This was a great piece of writing, Austin. Thanks for putting it out there. It's suprisingly difficult to come around to the idea that we can be critical of things we love, when most of us are taught that people either like something and speak highly of it, or don't like something and criticize it.
Yep, this was really awful to watch. The mechanics of this game appear to be super-simple, but the guys haven't been paying enough attention to even grasp them. I would have liked to have seen a little more of what the game had to offer -- was there a new environment after the boss fight? What other power might be available? I barely know anything about it aside from the basic premise, because Dan & Drew couldn't muster a little respectful attention.
You very succinctly expressed exactly what I was feeling. It's a little more excusable when this sort of thing happens on UPF, because "unprofessional" is in the name, but it drives me up a wall when it happens during quick looks, and Dan can be pretty bad about it, regardless of his quick look partner.
Pretty disappointed in this QL. I'd liked to have seen the results of beating that boss, but they were too involved in their music discussion to remember tutorial lessons from twenty minutes prior.
That being said, I feel that the developers should re-evaluate what they consider to be a rock opera; a few seconds of occasional singing what would otherwise be narrated doesn't really count.
EDIT: After reading further into the comment thread, and checking out linked videos of the game, it turns out the game does get much closer to it's subtitle than I originally thought. Maybe it was just on the other side of that first boss battle.
I prefer turn-based, as they don't require me to learn and maintain a set of physicals skills to be decent at them. The timing and precision required in most real-time strategy games puts me off, because I'm not particularly great at either. I played through the first act of Warcraft III, but when I got to the second act and learned how important ground-targeting was (something I had used very little of during the first act), I failed miserably at it and eventually shelved the game.
I think I'd be all right with real time games that allow you to pause, think and/or issue orders for times when things felt crazy, but I don't really know of any.
@centurion73: I couldn't agree more, and was surprised to have go so far down the comments before I found someone saying exactly this. I applaud Rorie for taking the reigns-- it's not easy to find someone willing to take up the mantle of DM. However, I feel it's a disservice to the game, the players, and the audience, to hear him say "I haven't actually read..." as often as he does. If you're going to take up the mantle, you've gotta know how the system works.
Good & Plenty is (are?) delicious, and look like drugs, which makes them fun to eat out of a sandwich bag in the company of people who don't know what they are. Also they are a great way to make friends with old people, and forum moderators (but also sometimes enemies!)