@rapid: You don't actually need to sprint to do the directional melee - just need to be in the air :) (and it's basically what I've been referring to "air flinging" here, as I couldn't think of a proper term).
Either way, I usually just deal with the cameras, rather than accept the damage from the laser gates. Unless Mirage - who can disable laser trapped doors.
@dudeglove: Personally, I feel that you shouldn't feel bad if you miss a jump. Try it out, if you mess up, do it a second time - after that, accept defeat and take the safe route, try again next time - but only if people are actually waiting for you, otherwise, keep going ;)
There are a couple of methods you can use to control yourself in the air - holding sprint and feathering crouch is what I normally do for accuracy. There is always the "melee drop" - which'll just drop you straight down. That works quite well for speed, but I've never found it very accurate.
And as Rapid says, DE has stated that they want to iron out the weirdness of the system - like how you can sometimes get flung at inconsistent speeds across the room when you wallrun. Maybe going so far as to remove coptering. (I'm conceptually in favor of that, if it is what it takes to tighten movement - though I don't want to lose the speed as to which I navigate the game currently).
Normally, you should be able to copter at any time you are sliding (more efficient mid-air) - assuming your weapon is coptering-friendly (fast weapons, typically - Dual Zoren, Scoliac, Twin Ichors, etc.). On the other weapons, directional melee is probably your best bet for getting around fast.
Also, make sure that you land in a slide, or you will most likely roll or have a "hard landing" (stuck in a brief animation) - depending the angle you land, I believe. Landing in a slide allows you to stand up, and stop moving, as soon as you are on the ground.
But I'll see if I can make a Grineer Asteroid video for you in the coming days.
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