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lstill01

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lstill01

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#1  Edited By lstill01

I guess taking away the resting to me is pretty significant ... esepcially considering it was a nuisnace in many areas to go outside to rest or keep resting while you're being disturbed ... or resting until healed in IWD and resting for 100 days + etc. as you had no cleric

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lstill01

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#2  Edited By lstill01

I think it's only n atural for people, especially those who dont' have extremely fulfilling lives, to take pleasure in the simple accomplishment of finishing a game ... or even progressing, hence trophies for merely getting through certain sections.
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#3  Edited By lstill01

What if they just said 'top 1 game of all time: Battletoads' or something ... is it the list you don't like or the giganticness of it?
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#4  Edited By lstill01

Ha good point ... I don't know though, I think maybe people are intimidated by difficult games and they're never going to be Wii Sports popular, but there's definitely a core group out there that still appreciates it.
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#5  Edited By lstill01

Yeah I guess ... I'm just worried that a social leper such as myself without a ton of online people to play with will be left out in the cold, relying on hand me down guns from better equipped players. It wouldnt' be so bad if they had just made the single player guns equal to the multiplayer guns ... meh 
 
Fortunately, my collection OCD will keep me playing this game
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#6  Edited By lstill01

Honestly - I already preordered Borderlands and I love Gearbox so I'm going to play this. I just get less and less excited every time I see this, vs. something like MW2 where I get more excited every time I see it ... I worry it lacks that 'special something' to make this interesting, and the 'no loot sharing' system is painful. Couldn't they just put in a need / greed roll system thing? Seems like a one day coding fix ... I don't trust people online

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#7  Edited By lstill01

I frequently read that difficulty in games is going the way of the dodo. ‘Players don’t want challenges anymore, they want experiences. Punishing games such as Ghouls and Ghosts and Battletoads are a relic of the past, and designers have learned from their errors in difficulty tuning.’

With the release and warm reception of Demon’s Souls, however, could tricky games be making a comeback, or is this a brief aberration in the trend towards obscurity?

I don’t think difficulty in games is going anywhere. There is a demographic of gamer who likes a stiff challenge and there will always be developers who cater to them. I want to briefly analyze what challenges difficult games face in today’s market, whether difficult games can ever become mainstream again and if not, what form difficult games will take going forward.

Does difficulty just get in the way of fun?

The critical verdict on Demon’s Souls is that it’s hard. Not ‘Halo on Legendary’ modern-day hard, but ‘old school stab somebody in frustration’ hard. The Brainy Gamer has an insightful article about how this works for Demon’s Souls because it is consistently difficult and that difficulty serves a purpose. He argues that game difficulty when it’s consistent and pre-established is acceptable. As long as the world is fair and you aren’t merely being screwed by the random number generator, difficulty can be fun.

I would respond that difficulty for its own sake is not necessarily enjoyable, even if it’s explained beforehand and has a gameplay reason for its existence. If you set up a fictional world in which there’s a compelling plot reason for perma-death deleting your saved games and print it on the box cover, that doesn’t exempt a game from criticism.

Fans of challenging games argue that they improve game skill and make success more rewarding, while critics dislike decreased accessibility. The question then is how to make difficult games more accessible?

Here’s where the pictures start in – couldn’t get them to paste right, if you want to check out the rest feel free and discuss, otherwise SUMMARY: you can’t satisfy both hardcore and casual in the same game, difficult games have already started a trend towards simpler development teams, going to see more of the ‘extreme difficulty’ games appearing in downloadable titles etc.

http://www.backhandofjustice.com/difficult-games-aren%e2%80%99t-disappearing-they%e2%80%99re-changing/    

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#8  Edited By lstill01

1) Sure it had a toolbar, but if you're a warrior for example you still had 'x'  number of whirlwind attacks etc. whereas now you essentially have a cooldown system where you can shield bash every 10 seconds etc. ... it's a big difference in terms of the way things play.  
 
2) Also - sure, the other games had them but Dragon Age has gone back on a few things such as the dialogue system - many people wondered why they didn't use the Mass Effect radial dialogue system ... well it's because this is a more classic / retro game style with Baldur's Gate as its spiritual successor, so I was doing comparisons with Baldur's Gate which unfortunately did not have the resurrection thing.
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#9  Edited By lstill01

Look - I completely agree that the biggest criticism of gamestop is that they push their crap at the register ... it's like, come on, I don't want your crappy magazine for the last time ...  
 
At least they rescinded the 'push used games if they're cheaper and available' policy for the first 6 weeks or something after release ... I'm sure some stores still do it but the management changed the policy.
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