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lugged

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SWTOR (unless that's changed in recent years - it was a bit buggy at times, but various classes with Force or tech-based knockbacks plus various areas with bottomless chasms)

Warframe (a lot less efficient than just killing them, but I have rarely used a melee ground slam to knock a tanky enemy into the abyss before)

Dwarf Fortress (various options with trap doors, using bridges at catapults, etc, complete with exploding bodies if they drop far enough)

Mount & Blade (mostly with knockbacks during sieges, also probably most or all of the recent PVP-focused medieval combat games?)

Most open world games - GTA, Assassin's Creed, Saint's Row, Just Cause, etc

Minecraft

If gravity as the actual cause of death isn't a requirement -

Terraria (lava or etc death pits, I don't think enemies take fall damage directly?)

Portal (turrets, from flailing around/being knocked over, though it might also have some infinite chasms?)

Going with "defeat" over kill, Donut County

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I'm down for this as well, I haven't tanked any NH fights but can fill in any role as needed, 950-960ish for melee DPS/tank/heals, 930ish for ranged, so well overgearing in either case. Merino#1355 on b.net.