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lordofultima

Hey.

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Tiny Improvements to SSFIV

So we all have heard at this point about the re-balancing and tweaking that is being done in Super Street Fighter IV, as well as new online modes that we as fans have been clamoring for since the release of vanilla edition SFIV. New stages, all character themes being included, the ability to save ANY replay to your harddrive -- but those are all major improvements. I'm not sure if it's too late for any of these pet peeves to be addressed, since they themselves stated the game is basically complete. But here's a list anyway! 
 

Button Mapping

 
As it stands, in SFIV and the beta version of SSFIV, the button mapping menu is identical. While this isn't such a big deal to those who play exclusively online (or use the default configuration), if you've ever been to a local tournament or watched a video/stream of one, you'd know how clunky the current system is. Everyone seems to have a different arcade stick, a different layout, or sometimes even a pad player wants to map focus and throw to one button where it normally isn't mapped as such. The whole process for this can take a couple minutes, and in the grand scheme of a large-scale tournament, it adds up. The current system has a list of buttons on the left, and allows you to "cycle" through options to the right of each button. Daigo at Season's Beatings for instance, he wanted to use the straight button layout, and everyone would fumble over this screen to try to get it set up right for him. Took forever. The way it should be done is HDRemix style, where the move names are on the left, and you just hit the button that corresponds to the function and are on your way.  
  

Poopy SFIV way on the left, awesome HDR way on the right! 
Poopy SFIV way on the left, awesome HDR way on the right! 

  

Restart Match

 
There should be a restart match option right from the pause menu for offline battles, straight up. Another proponent of "button checks" at local tournaments is having to restart the match after checking your buttons, because you spent time from the round hitting buttons and all that junk. As it stands, you have to go back to character select screen, re-choose your character and watch the match load up all over again. This can easily be fixed by just having a restart option right there, so after they map their buttons correctly with the sweet, new, fancy, quick way they can restart and have the matter dealt with in like 15 seconds instead of 2 minutes. This can extend to Online matches as well. Why do I have to go back to the online lobby after playing one match against someone? Can't we both just select restart and continue our battle immediately? It sure would save time in the long run. 
    

Challenge Ghosts

 
A little direction on the stupid challenges would be helpful, and I think a ghost performing the actions required to complete the challenge would help immensely. El Fuerte's hard trial #5 said to do three fierce punches, but to anyone that wasn't familiar with RSF loop, their mind would have been blown because they would be trying to link 3 fierce punches together, which is impossible. In general Capcom needs to think of more elegant ways to teach people the fundamentals of Street Fighter, but at the very least help a G out so I don't spend hours on someone's trial when I'm not even sure if I'm doing it the way they want me to. 
 

Other Stuff

 
A couple other things would be cool, but this is mostly stuff that doesn't really matter anyway. 
  
  • Ability to go into training mode on any stage
  • Ability to ACTUALLY mute the music (was impossible in SFIV)
  • More extensive training mode controls (gauges, recording, HITBOXES, etc.)
  • Player Data that is a little more consistent and makes sense
  • Changes Akuma's standing roundhouse back to the way it is in SF4. PLEASE?!
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