Something went wrong. Try again later

master_prophet

This user has not updated recently.

152 0 5 13
Forum Posts Wiki Points Following Followers

master_prophet's forum posts

Avatar image for master_prophet
master_prophet

152

Forum Posts

0

Wiki Points

13

Followers

Reviews: 42

User Lists: 11

#1  Edited By master_prophet

I will also still throw up the argument that some of the control issues had to have been addressed in that patch. I just can't fathom from the amount of complaining dumped on this game for the controls, I was able to play through the entire game in about 25 hours, and the controls worked fine about 95% of the time. Were their a few bs moments with controls? Sure, that's Resident Evil. Are their "that" many problems with the controls in this game, as described in these negative reviews? Hardly. And I always love the complaint about what "Resident Evil was built on". Look people, Resident Evil was built upon survival horror, but all of that was thrown out the window with Resident Evil 4. Instead we should be saying "what Resident Evil 4 was built on", that's a true way to look at the situation.

Avatar image for master_prophet
master_prophet

152

Forum Posts

0

Wiki Points

13

Followers

Reviews: 42

User Lists: 11

#2  Edited By master_prophet

@MordeaniisChaos: Am I a fan of the series? Sure. Will I play any game that has Resident Evil slapped on it? Yes. Does that mean I like every iteration of this series? No. There have been versions I don't care for. Specifically the following: Resident Evil: Survivor, Resident Evil: Dead Aim, Resident Evil: The Umbrella Chronicles, Resident Evil: The Darkside Chronicles, Resident Evil: Operation Raccoon City, and finally, Resident Evil Zero. I just simply got disgusted at the sheer hatred on this game, especially the "hate train" people jumped on without even playing the game. If critics want to bad mouth the game, that's fine, they took the time to play it, and that's their deal. It's all this other nonsense.

Avatar image for master_prophet
master_prophet

152

Forum Posts

0

Wiki Points

13

Followers

Reviews: 42

User Lists: 11

#3  Edited By master_prophet

@Yummylee: So you experienced no "horror" element at all? Horror doesn't mean it has to scare you, that went out the window with the Resident Evil series a long time ago. Sure, it's probably wise to drop "survival" from the title, but I like the idea of calling this action horror, because that's what it is.

Avatar image for master_prophet
master_prophet

152

Forum Posts

0

Wiki Points

13

Followers

Reviews: 42

User Lists: 11

#4  Edited By master_prophet

@Hippie_Genocide: If you enjoyed Resident Evil 5 because of the flawless co-op, you will love Resident Evil 6.

Avatar image for master_prophet
master_prophet

152

Forum Posts

0

Wiki Points

13

Followers

Reviews: 42

User Lists: 11

#5  Edited By master_prophet

I want to clarify that I've been a fan of Giant Bomb since early 2009, and I do listen to the podcast weekly and read just about every review they put out. I understand Brad and Patrick's critiques of the game, I just think that all the negativity on this game has been extremely harsh. I will also point out to the dude who mentioned that he wants to play the trilogy again, my buddy and I play through the Resident Evil REmake (the gamecube version) at least once every couple of months. I've probably played through that version of the game at least over ten times, and I love every minute of it. It is one of my favorite games of all time.

Avatar image for master_prophet
master_prophet

152

Forum Posts

0

Wiki Points

13

Followers

Reviews: 42

User Lists: 11

#6  Edited By master_prophet

It's been nearly a week now since Capcom 's latest in it's long running franchise, Resident Evil 6 , was released. Now, as everyone knows, Resident Evil 6 has probably received the most controversial reviews of a game that I can remember in quite some time, all stemming from Jim Sterling's initial review. Like him or hate him, Jim Sterling writes a hell of a review, and he voiced his opinions on the game in great form. The problem I have is that I've played through now both Leon and Chris's campaigns respectively (I haven't finished Jake's yet), and I absolutely love the game. I have also played several hours of the new version of Mercenaries. But let's back things up a bit before I continue here.

For clarification, I have been a Resident Evil fan since I first played the original game on the PlayStation sometime in 1997. I couldn't tell you the exact date this happened, but I can tell you it was around the same time that I played Castlevania: Symphony of the Night . When you are an 11 year old kid in 1997, a game like Resident Evil is a life changing event, much as Symphony of the Night was. I had never played anything like it. It scared the hell out of me, but also was a major factor in introducing me to the world horror, and led me down the path to becoming the horror genre lover that I currently am. It also introduced me to the strategy of item management, and a heavy dose of puzzle filled game play. Since that moment, I have played every single iteration of Capcom's franchise, with the exception of Resident Evil: Outbreak - File #2, and for more or less, have enjoyed most of what the series has offered. So yes, I am a diehard fan of this series. However, unlike 90% of what I've read from the reviews, I've enjoyed the hell out of what I've played of 6 thus far, and I feel the need to weigh my two cents here.

