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lordofultima

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Tiny Improvements to SSFIV

So we all have heard at this point about the re-balancing and tweaking that is being done in Super Street Fighter IV, as well as new online modes that we as fans have been clamoring for since the release of vanilla edition SFIV. New stages, all character themes being included, the ability to save ANY replay to your harddrive -- but those are all major improvements. I'm not sure if it's too late for any of these pet peeves to be addressed, since they themselves stated the game is basically complete. But here's a list anyway! 
 

Button Mapping

 
As it stands, in SFIV and the beta version of SSFIV, the button mapping menu is identical. While this isn't such a big deal to those who play exclusively online (or use the default configuration), if you've ever been to a local tournament or watched a video/stream of one, you'd know how clunky the current system is. Everyone seems to have a different arcade stick, a different layout, or sometimes even a pad player wants to map focus and throw to one button where it normally isn't mapped as such. The whole process for this can take a couple minutes, and in the grand scheme of a large-scale tournament, it adds up. The current system has a list of buttons on the left, and allows you to "cycle" through options to the right of each button. Daigo at Season's Beatings for instance, he wanted to use the straight button layout, and everyone would fumble over this screen to try to get it set up right for him. Took forever. The way it should be done is HDRemix style, where the move names are on the left, and you just hit the button that corresponds to the function and are on your way.  
  

Poopy SFIV way on the left, awesome HDR way on the right! 
Poopy SFIV way on the left, awesome HDR way on the right! 

  

Restart Match

 
There should be a restart match option right from the pause menu for offline battles, straight up. Another proponent of "button checks" at local tournaments is having to restart the match after checking your buttons, because you spent time from the round hitting buttons and all that junk. As it stands, you have to go back to character select screen, re-choose your character and watch the match load up all over again. This can easily be fixed by just having a restart option right there, so after they map their buttons correctly with the sweet, new, fancy, quick way they can restart and have the matter dealt with in like 15 seconds instead of 2 minutes. This can extend to Online matches as well. Why do I have to go back to the online lobby after playing one match against someone? Can't we both just select restart and continue our battle immediately? It sure would save time in the long run. 
    

Challenge Ghosts

 
A little direction on the stupid challenges would be helpful, and I think a ghost performing the actions required to complete the challenge would help immensely. El Fuerte's hard trial #5 said to do three fierce punches, but to anyone that wasn't familiar with RSF loop, their mind would have been blown because they would be trying to link 3 fierce punches together, which is impossible. In general Capcom needs to think of more elegant ways to teach people the fundamentals of Street Fighter, but at the very least help a G out so I don't spend hours on someone's trial when I'm not even sure if I'm doing it the way they want me to. 
 

Other Stuff

 
A couple other things would be cool, but this is mostly stuff that doesn't really matter anyway. 
  
  • Ability to go into training mode on any stage
  • Ability to ACTUALLY mute the music (was impossible in SFIV)
  • More extensive training mode controls (gauges, recording, HITBOXES, etc.)
  • Player Data that is a little more consistent and makes sense
  • Changes Akuma's standing roundhouse back to the way it is in SF4. PLEASE?!
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lordofultima

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Edited By lordofultima

So we all have heard at this point about the re-balancing and tweaking that is being done in Super Street Fighter IV, as well as new online modes that we as fans have been clamoring for since the release of vanilla edition SFIV. New stages, all character themes being included, the ability to save ANY replay to your harddrive -- but those are all major improvements. I'm not sure if it's too late for any of these pet peeves to be addressed, since they themselves stated the game is basically complete. But here's a list anyway! 
 

Button Mapping

 
As it stands, in SFIV and the beta version of SSFIV, the button mapping menu is identical. While this isn't such a big deal to those who play exclusively online (or use the default configuration), if you've ever been to a local tournament or watched a video/stream of one, you'd know how clunky the current system is. Everyone seems to have a different arcade stick, a different layout, or sometimes even a pad player wants to map focus and throw to one button where it normally isn't mapped as such. The whole process for this can take a couple minutes, and in the grand scheme of a large-scale tournament, it adds up. The current system has a list of buttons on the left, and allows you to "cycle" through options to the right of each button. Daigo at Season's Beatings for instance, he wanted to use the straight button layout, and everyone would fumble over this screen to try to get it set up right for him. Took forever. The way it should be done is HDRemix style, where the move names are on the left, and you just hit the button that corresponds to the function and are on your way.  
  

