@SeriouslyNow: Did you read my reply at all? The writer of the blog and the points he focused on are irrelevant, and if you consider direct quotes from the gameplay designer at DICE to be "poorly referenced," I'm not quite sure what would satisfy you other than having the whole DICE dev team come round to your house and assure you... If you're referring to Kertz referencing bolt action rifles and the UMP in his twitter, then no, he makes reference to numerous guns, and the damage system overall.
I just pasted that link in as a concise summary of some of the more important points Kertz made in his twitter, but obviously that was too difficult, so here's some direct quotes relating to damage...
QUESTION: So just to clarify, the damage model is the same as the beta (aside from any weapon balance changes)?
KURTZ: Yes, base damage is the same, some weapon balance tweaks, and some bug fixes.
QUESTION: Can u clarify damage changes? Ex. is it still possible to kill 2-4 w/ 1 M16 mag? This is much better than BC2, 1 mag per kill. Tks
kURTZ: Theres been a bug fix, but the base damage remains the same. Bug could cause damage spikes.
QUESTION: still really sorry to bother you, but i'm liking the bullet damage in beta it's not been changed apart from the 1hit kill bug yes?
KURTZ: Correct, a bug has been fixed and some weapons have been balanced, but the core is intact.
SO basically, the only difference in damage is that the fixed the bug that sometimes caused you to take more damage while you were running.
Also of interest from his twitter is that the semi auto snipers now only kill in 2 shots at close range, so you will now need 3 shots at medium to long range and the UMP damage has been slightly nerfed, but not by much.
@Beaudacious: The TTK hasn't been dumbed down, it feels very similar to BF2, and is apparently almost identical to the damage model of 2142, which i believe had the lowest TTK in the series
Here's a link to his twitter, it's a pretty interesting read: https://twitter.com/#!/Demize99@SeriouslyNow said:
@clstirens said:
@SeriouslyNow: If anything, I think that Arther Gies (for as cool as he is) is mistaken that the damage model is different. Rather, I bet he's RIGHT, because the beta he played is a lot more up to date in regards to stability and netcode. In BF3 beta, I would sometimes take quite a few shots before being killed, so I actually had a chance to retaliate, but often my health would drop in sharp chunks, or just go %100 to %0 outright. So it's not that the damage model is different, it's that he was playing a better version altogether.
Just for clarity, I doubt it was my connection, as I don't experience this problem on any other game (or battlefield game), and I'm rocking a decent 20Mb/s down, 5Mb/s up connection
He is right but I can guarantee that the damage will be toned down, as someone who has beta tested three DICE games that has been my experience with all of them; they always have higher damage to give more kils and thus more XP so more people can try out more unlockables.
that's insane logic, half the point of a beta is to test balance, if they bump up the damage of all the guns just for the beta that would completely break the game. If they wanted people to unlock more, then they'd just reduced the number of points required to get the unlocks, there's no way they'd intentionally reduce the damage for the sake of levelling up faster...
@clstirens: I would straight up say he's just wrong, I can't see slightly more stable net code and a few bug fixes changing the feel of the damage that significantly. Regarding your health, i suspect the rate at which people are shooting you online is just too fast for the server to respnd and accurately update your health bar, so it's not a bug that it's dropping instantly to zero, it's simply that in a fraction of a second, you've been dealt a hundred damage and rather than your health updating for every bullet, it updates for the various bullets that hit you. Or perhaps, the damage was getting muliplyed by that bug
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