No one will argue that Resident Evil 4 changed everything. Without it, we wouldn't have Gears of War or Dead Space. The sudden shift from survival horror to the aspects of straight up action and gun play threw many off, but going back and looking at those reviews you will see almost no complaints about this. Sure, it strayed from the ideas of item management and the whole concept of Survival Horror, but no critic then was willing to admit that, everyone just seemed to accept it. Resident Evil 4 isn't so much a survival horror game as it is a tension filled action experience. 4 was also one of the first games to introduce the idea of Quick Time Events, something that I personally can take or leave. The Resident Evil franchise, since 4, as done an excellent job of turning this idea into straight up melee focused combat, which is up for major display in Resident Evil 6. If Resident Evil 4 changed everything about the series, Resident Evil 5 took it a step further by introducing Cooperative Play, and through that concept alone I would argue that Resident Evil 5 was one of the best games of this past generation of games. Sure, the story becomes complete slop at this point, but at the same time, if you are a fan of the series, who cares. The major plot points of Resident Evil have always been an over-the-top fare, going all the way back to the original game. The series is grounded in it's b-movie horror roots, and has always embraced that concept, so why change it? I put countless hours into Resident Evil 5, and I enjoyed every minute of that game, Downloadable Content included. So flash forward to October 2012, and imagine my shock at the reviews of Resident Evil 6.

Someone like me uses reviews as a deciding factor on my game purchases, I mean come on, I'm not made of money, most of us aren't. However if it is something I am truly behind (Halo 4 would be a fine example), I know that I will enjoy the game without having to read any of the reviews. So imagine my shock, as a Resident Evil fan, when the reviews started to drop for the latest installment, and they are pretty weak across the board. Now, obviously Jim Sterling's epic 3/10 review really shocked me, especially coming from a supposed Resident Evil diehard like me, but because of that second demo that was released a few weeks back that I enjoyed the most, I decided to ignore reviews this time and jump right in.

My biggest problem with this game, my only real gripe, deals with the final moments of Chris's campaign, where there's a chase sequence that sometimes doesn't line up with exactly what you are supposed to do. It boils down to trial and error, and I admit that Capcom probably could have done a better job of explaining to players what to do at this moment, but putting that aside, I think from what I've played thus far, about 20 hours or so, that the game is fantastic. The melee combat focus this time makes more sense, as they started to go that way with the previous game, and the changes in controls all make sense to me and feel natural. I also haven't had the problems of button commands not working (like I've read in so many reviews). I also like that they changed up things for you to be able to run and shoot (it feels more natural, but I was never against the stop and shoot concepts of previous games), the ability to roll around on the ground, and easier changes of being able to switch between holding your gone left and right. I also don't think that the combining herbs from the quick menu is that big of a difference, if anyone remembers from 5, you still had to open a quick menu to add and mix herbs, and here you do. There's one extra step into turning it to pill form (or in the case of my friend and I playing co-op, we've called the tablets tic-tacs), but that step takes half a second, and doesn't bother me. Quick Time Events also work much better this time for the most part, I haven't had many problems other then the time I mentioned above, and perhaps one other occurrence of this coming up. But perhaps the biggest thing that I have to complain about, and almost say "shame on you" to anyone whose reviewed this game negatively, though, is the fact that they claim there are no survival horror elements in Resident Evil 6. Did we play the same game? Did you play Leon's campaign? How about Chris's? Both campaign's contain an excellent dose of survival horror, with Leon's being a throw-back to zombies, and Chris's campaign, although for the most part more action oriented, has a fantastic chapter involving his crew being slaughtered by an invisible snake (a throw back to the gigantic snake from the original game). There are some great pop out moments in Leon's campaign, and other then the usual gigantic absurd boss at the end (something we've enjoyed since Resident Evil 4 mind you), the campaign is a gigantic throwback to horror.

The final thought I can throw up is that the game did release with a day one patch. It is possible some of the elements of melee combat that were trashed in some reviews were fixed day one, who knows? It all boils down to that in my opinion, Resident Evil 6 is a fantastic game that I don't think anyone who is a fan of this series should miss or let be spoiled by a few negative reviews.