Poopy SFIV way on the left, awesome HDR way on the right! 
Poopy SFIV way on the left, awesome HDR way on the right! 

  

Restart Match

 
There should be a restart match option right from the pause menu for offline battles, straight up. Another proponent of "button checks" at local tournaments is having to restart the match after checking your buttons, because you spent time from the round hitting buttons and all that junk. As it stands, you have to go back to character select screen, re-choose your character and watch the match load up all over again. This can easily be fixed by just having a restart option right there, so after they map their buttons correctly with the sweet, new, fancy, quick way they can restart and have the matter dealt with in like 15 seconds instead of 2 minutes. This can extend to Online matches as well. Why do I have to go back to the online lobby after playing one match against someone? Can't we both just select restart and continue our battle immediately? It sure would save time in the long run. 
    

Challenge Ghosts

 
A little direction on the stupid challenges would be helpful, and I think a ghost performing the actions required to complete the challenge would help immensely. El Fuerte's hard trial #5 said to do three fierce punches, but to anyone that wasn't familiar with RSF loop, their mind would have been blown because they would be trying to link 3 fierce punches together, which is impossible. In general Capcom needs to think of more elegant ways to teach people the fundamentals of Street Fighter, but at the very least help a G out so I don't spend hours on someone's trial when I'm not even sure if I'm doing it the way they want me to. 
 

Other Stuff

 
A couple other things would be cool, but this is mostly stuff that doesn't really matter anyway. 
  
  • Ability to go into training mode on any stage
  • Ability to ACTUALLY mute the music (was impossible in SFIV)
  • More extensive training mode controls (gauges, recording, HITBOXES, etc.)
  • Player Data that is a little more consistent and makes sense
  • Changes Akuma's standing roundhouse back to the way it is in SF4. PLEASE?!
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JiuJitsuka85

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Edited By JiuJitsuka85

Agreed on all. Specially the training "ghost". Afaik almost all other fighting games feature some form of demo for each attack or combo for you to mimic.

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Symphony

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Edited By Symphony

Excellent suggestions and I really hope at least some of these things see their way into their game. Didja cross post this on SRK or any other forums?

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StaticFalconar

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Edited By StaticFalconar

Agree for everything you said and adding in, profile tracking. Especially if more than one person plays SF4 in the house, you should be able to make a profile to keep track of the stats which can easily track and make your own personal tier list (which of course would be different than the "real" tier list due to skewing from flowchart players, but something is better than nothing). Profiles can save your fav costume and even button configs, so all people gotta do in local tournies is just load up thier profile and press the 6-8 buttons to make sure its working properly and hit instinct rematch.

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Jeffsekai

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Edited By Jeffsekai

You forgot one!
 
-Blanka can't be punished on hit.

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yates

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Edited By yates

I'd like to add the ability to mute the announcer to the list of other stuff.

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Jeffsekai

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Edited By Jeffsekai
@yates said:
" I'd like to add the ability to mute the announcer to the list of other stuff. "
You can already do that...
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Tiwi

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Edited By Tiwi

What is a RFS loop....?

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Oni

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Edited By Oni

These are all great ideas and no.1 really blows my mind, how can they not have a button mapping system like that in a fighting game? Are there monkeys working on the game or what?

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Scooper

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Edited By Scooper

I agree.

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MikkaQ

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Edited By MikkaQ

I hope they make those improvements for the fans. For me... there isn't a lot they can change to make me enjoy it. The players are too skilled online, the bots are too skilled offline, and I feel like there isn't a lot of variety to the basic moves (which is kindof my style, crazy combos and super attacks aren't really what I like about fighting games). I'd rather have vastly different fighting styles, about the same variety as DOA (minus all those ninja clones). 

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lordofultima

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Edited By lordofultima
@tiwi said:
" What is a RFS loop....? "
Run Stop Fierce, you do the run command for Fuerte, hit LP to stop the run, and then hit fierce punch, ad nauseam. 
  
