Game for Game, there are probably more 'Dust' games than 'Bow' games this year. Given how limited game mechanics are (just as book or film plots are limited) it's not surprising that there will be games based on small particles or games which use a bolt rather than a bullet or laser, the clustering is just statistical probability with no influence or analysis to be had, it's just a bit of fun.
Personally I want games like Diablo III with so many bows you need a bow selector.
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