Very curious to hear about their Kojima/Death Stranding take. Personally, I'm pumped that he's been completely unshackled from Konami/MGS and free to make whatever weird thing he wants.
I'm not sure how you can be on this site and not know Big Jeffery, but in case you've missed it, here you go.
Vinny: "Hey everybody, welcome to Big Jeffrey's! Today is opening day, so don't forget to bring your Jeffrey...cons.....Jeffrey Tokens."
Jeff: "I'm Big Jeffrey, remember to bring your tokens like the man said. I just...you can trade them in for...whatever you need. You want a cheese sandwich? We got `em. Welcome!"
Vinny: "Thanks, Big Jeffrey! The kids are coming in, so we'll see Big Jeffrey....at about 500 yards from here."
Jeff: "And remember, Big Jeffrey always says: drop `em."
@efesell: It just seems so weird that (actually explicit Tyranny ending spoilers this time, y'all) your spire device has all these symbols around it that you can't light up or do anything with, extra slots for edicts that you never unlock (I assume different choices unlock different edicts depending on the regions you visit), and the fact that you spend (or can spend, you can totally play it differently than I did) 90% of the game in the shadow of these archons, these powerful beings that you kind of bend over backwards to try and get them to place nice, only to be immediately elevated to their level in the last 10% of the game. The "bend them or break them" conclusion is basically a five minute fight for each, hardly befitting the mythical reputation the game goes a long way to build up for each of them, and it's so odd to have this "power" mechanic that isn't explained at all until near the very end, which I wound up using all of three times before the game was over, two of which were story mandated.
I had a good amount of fun with Tyranny, make no mistake. But it was my enjoyment of that first three-quarters that made the last bit of the game a disappointment to me. They just didn't stick the landing.
Tyranny looks good for sure, but I heard it's a little shorter than these games tend to be, like around 25 hours. Not necessarily a bad thing.
It really depends on how you play these types of RPGs.
If you're mostly mainlining yeah 25 hours sounds about right. But if you're actually reading the text, trying some different options, experimenting with the RPG systems and generally just really delving into it, it can be much longer, easy 50 or more.
It's definitely billed as being deliberately shorter then something like Pillars of Eternity. The emphasis here is more on replay ability because oh boy can you really change up how you play through it in terms of personal narrative and decisions.
The problem that I had with it (no explicit spoilers, but I am going to talk a bit about how it ends in vague terms) is that it feels deliberately unfinished. It ends on a cliffhanger, there's obvious indicators that more content could have been slotted in (don't want to get more specific than that without asking if you want to know what I mean, although it seems you may have finished it on re-reading your comment so you should know where I'm coming from), and the story goes from this nice flow and pace to just an immediate upheaval which has to hustle to resolve itself before the aforementioned cliffhanger.
It feels shorter in the way Mankind Divided felt shorter, by truncating the ending and leaving the real mysteries up in the air. I think they could have done a better job of gracefully introducing the possibility for a sequel.
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