@Jeffsekai said:
" @yates said:
" I'd like to add the ability to mute the announcer to the list of other stuff. "
You can already do that... "
Well, you can't really mute any sound in the game, you turn it down to zero and can still hear it. That was the point of ability to ACTUALLY mute music. Good thing I deleted the music files in the PC version of SFIV, otherwise you would always hear that training music in my tutorials. Blanka should be punished on hit IMO, f that green guy. Akuma's roundhouse, please revert it back to SFIV roundhouse. I'm going to add that change.
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FluxWaveZ

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Edited By FluxWaveZ

Excellent suggestions.  A lot of them don't really concern me (except for the Challenge Mode Ghost), but they're really good.  I'd say put even more effort into showing players what exactly they have to do in the training challenges.  Have some type of way to show how the timing is for the combo, things like that.

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Stang

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Edited By Stang

Good points Ultima. Out of those, ghost's would be my number 1. I honestly knew nothing about Fuerte, and like you mentioned I thought I just had to have the timing of a god and hit three fierce punches in a row. I tried that for an hour. Fucking shit man.

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yetiantics

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Edited By yetiantics


"Changes Akuma's standing roundhouse back to the way it is in SF4. PLEASE?! "

 

If wishful thinking is being done here, heres one i want.

Cammy's Hooligan into a Cannon Strike, plz.

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lordofultima

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Edited By lordofultima
@PantyshotMQN said:
"


"Changes Akuma's standing roundhouse back to the way it is in SF4. PLEASE?! "

 

If wishful thinking is being done here, heres one i want.

Cammy's Hooligan into a Cannon Strike, plz.

"
Make your own blog! I refuse to suggest that woman be any more broke than she already is. F Cammy.
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Scooper

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Edited By Scooper

I hope in SSFIV they nerf Guile's extra fast vault jump. It's impossible for Akuma to land Raging Demon against him at the moment.

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lordofultima

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Edited By lordofultima
@Scooper said:
" I hope in SSFIV they nerf Guile's extra fast vault jump. It's impossible for Akuma to land Raging Demon against him at the moment. "
Yeah don't know what Ono was thinking, that jump is ba-roken!
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ninjakiller

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Edited By ninjakiller
@Rallier: I hope they ban your account you moron.
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OmegaPirate

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Edited By OmegaPirate
@tiwi said:
" What is a RFS loop....? "
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lordofultima

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Edited By lordofultima
@OmegaPirate said:
" @tiwi said:
" What is a RFS loop....? "
"
Run Stop Fierce (RSF) is El Fuerte's semi-infinite combo. You perform the run (habanero dash), stop running with LP (jab), and then connect a standing HP(fierce), cancel into a run, stop with LP, connect standing HP, over and over again until they are out of range, at which point you can end with a fuerte mixup of some sort.
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OmegaPirate

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Edited By OmegaPirate
@lordofultima said:
" @OmegaPirate said:
" @tiwi said:
" What is a RFS loop....? "
"
Run Stop Fierce (RSF) is El Fuerte's semi-infinite combo. You perform the run (habanero dash), stop running with LP (jab), and then connect a standing HP(fierce), cancel into a run, stop with LP, connect standing HP, over and over again until they are out of range, at which point you can end with a fuerte mixup of some sort. "
Ah Cheers :D 
 
I dunno, i was totally in love with street fighter 4 until all i had left to do were the challenges and trials - id got all online trophies, all offline trophies (except those) then after months upon months of trying to just finish one characters trials (not even all of the pro youtube videos could help) i just resigned myself to the fact that without a greater help - whether ghost or input guides 
 
It was never gonna happen- i really hope they fix this for SSF4
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turbomonkey138

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Edited By turbomonkey138
@Scooper said:
" I hope in SSFIV they nerf Guile's extra fast vault jump. It's impossible for Akuma to land Raging Demon against him at the moment. "
I be jumping all over da place
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yetiantics

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Edited By yetiantics
@lordofultima said:
" @PantyshotMQN said:
"


"Changes Akuma's standing roundhouse back to the way it is in SF4. PLEASE?! "

 

If wishful thinking is being done here, heres one i want.

Cammy's Hooligan into a Cannon Strike, plz.

"
Make your own blog! I refuse to suggest that woman be any more broke than she already is. F Cammy. "
 
[Bah, EDIT button not working] 
rofl!  

NO! D=< 
Hooligan > Strike FTW! 
 
u just sad theys finally nerfing ur main. lol