheap, convenient but the most important reason is that I live in Germany and most games for adults are censored because of our great "youth protection". Never understood why adult entertainment that was never meant for kids in the first place needs to be youth friendly but, hey the government knows best, right? But that's not the reason I'm typing today. I just love it to wake up in the morning walk to mailbox and take out the package. It's always a feeling like chrismas just with less snow and less annoying family members. I get back into the house open the package and take out the NEW item that is NOT wrapped in plastic and has NO seal of authency and then... wait a minute... this item isn't new it's used. I paid for a brand new game and got a used one. Granted, if you write an email to these shops they usually refund you or sent you a new one but why are they trying this crap in the first place? Are they hoping that nobody notices? Don't try to tell me that's a missunderstanding or a mistake because that happened more than once and it is what it is: fraud.Next time I tell you why you should buy stocks of cyberdine systems, in what horrible situations a portal gun can bring you and why there is a horse's head between your sheets. See you soon. "
dude, again? you're like a jerk magnet when it comes to online purchases.
But that's nothing, some dude I know from way back ordered an airsoft M60 online, a huge friggin overpriced piece of plastic, paid 300-400€ and recieved a large box filled with beans and a note: "enjoy".
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LocoRocker

326

Forum Posts

780

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Reviews: 3

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#2  Edited By LocoRocker

we need to tackle that band career mode!

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LocoRocker

326

Forum Posts

780

Wiki Points

7

Followers

Reviews: 3

User Lists: 4

#3  Edited By LocoRocker

I just got back to playing Forza Motorsport 2 again and realised that pretty much all games of this type are RPGs at their core.

You race, earn cash and experience, invest that into better tunung parts, tackle tougher challenges, earn more cash, get a new ride, repeat.
I guess I enjoy the concept a lot.
There's nothing like the feeling you get when you finally get used to the handling of your freshly fine-tuned car and are able to hit that curve apex closer and closer to perfection on each lap.
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LocoRocker

326

Forum Posts

780

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7

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Reviews: 3

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#4  Edited By LocoRocker

So yesterday I recieved Guitar Hero: Metallica and me and my buddy StrongSchwartz spent several hours trying to deafen my neighbors.

I'm a casual Rock Band player and haven't tried a GH game since the original release on the PS2 and the first thing I notced was how tough GH:M is even on lower difficulty settings. While in Rock Band I can easily play guitar and drums on medium, Guitar Hero pushes me down to easy. One of the first songs we played (due to the alphabetical order of songs in band quick play) was Battery, which nearly killed me on medium drums.
But the strangest thing is that I really don't mind it being that much tougher than Rock Band. It is a more hardcore game of the genre and is more about scoring mega points and honing your skills rather than chilling with some buddies on the no fail mode in Rock Band. Or maybe the fact that my favourite band is finally in a RB/GH game (with some decent songs) makes me happy. 

Oh yeah, one more thing. I really like the fact that all of the Rock Band peripherals (except the mic for some reason), the original PS2 GH guitar with a PS3 adapter and even the wireless SingStar mics are compatible with the game!
Thumbs UP!
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LocoRocker

326

Forum Posts

780

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7

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Reviews: 3

User Lists: 4

#5  Edited By LocoRocker
The_A_Drain said:
Wait, what. People are complaining about unlockables/collectables dying out, now you're arguing the polar opposite? Someone has to be wrong...Besides, ... [more]
Valid points. Still, wouldn't you agree the fact the achievements take away something from the game?
Let me explain: they are a list of tasks that you have to accomplish and may take you out of the experience too much. For example at one point in HL2: Ep. 2 I was obsessing with a specific "collect x amount ot y" achievement rather than sinking into a dramatic event onscreen. I wasn't following the story as closely as I would without the achievements.
Sure the achievements are optional and you could tackle them after you beat the game, but when messages like "you collected 7 out of 10" pop up, you can't resist.
Once you get a certain amount of gamerpoints you start seeing them as a part of the overall experience. And that in my opinion can not be good in long term.
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LocoRocker

326

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780

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7

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Reviews: 3

User Lists: 4

#6  Edited By LocoRocker
A friend of mine wrote a blog recently and I would like to push the thought a bit further.

In my opinion, the intruduction of achievements AND unlockables just shows how lazy some game developers have become in their urge to make us play through their games several times and for longer stretches.
Back in the days it was done by good design and gripping story. you wouldn't want to put the game down and would play until dawn to experience every little aspect of it. I don't even remember how many times I finished Fallout 2 in totally different ways or stayed up late to get that one perfect kill in Hitman: Codename 47. No achievements involved.

Now you are artificially attached to the game collecting all those hidden packages, intels, pidgeons, orbs, skulls or whatever the developer put in to keep you going.
If the game world is interesting enough you don't need the carrot on a rope to go off the beaten path and explore the environment. A recent example here is S.T.A.L.K.E.R. It has some areas in the game that never are part of any mission but still are lovingly put together and well detailed. It makes the experience your own by challenging your imagination in the same way a good book or even a painting makes you wonder "what else is in there" other than the obvious main subject. 

But the developers are not the only ones to blame. We, the audience have so many games on so many platforms to choose from aside from our other hobbies, that we have slowly turned ourselves into a picky mob with ADD. Our attention span is so low, that we constantly need to be padded on the head and intensified by the current activity. Be it something that adds to your gamerscore, level in an RPG or any other form of a presentable score (=E-peen).

I myself am a part of it too. Often grinding through same tedious tasks in a game to get those 25p.

When did we start working in our games?


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LocoRocker

326

Forum Posts

780

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7

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Reviews: 3

User Lists: 4

#7  Edited By LocoRocker
LiquidPrince said:
Strongschwartz said: Is it just me or has the introduction of achievements caused a lack of unlockables? In GTA 3 ... [more]
or
uncharted (also on the ps3)
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LocoRocker

326

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#8  Edited By LocoRocker

looks like it's the same engine that's been used for coh and dawn of war 2

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LocoRocker

326

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#9  Edited By LocoRocker

you've got silent hill homecoming already? haven't seen you playing that one lately. or have you committed the evil youtube deed again?

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LocoRocker

326

Forum Posts

780

Wiki Points

7

Followers

Reviews: 3

User Lists: 4

#10  Edited By LocoRocker

true, in my case you could even call Peggle a platform seller!