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Mnemoidian

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Mnemoidian

1016

Forum Posts

478

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3

Followers

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User Lists: 26

Avatar image for mnemoidian
Mnemoidian

1016

Forum Posts

478

Wiki Points

3

Followers

Reviews: 0

User Lists: 26

#2  Edited By Mnemoidian

@dudeglove: @rapid: Not far from the truth - here's what it looked like when myself, Pobaxi and Margraviate did the mission:

No Caption Provided

2x Frosted ;)

(ack, I just realized I'm not using any sigils on my Frost Prime!)

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Mnemoidian

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@rapid: You don't actually need to sprint to do the directional melee - just need to be in the air :) (and it's basically what I've been referring to "air flinging" here, as I couldn't think of a proper term).

Either way, I usually just deal with the cameras, rather than accept the damage from the laser gates. Unless Mirage - who can disable laser trapped doors.

@dudeglove: Personally, I feel that you shouldn't feel bad if you miss a jump. Try it out, if you mess up, do it a second time - after that, accept defeat and take the safe route, try again next time - but only if people are actually waiting for you, otherwise, keep going ;)

There are a couple of methods you can use to control yourself in the air - holding sprint and feathering crouch is what I normally do for accuracy. There is always the "melee drop" - which'll just drop you straight down. That works quite well for speed, but I've never found it very accurate.

And as Rapid says, DE has stated that they want to iron out the weirdness of the system - like how you can sometimes get flung at inconsistent speeds across the room when you wallrun. Maybe going so far as to remove coptering. (I'm conceptually in favor of that, if it is what it takes to tighten movement - though I don't want to lose the speed as to which I navigate the game currently).

Normally, you should be able to copter at any time you are sliding (more efficient mid-air) - assuming your weapon is coptering-friendly (fast weapons, typically - Dual Zoren, Scoliac, Twin Ichors, etc.). On the other weapons, directional melee is probably your best bet for getting around fast.

Also, make sure that you land in a slide, or you will most likely roll or have a "hard landing" (stuck in a brief animation) - depending the angle you land, I believe. Landing in a slide allows you to stand up, and stop moving, as soon as you are on the ground.

But I'll see if I can make a Grineer Asteroid video for you in the coming days.

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Mnemoidian

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@tbk said:

@corevi: space dogs have the tendency to stand right in front of you and mine is so big that his hitbox blocks my shots sometimes and well the upkeep is something to consider.

If they were harder to kill, you could use them as mobile cover! :)

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Mnemoidian

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@dudeglove: Yeah, that rolling gets rid of things like that isn't super-intuitive, but it feels pretty good when you "figure it out".

Yeah, that's the Grineer Asteroid (had to look up the [semi-]"official" name :) ) tile set. I'll look into it! Just need to make sure I'm in the mindset to actually use those and not just mess around with air flings and such - which while great, you do need to be able to deal with wall running as well to really get the most out of the game :)

Thanks for the feedback!

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Mnemoidian

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#6  Edited By Mnemoidian

@dudeglove: Thanks for the write up - I was in a bit of a hurry when I posted!

re:combat rolling, it actually removes attached enemies (leeches in this case - hard to see, but occured pretty regularly) and certain debuffs, and I'm experimenting with if it helps to counter status effects (bleed, toxic).

By Grineer interior tileset - are you talking about Grineer ships or the Grineer asteroid/base tileset? But sure, I should be able to do that in the coming days :)

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Mnemoidian

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So, I think part of the problem here is the playstyle you develop overtime, playing the game. Guides, FAQs and such are great, but I'm thinking maybe just seeing how someone with more experience approaches the game would help?

It just so happens that I'm "re-leveling" Banshee (playing with Resonance! :D) and Braton at the moment - so, as an experiment, I recorded a video last night of me dealing with an Exterminate mission on Pluto (I was thinking this would be analogous to Jupiter, but challenging to me - but I forgot to take the Jupiter tileset into consideration. doh). I do appreciate that despite "raising the difficulty", that it's still, probably, much easier for me here - even if I only have 3 mods in my rank 15 (1 forma) Braton, they are Rank 9 Serration (damage), Rank 5 Split chamber (multishot) and Rank 1 Cryo Rounds (cold damage, rank 1 because I ran out of capacity! D: ), and while Banshee is squishy, I'm running a rank 10 Redirection (shields) - and of course, Banshee's second ability, Sonar (the yellow glowy spots), is picking up Braton's slack.

(Then again, I do cheat, bringing out my extremely overpowered Synoid Gammacor on the last handful of enemies - because I realized I didn't have ammo to finish them off :P)

Let me know if this helps? I could consider doing more of this if it's useful at all.

Loading Video...

Also, I appreciate that Exterminate is a bit of a cop out - spawns are a lot easier to handle when you know that they are pretty much always in front of you :)

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Mnemoidian

1016

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Avatar image for mnemoidian
Mnemoidian

1016

Forum Posts

478

Wiki Points

3

Followers

Reviews: 0

User Lists: 26

@kawiji: Yeah, it really makes Warframe one of those games where different Warframes really shine during different "phases" of the game. Loki becomes very strong in the current "late game", because as long as the enemy can't see you - they won't shoot you. Same with Radial Disarm - very good for teamplay - especially if you add in the Syndicate Mod "Irradiated Disarm" which causes enemies to fight (similar to Nyx).

The remaining 2 abilitites are a bit more lackluster - It's been possible to do some funky things with Decoy - though I'm not sure how possible those are anymore, now that Infested have ranged attacks. And Switch Teleport has extremely situational use. Like moving trolling team members to the exit - or getting revenge on a Grineer Commander :)

Meanwhile, Ember is super-strong early, but doesn't scale quite as well into the "end game", but a lot of fun to play :)

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Mnemoidian

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#10  Edited By Mnemoidian

@wingedbeaux: Please use the stickied post ("PC - Giant Bomb Alliance (Update 01/12/2015)")! :)