@valrog: in that case, you've got a pretty interesting perspective on this. I'd be very interested in knowing how you found one of the older games, although, given that you're so fond of the games from RE4 onwards I'm thinking maybe you'd get a bit impatient with the way the old school games played out.
It takes some stones to own up for stupid shit, especially on a platform like the internet where 90% of online activity is stubborn bullshittery, so you've got my respect (for whatever that's worth).
I don't think Firefox is bloated, a fresh install is very light. It tends to be the users themselves who bloat it with addons and visual mods, but then, that's hardly Mozilla's fault. It's like going back 5 years and blaming MySpace for all those god awful, animated gif-loaded profiles.
I like to use Firefox and Chrome, each for different reasons. You can't really go wrong with either, though (just don't opt for IE, whatever you do, no matter how many mistakes they fix from past versions, there's still a thousand more problems ready and waiting to fuck your browsing experience up)
@Grumbel: I'll agree that the controls are still relatively tank-inspired, but you the player have a hell of a lot more control over your experience, and ultimately your survival. The old school RE controls didn't put you in a position where you can line up shots with any real confidence, aiming was skewed in such a way that you aimed in the general direction you thought you needed to and hoped you'd connect.
You're right about the experience in RE4 taking you from A to B with no real backstepping. And it seemed to me like that was a reaction to the old style of game, and indeed yet another reason that RE4 lacks the RE spirit as defined by the previous games.
Yes, Resident Evil 4 was a true RE experience. This topic was settled back in 2005. Can we move on from this please? Now RE5, that's another story. It was a serviceable game that I would have no desire to play through again.
Why do you think it's a true experience? Furthermore, what do you consider a true RE experience; what's the criteria?
Logically, the perfect remake improves on the flaws in the original while still retaining what made it good in the first place.
Or adding on to the greatness like REmake (Gamecube Resident Evil)
I agree with both these statements. Along with the above, making a remake constitutes at the very least, learning from previous attempts at failed and successful remakes, as well as consumers demand for a fresh take on the game. Gamecubes Resident Evil, I believe, would be the poster child for comparisons if there is going to be any attempts and making something "perfect". And I would use the word "perfect" loosely. One man's perfect can be another man's flawed.
The thing is, the REmake was fundamentally the same game. Gameplay, for instance, was pretty much identical really. It was all of the elements surrounding it that seemed to be greatly improved upon, which managed to raise the level of the gameplay experience. I mean, those tank controls stayed intact, as well as the deliberately jarring, fixed camera angles. But the sound design and visuals (as much as we say graphics don't make a game) completely redefined the experience.
Some people, myself included, actually prefer the tank controls and fixed cameras of the older games. I think new Resident Evil games should go back to being like the original.
Just to kick this question off in the right way, I want to make it clear that I think RE4 is a phenomenal game. It's hands down one of the best action games I've ever played, and I'm sure there are folk out there who would agree.
A thought I've had for a long time though, is whether RE4 truly is a Resident Evil experience? It's such a giant leap from the rules and conventions of its older siblings that it practically launched a new franchise. The Resident Evil experience, for me, WAS the tank-like control system, it WAS the obscured, static camera, and it WAS the way you'd enter a room and, after the legendary load screen of the door opening, pray to fuckin' jebus you didn't hear the squelch and moan of a zombie somewhere off-camera. Everything worked in tandem to make you feel truly vulnerable, and craft an experience that had you frightened to go past the next door.
I understand how bankable the move to third-person action was, and it was an astute answer to declining sales and interest in the series. Capcom pretty much reinvented the RE name. But, to wrap this up, my question ultimately is whether anyone believes it'd be possible for Capcom to bring back that old style Resident Evil experience? Whether there is a way to refresh or update that completely unique experience? Or whether there's even a place for it now?
Logically, the perfect remake improves on the flaws in the original while still retaining what made it good in the first place.
Or adding on to the greatness like REmake (Gamecube Resident Evil)
I agree with both these statements. Along with the above, making a remake constitutes at the very least, learning from previous attempts at failed and successful remakes, as well as consumers demand for a fresh take on the game. Gamecubes Resident Evil, I believe, would be the poster child for comparisons if there is going to be any attempts and making something "perfect". And I would use the word "perfect" loosely. One man's perfect can be another man's flawed.
The thing is, the REmake was fundamentally the same game. Gameplay, for instance, was pretty much identical really. It was all of the elements surrounding it that seemed to be greatly improved upon, which managed to raise the level of the gameplay experience. I mean, those tank controls stayed intact, as well as the deliberately jarring, fixed camera angles. But the sound design and visuals (as much as we say graphics don't make a game) completely redefined the experience.
Dude looks like he went to the barber and asked for the pube cut. I certainly approve of the fact he's from the UK and actually good at something, though.
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