Avatar image for master_prophet
master_prophet

152

Forum Posts

0

Wiki Points

13

Followers

Reviews: 42

User Lists: 11

#7  Edited By master_prophet

I've enjoyed the hell out of the game, and I think it is pretty fantastic. The stories in any of the Resident Evil games have always been campy and nonsensical, so I have no hate for the story here. The biggest confusions that I have about the hate on this game are as follows:

1. Survival Horror elements: We've had this argument since the last Resident Evil iteration, and what bothers me is that I've only played through about 3/5's of Leon's campaign, so I can't speak for Chris or Jake's campaign, but Leon offers up more of a horror element then I've seen since Resident Evil Code: Veronica. Sure, the survival aspects aren't really here, but this series has abandoned that for a long time now.

2. Scarce ammo???? This hasn't been a problem with me at all, but I don't understand the critics making this complaint. Ammo hasn't become an issue at all for me, between the four weapons I carry now, I always have ammo for any of them.

3. CO OP? Literally none of the critics played this game cooperatively. If this is what Resident Evil 5 was going for, and even more so with 6, I don't understand why anyone would attempt to play this game by themselves. The game is a fantastic coop experience, and I've enjoyed every moment I've played thus far.

4. Melee trouble? I'll admit, I've had a sequence or two where I haven't seen a QTE pop up, but other then that any QTE moment has worked flawlessly for me, and I think melee combat is much improved over RE5 here. Sure, some of the enemies in this game take a few hits to go down, hence why you have to level up some of your skills. I don't understand how literally every negative review of this game fails to mention anything about the skill system.

So for me, I've enjoyed the game. Sure, it has quirks here and there, BUT IT IS RESIDENT EVIL. Come on people!

Avatar image for master_prophet
master_prophet

152

Forum Posts

0

Wiki Points

13

Followers

Reviews: 42

User Lists: 11

#8  Edited By master_prophet

Like it or not, a storm is brewing, and one that is likely to impact gamers everywhere in a negative light. That storm would be the on-going battle for used game sales and DRM. With every new day bringing on the potential rumors of the next generation of consoles blocking used games, the war for this seems to be seeping through at every corner. But just why should this be allowed? Where is there an underlining rule that says used games are bad for business?

I heard an interesting analogy the other day, and I think it fits this argument wonderfully: a company doesn't get paid twice when a used car is sold, so why should a game developer and publisher get paid twice when their game sells? This is an excellent argument, and I agree with this 100%. Why should developers be given even more money? When their game launches, and its a relatively big title, why should they be paid twice? Skyrim, Mass Effect 3, Gears of War 3, all of these did exceptionally well when they were released. Why should these companies get paid again when this game sells at a used game store? That is how companies like Gamestop make their money, so if we block used game usage, then this is a gigantic nail in the coffin for companies like gamestop.

Gamer's are generally not wealthy people. For me personally, I have to really factor a new game purchase well, because I don't want to waste $60 - $70 on a game that might potentially suck. My most recent example of this would be Resident Evil: Operation Raccoon City. I owned that game for a grand total of six hours, and until I saw the horrible reviews, I finally returned it and ended up picking a different game up instead. Now, in a situation like that, yes reviews saved me there, but what about the good old method of trying a game out and returning it because you didn't like it? I can name countless times I've picked up a used game, tried it out, and returned it (or even the good old fashioned video game rental). This kind of thing will go down the tube fast if Microsoft and Sony decide to block used games.

Sure, we've already begun to see the downside of this with Online passes. I also hate the idea of this because if you want to let a friend borrow a game, then you simply have to buy the online pass, and that's like spending another ten dollars on something you already spent full price on (if you picked this up used that is).

Now no, I don't hate game developers. I just feel that a sense of greed is starting to become overwhelming in the games marketplace. With 2013 ramping up to most likely be the inevitable launch of new consoles, I for one hope that this used game, DRM business gets subsided. Plus we all know in the end, Gamestop will probably pay a large sum of money under the table to these compaines to keep this blocking used game business at bay. I just don't see a company like Gamestop rolling over and dying anytime soon.

Avatar image for master_prophet
master_prophet

152

Forum Posts

0

Wiki Points

13

Followers

Reviews: 42

User Lists: 11

#9  Edited By master_prophet

@ThePhantomnaut: Using the brake isn't a good enough excuse to shadow up the absolutely poor driving mechanics offered in GTA IV.

Avatar image for master_prophet
master_prophet

152

Forum Posts

0

Wiki Points

13

Followers

Reviews: 42

User Lists: 11

#10  Edited By master_prophet

@mcderby4: No offense bro, but San Andreas, Vice City, and 3 offered the same sense of realism at times, while also having a crazy side. I see no reason that GTA V should exclude this.